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DPS

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Everything posted by DPS

  1. You're wrong! 1 slot wont get your tanks weak and die cause of it! If you got enough tanks/healers and they know what to do, if they got consumables there's 0% chance to wipe at 4h! Only players fail/lag can make you die here! Taunt resists can''t make you wipe here, until you wont get fucked up with 5-6 taunt resists in a row. 3 taunt resists(with mocking blow and chall shout on CD) mean only 2x extra marks, and tanks can survive up to 7-8 w/o using cooldowns. With current player skill there's possible to kill 4h in 4-5 tanks and 11-12 healers. And yeah, its possible to nuke Thane in ~80-90 seconds(5-6 marks) with ~20-25k raid dps. (Blizzkile HP values were even lower(~500k for Thane, but looks like we will have 810k - incorrect HP values from unknown source)) Its much much more easiest boss encounter than you're think.
  2. http://db.vanillagaming.org/?item=19947
  3. DPS

    Fury PvE Endgame Rotation

    Yep! I'm always using Overpower, except times I'm sure I will skip BT cause of it.
  4. DPS

    Fury PvE Endgame Rotation

    Well one day I'll get English speaking environment it will be fixed for sure, dont worry ;-) Top 10? That mean only you're using consumables/world buffs and you got good guild. If you have good guild you got full worldbuffs saved for whole instance, you have no problems with aggro, and main thing: you have high Raid DPS = you're killing bosses fast = you have higher Death Wish uptime = higher average dps. eg Chromaggus: Coalition fastest is ~90sec =~33% DW uptime. While most guilds best kill times are 150-180secs=20-15% uptime. Same goes for things like reck/rage pot/diamond flask/earthstrike etc. Also in top guilds there's correct debuffs and no threat issues.
  5. There is good suggestion for future, when(IF?!) things will go really really bad (Autumn?) I'm 100% sure, there will be merge between Anathema and Darrowshire, but that wouldn't change situation hardly. So if there will be a need to merge Anathema with Elysium, there is only one way: 1. To allow ppl exchange their *non available at Elysium items* for *availabe at Elysium items* (e.g. quest to swap Gauntlets of Annihilation for on choose Flameguard/T1/Edgemasters) 2. To remove from Anathema characters all items/spells/rep that aren't available at Elysium 3. Remove things like black lotus/gold banked at Anathema characters, or reduce its numbers 4. delete guilds/friends lists so anathema ppl(except highly social guilds) will be in "newbee/fresh blood" status. 5. merge anathema to Elysium. I think, the best time to do this is when BWL(or even ZG) will be released at Elysium. It will also fix Elysium pop issue(its already suffered from it and in future there will be inevitable pop drop for Elysium too as for any old server). Many old Anathema/Darrowshire players will come back if there will be merge in future. NOTE: I'm not talking about "do it right nao!", I'm talking about possibility to make it if there will be no another way.
  6. yeah XD and still he is wrong, removing any item in game(except shield lol) can't make tanks die "all the time"
  7. That trinket is very highly suggested to use for tanks at 4h.
  8. Дух классика очень даже сохранен. Особенно заметно это на стадии лвлинга. Правда очень заметно улучшение скиллованности игроков, люди перестали дохнуть на треше, умеют оббегать паки, контролить мобов, продают ненужные вещи, носят нужные. Одним словом, маразма и епик фейлов как в 2005-м сейчас практически не встретишь. На 60-м лвле замечаешь отличие от древних данжей в основном по наличию аддонов и отсутствию паладинов, которые обязаны ребафать каждые 5 минут. В рейдах у большинства игроков ДПС выше чем был в те времена, обьясняется ето в основном появлением мозгов у игроков, которые поняли что можно выдавать больше ДПСа, нажимая вовремя кнопочки и нося правильный шмот. На других серверах ситуация в принципе такая же, разве что за исключением Анафемы, где очень много скилловых игроков, откровенных анскиллов тут вряд ли встретишь в отличии от Елизиума.
  9. Bullshit! If you know def mechanics you're got that def isn't so important ppl claims. Thunder Clap+Shield Block will make you crit/crush immune even with 300def and 33% to block+parry+miss+dodge. Also for Thane/Mograine you need FR gear, mean you can't be def capped.
  10. DPS

    Best TPS Shield

    7 block is ~2tps dif... Even 1x stamina more will affect more your tanking abil.
  11. DPS

    Fury PvE Endgame Rotation

    You're wrong. OP still overpowered XD And more buffs/gear you have - the better it is. idk even what a retard started this "no OP" meta, it bet that was someone too lazy to stance stance and rage management. OP>HS in any cases, and rage loosing, glancings wont fix it.
  12. 4h is ez with ZG +hit trinket! So you dont need T3 gear at all for this! (btw its still possible even w/o ZG trinket - in case of taunt resist you can mocking blow+taunt, in case of 2-nd resist(pretty rare chance!) you can Challenging shout+taunt, if more resists(you're fucking looser!) =wipe). Sapph dont have frost breeeze btw... So tank dont need FrR at all! Boss hits tank only with phys+Blizzard(if unlucky), tank is need of huge armor/avoidance/HP to tank saph= you need full T2+ def cap+ 2k armor pot + 450 armor pots +scrolls(they stack!) + Ungoro crystals = armor capped. Means, T2 will buff you only with some a litte HP(~670 HP), mean T3 isn't so huge buff compared to T2... So you can clear WHOLE Naxx in T2 gear or even mix of T2/T1... Also you can add some imba pre-raid items(eg devilsaur/bloodvine, +81 vs undead AP trinket etc) so you see, you dont need BiS AQ40 gear to get enough DPS/tanking stats/HPS+Manapool(or mregen) to be ready for naxx)
  13. Sapph is pretty ez boss. Buff up, spread out, Prayer of Healing, Decurse, Nuke, Hide repeat untill boss death. With buffed raid and skilled healers its killable even w/o FrR gear.
  14. Well, I'm agree with idea to make Naxx hardcore, but I'm disagree with talks about "naxx 40 was hard". Blizzlike naxx was pretty ez except 2-3 bosses. The only reason it wasn't cleared by most raiding guilds is that players were too low skilled compared to modern standards. If Naxx will be fully blizzlike - it will be smashed in 1-2 days at max by top guilds, since all bosses except KT and 4H will be one-shotted.
  15. DPS

    [Spreadsheet] Warrior NAXX/AQ BiS.

    Not really. 1. Equip any weapon with 1/300 skill 2. Attack lvl60 mob with any spell (Hamstring!) 3. Cry
  16. DPS

    [Spreadsheet] Warrior NAXX/AQ BiS.

    You forgot about 30% haste Flurry/SnD + proc from abils + extra attacks.
  17. DPS

    [Spreadsheet] Warrior NAXX/AQ BiS.

    Yeah, its ~6%, that makes Viskag ~same as CTS for rogues(maybe few points of dps lower if world buffed), since proc is ~11-18 dps(depends on player's crit chance)
  18. DPS

    [Spreadsheet] Warrior NAXX/AQ BiS.

    Storf, yes they should be 315, but I noticed that the only boss I had misses (with 9hit and 312 weapon skill) is Flamegor, so I didnt found any better idea than higher def values. Actual proc rate for Viskag is ~5.6-6%
  19. DPS

    Fury PvE Endgame Rotation

    BT>OP>WW>HS (don't use HS/Cleave on threat-based boss encounters!)
  20. DPS

    [Spreadsheet] Warrior NAXX/AQ BiS.

    Also needed to say that all spreadsheet data for warriors are highly depends on player playstyle. Heroic Strike "uptime" will ruin any calculations
  21. DPS

    [Spreadsheet] Warrior NAXX/AQ BiS.

    according to math, they are ~identical for rogues. So smart rogue will use the one drops first. But CTS looks cooler, provides you stamina and not RNG-based, but still there is lots items much more important for rogues(DFT,AQ40 belt/gloves etc). So you don't want to spend lots of DKP for CTS if you aren't full AQ40 bis.
  22. DPS

    [Spreadsheet] Warrior NAXX/AQ BiS.

    Thats because some bosses gets more than 315 def.
  23. Time flows like sand... Surely, some persons wants to stretch realms life, but cmon! People joined Nost/Elysium only cause you offer Blizzlike timeline. Today is 30 of May. According to Timeline , in June there should be update for 1.10 patch for Anathema realm and 1.11 in September. Also we know how suffers server pop after 3months AQ delay, and how much server pops drop today cause of another servers... What do I suggest? - Update Anathema to 1.10 patch at 1-st of June(You know that's possible!) and start scripting Naxx! You should confirm that 1.11 patch will be released in September. Players wants to start Naxx w/o overgear! Don't make same mistakes you did with AQ!
  24. Thats not about patient. We waited 4+ years for AQ at Valkirie, we waited 5 years for last Naxx bosses at Feenix. So stfu please about "patience" . We want true Vanilla nostalgic feeling, not for endless farming and waiting.
  25. I'm not talking about accelerate. I'm talking about going in timeline dates. https://elysium-project.org/timeline Ppl needs some gift, proof they wouldn't "scamed" again. 1.10 patch is perfect thing to do this: its just some db changes already completed and just need to been app
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