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Ram

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Everything posted by Ram

  1. indeed! and because you decided to go open source because of pure goodness, there is "NostReturns" https://github.com/NostReturns/Elysium in the github repository's name! :D
  2. Every week there is something fun on the forums and it's also very amusing how much drama from the leadership side is going on! :) Keep this up and nobody will ever need anything more than MC+ONY+BWL, because your forums are so entertaining!
  3. Remove world buffs in zoning a raid <=> Black lotus on AH for 100g. Those things do not fit.
  4. Ram

    Is it realistic to go Disc/Holy for DPS?

    Sigh... Take a flask, some world buffs and what every other caster does if he wants to make some serious dps and you will get 700 dps. The fact that the raidstats user shown hasn't got 700dps doesn't mean he's not capable of doing it. Will a mage without world buffs and hard consumable use get 700 dps (unless he got the ignite stack rolling). No. Usually only in very short fights. And that's the variance. Every fight is different. Ofc if there are some lucky crits involved and you get no misses, a mage who uses his trinkets wisely can do 1000+ dps in a 30s boss fight. Same goes for smite priests. What I don't get is why you fixate so much on the "SHOW ME 700 DPS!!!" like all that was written was wrong until somebody proves you the 700 dps raid log or screen. And I am not being mean to you (btw ty for quoting all my "insults" out of context. Always looks very mean without the context around it), it's just that some of your arguments are from another world, no, they are from a whole different universe. You claim that every raid seems to need more than 3 warlocks, who are using 2 debuff slot themselves (imp. shadow bolt, cos - yes ONLY WARLOCKS BENEFIT FROM COS - and don't tell me "it reduces arcane resistance and is hand in AOE situations. like any warlock coe's 10 mobs to increase aoe or arcane missiles damage) and another 2-3 if they get a shadow priest. But at the same time you're totally against the idea of having smite priests who can ALSO benefit very much from from 4-5 debuffs. If you check the raid logs of the top guilds you see that they are very melee heavy and casters are inferior to the melees most of the time. Also what Killerduki wrote about having a tankadin supported by the 4-5 paladin judgements makes totally sense for fights where no taunt is needed, because the tankadin will do so much aggro that all melees can pull out more damage. Do you know why I am not answering every single one of your "arguments"? Because imho you've failed to see the potential of a smite priest + ret combo and I think that you will continue to refuse arguments, unless someone explains you everything in total detail. And I just don't have the time for that. You could have went and read in the spreadsheet I've linked multiple times. You could have check the equations. But obviously you did not do that, because if you did, you would appreciate that smitepriest+paladins can actually be of very high value if the raid composition fits. I just don't have time, will and patience to explain self explaining contexts (like a dps spec with that you can also heal!!!) to somebody who always nags. It is clear that there are more common and maybe also better raid compositions than a smitepriest+ret one, but it is definately not true that smite priests are utter garbage.
  5. Ram

    Is it realistic to go Disc/Holy for DPS?

    How about 5 mages and one more ret swinging nightfall? You do not need a math wizard to do that 5 mages 1 boomkin yourself. Oh wait, it prolly is for you. Fisher, I am not saying that I am 100% right on all I say and if you had read my posts closer you would know that. And that is the main Problem why I and others are tired of discussing with you: You do not read close enough, you are just against the idea of smite priests in the raid. That is no base for a discussion. Also things you say sometimes make no sense. E.g. on the testing it on Kronos PTR example, you say it is not comparable and therefore not valid. That sounds like in your world scripting there is totally different and smite is much more powerful there. It is by the way exactly the same with the difference that you CAN stack judgements on Elysium Servers. So the only thing that changes is, that smite is potentially even better here on Elysium. @pottu: it is hard to always stay calm and factual if there is one guy who throws in everything negative he can and ignores evidence/maths/any kind of valid argument/idea in order to be toxic to the ones who follow an idea he dies not like.
  6. Ram

    Is it realistic to go Disc/Holy for DPS?

    I stopped reading after what you wrote about fire mages. You seem to have no clue of how ignite works and I bet if I had read on, I would have found even more flaws in what you have written. But I have no time for that. Ignite stacking works mostly with the combustion talent and rolling it with scorch, unless you bring 10 or more mages in your raid. The difference in gear available is so small, that for the few options where you can choose between %crit and spell damage equal to that amount of %crit, you always take spell damage to get higher ignites. To keep up ignites you use scorch, which gains 4% extra crit from talents. The chance to gain another crit within the 4s of the ignite dot timer is 1-(1-crit rate*hit rate)^number of fire spells cast. So in an example, 4 mages in raid grouped with moonkin, having 25+3% crit and 99%hit, each mage is scorching, so 2 crits per 4s: 1-(1-0,28*0,99)^8=92,6% chance on another crit. Now 5 mages and no moonkin, 25% crit, 99% hit, again scorching (so 10 crits in 4s): 1-(1-0,25*0,99)^10=94,2% chance to keep ignite rolling. Okay, please keep preaching your nonsense BS, Fisher.
  7. Ram

    Is it realistic to go Disc/Holy for DPS?

    Thank you for your detailed reply @Brem! To be honest I do not care about what was or is between you and the other guy here on the forums. First of all, what I wrote was for the pro smite priest raid idea. Fire mage: The crit aura from Owlkin IS irrelevant. If you can have another nightfall guy instead, you will gain 15% more damage on your casts more often. If you do not want to waste that slot with a nightfall guy, just bring another legit DPS. If you want to talk about calculations, write me PM. Healing should be good enough in most cases to bring priests in smite spec. When I think back and remember right, even <TEAM PLAGUE>, the hardcore PVE guild of Emerald Dream/Feenix used priests with PI spec to boost damage. If you do that your fights get a little shorter and you don't need uber priests. Might be different in naxx though. Shadow Priest: If you run more than 3 warlocks, it is okay. but still you don't complain about 3 debuff slots and shit dps from a shadow priest to buff locks, but you complain about 3 debuff slots from rets for smite priests, which I don't understand. Go on Kronos PTR and try smite dps vs lock dps without any buffs and you will see it is VERY decent. Smite priests run oom fast while locks have life tap, but yeah in <3 minute fights this should not be an issue. Locks: I know many raids which are just fine with only 3 buff bot warlocks. If you want more, okay but you can also use another class for these slots. 3 Nightfall rets: You want to bring a moonkin which gives crit (aka 3-4% damage increase) to five players but are against a second or third paladin to increase nightfall uptime (aka 15% damage increase), which is beneficial to the whole raid. I don't understand this. Hunters: We finally agree! :-) Debuffs: As far as I know TF uses 2 debuff slots and you should use Fairy Fire if possible, it boosts melee damage (which is heaviest) a lot (+2 debuff slots in your list). You know I am no fan of the shadow priest so -3 debuffs in your list. Result: 4 free debuff slots in your list in total. Depending on the encounter you can switch between 2 additional ranks of judgement of wisdom plus 2 judgement of crusader, OR 4 judgement of the crusader, OR 4 judgements of light for fights like Loatheb, OR any combination of these judgements and other debuffs on boss. I mean usually only the smite judgements should be needed, but you can be flexible with that. Go to that spreadsheet: https://docs.google.com/spreadsheets/d/1lv1vWuN91ZpYY_76arZmkZRMUt_-GumJ1bCkpLQPUFI/edit?usp=sharing, download it and go to the third tab gear choices and play around with the buff settings and gear choices a bit. You will find that with four judgements of the crusader you can do 400 even in healing gear without ANY damage items a minimum of buffs and like 600 in shit pre raid gear. Plus you are very flexible with healing (2 main healers not signed up on raid? let 3 smite priests do it and bring other dps). Again I agree with you that you can achieve a better raid dps with other raid compositions, but this one is funny and has yet to be done. :)
  8. Ram

    Is it realistic to go Disc/Holy for DPS?

    @Fisher: i give you credit for the increased Shadow Bolt uptime, but still the benefit is very very small. For fire mages the crit from moonkins is irrelevant, because how many fire spell hit the target per 4s has a much bigger impact than some % crit. Usually five bwl/zg geared mages should be able to keep the ignite rolling (for stacking combustion is the way to go). By the way especially for ignite it is of utter importance to priests with PI for the mages and a high nightfall uptime. If you play without flask, you usually crit for 2,4-3k with fireball with coe and fire vulnerability. If you have PI (20% damage) and nightfall up (15% damage) you will gain 38% more damage. Now take a 3k fireball crit and multiply it by 5 (each mage does one such crit) and then by 1,38. you will get 20700 damage, which is 4140 damage per ignite tick. Without nightfall and PI it is only 3k damage. And the nightfall does also affect the ignite tick itself, so the 4,1k/3k get multiplied by 1,15 again if it is up. But yeah, please take some boomkins instead of nightfall givers. Shadow weaving usually also looks very legit, but the shadow priest usually does low DPS and sacrifices 3 debuff slots (SWP, mind flay and Shadow weaving) to buff your 3 warlocks you usually have in the raid to summon and buff other classes. So rip shadow priest. Hunters mark is the next item in your list of jokes. Also a very minor DPS increase for the 3 tranquers in your raid for one debuff slot. The main points why I like the idea of 3 retri paladins in a raid is actually nightfall uptime and seal of wisdom stacking (the latter should be done by holy paladins). Both are extremely beneficial to a) all caster DPS and b) to all mana classes. I accept if you do not like judgement of the crusader, but it makes retris less dogshit dps, which is again gold if you plan on stacking 3 nightfall rets. For smite priest dps: I tested the dps on kronos ptr, where you currently can make characters and add items. Even with medium BWL/ZG gear it was pretty impressive (around 650) with only ONE wisdom and crusader seal on boss. With some mana reg gear it is like 550 dps, which is not bad for a class that can instantly switch to healing, if needed. OFC all without flask.
  9. Ram

    Is it realistic to go Disc/Holy for DPS?

    Guys, some of you are a little thick. Sorry, but I'm struggling to find other words to describe it. On the one hand, @Fisher and @Brem say something about bringing moonkins to a raid, which is totally dumb (moonkin itself does shit dps and 3% crit is a much worse buff than having another ret with nightfall at the boss). The moonkin will most likely do <400 dps and will buff the other four players' damage by roughly 3-4%. So even if the other dps in grp do 700 dps each, it's only 4x 3-4% of 700 dps, which makes 4*7*4=112 dps in the best case. And you want to be taken serious? Lol! On the other hand smite priests are totally rejected. Imagine your raid has 4 healing paladins and 2 or 3 ret paladins for nightfalling (the damage gain for the casters from nightfall is bigger than the damage gain a paladin gets if he uses another weapon). So you have 6-7 paladins in a raid. Now the holy paladins go for a spec like this and ONLY lose the god damn trashy shit holy shock, which is the worst oh shit button for healers in the whole game (if it's really an oh shit situation, fucking lay on hands!!!). So you gain let's say 1 judgement of wisdom from your holy paladins (because fights usually should not be too long) and 5-6 judgements of the crusader from your rets and the other holy paladins, plus you get a much higher nightfall uptime if all 2-3 rets use their nightfall. Now about the debuff slots for a smite dps focused raid: 2 Thunderfury 1 Sunder Armor 1 COE 1 COS 1 COR 1 Fairy Fire 1 Nightfall 1 Fire/Frost vulnerability (Mage) 1 Ignite 1 Shadow Vulnerability (Imp. Shadowbolt) 1 Judgement of Wisdom 4 Judgement of the Crusader ============================= 16 debuff slots used. This should make your rets more competitive and valuable and smite priest will be on par with t2,5 locks and mages (ofc except for the one who got ignite ticking). If your guild is not complete garbage, most fights should be <3 minutes so smite priests don't run oom. If they do, you can always stack 3x wisdom instead of crusader (which is also beneficial to all caster dps and even for healers who need to reg mana). *edit* with this debuff prioritization you only need 5 paladins in total.
  10. Ram

    Is it realistic to go Disc/Holy for DPS?

    okay, now fisher starts trolling!
  11. Ram

    Is it realistic to go Disc/Holy for DPS?

    I think you could also stack 3x judgement of wisdom on boss to solve the issue. Or even smarter: stack 3x j u d g e m e n t o f w i s d o m on the boss. What to you think about that?
  12. Ram

    Is it realistic to go Disc/Holy for DPS?

    I just did some testing on the kronos ptr (everybody can right now creating characters and adding almost all items) and the DPS itself you can deliver with only one paladin judging is really decent BUT - and that's why it would propably not work in an ordinary raid - without judgement stacking running oom is THE serious issue. With your mana pool you can last fewer than 3 minutes perma casting. However this spec can still be interesting for fights with movement phases where you can reg out of the 5s rule.
  13. Ram

    Is it realistic to go Disc/Holy for DPS?

    @Fisher go to any vanilla database and search for the base damage of FB SB and SM max. rank and divide them by their talentet cast time. Dunno what you are doing when you compare base damage and dps. Also you're not a kid because you disagree with me, but you keep being reluctantly annoying searching for arguments to play down smite dps.
  14. Ram

    Is it realistic to go Disc/Holy for DPS?

    @Fisher, I compared the cast time and the base damage of the spells. In that comparison all spells (Frostbolt, Shadowbolt, Smite) have got a 0,5s cast time reduce. Also I didn't factor in ANY damage increasing effects and talents for ANY of the spells, such as COE, Sanctity Aura or the 10% more holy damage talent from the Smite spec. I have even used the AQ ranks of Frostbolt and Shadowball so they don't look bad compared pre AQ ones. I don't see the problem you see. So before talking some serious shit, better shut up, kid. If you WOULD actually look at the screenshots provided in this thread and WOULD read the numbers in there, you WOULD see it's decent. By now you should also know that Smite Priests are also much more viable for the Alliance than for the Horde. You WOULD know that if you WOULD have read the spreadsheet and WOULD have taken the time to understand it. But yeah, I see. You can't imagine something that hasn't been done already like others in this thread, who are open to the idea of creating something newer that gives a bit more room to have fun in Vanilla. It's just not worth talking to you any longer.
  15. Ram

    Is it realistic to go Disc/Holy for DPS?

    What part of "can not be penetrated" did you miss? :P
  16. Ram

    Is it realistic to go Disc/Holy for DPS?

    @Fisher: In my humble opinion it would not hurt you to be a bit more open-minded and think more out of the box. I can understand that you are sceptical about this idea, because you rarely see a Smite DPS Priest. Also using phrases like "show me some logs, brah." like a beat tick obviously shows that you just don't want to accept the fact that it's possible to do DPS as a Smite Priest. A very good and predicting damage (and healing) calculation in Vanilla is not very hard to make for some classes. This includes Frost Mages, Warlocks and Smite Priests. So therefore you can trust the calculations done so far in this thread. You also keep on ignoring that Smite Priests can receive a unique 600+ spell damage buff, which NO OTHER CLASS can obtain. You should check this spreadsheet and even give the thoughts in it a chance to be processed in your brain instead of instantly rejecting them. You keep on clinging at the arguments that the screenshots provided in this thread do not provide evidence of 700DPS. At the same time you keep ignoring the facts that a) it' a horde Priest, so no 10% damage aura, no pally buffs and seal stacking, b) he does more damage than most of the other players in that raid, and in the same moment you call YOUR arguments legit. Sorry dude, but having a discussion with valid arguments does not work like that. TLDR: If the whole mankind would have a mindset like you, man would still jump on trees and eat bananas, because nobody wanted to try something "new" and "risky".
  17. Hey, I hope it is not against the rules to talk about this. If it is, please feel free to delete this post but do not ban me. I will know it is forbidden when post is gone and I will not repeat misstake. So in case Elysium dies, will you go to best scripting server Kronos or will u roll on possible pay2win Crestfall? I would base my decision where 2 go on what u guys think is better. Kind regards Ram
  18. Ram

    What do now?

    @Thread & @server Toxic community.
  19. Ram

    What do now?

    As far as I am informed kronos has much better ping now and the pop is like 4k in total on both servers plus they merge soon. Don't know about crestfall though. I am just asking about alternatives since the elysium staff loses people every day and now there are not half as many players as in the beginning of elysium. Plus nost turned their backs on elysium and scripting of the new server seems to be totally horrible. Checked darrowshire players two hours ago: 1700 players online. Wow! Weren't it 6k all the time a few weeks earlier? I do not want to talk against elysium project because I love it, but signs are not good and I doubt this will go good very much longer.
  20. And selling in game goods&bis characters for real life money. Remember that "hacker"?
  21. Use every consumable available you can afford as soon as you leave the main cities, because vanilla is dann fucking hard. And log out for buff saving every 20s after logging in. Otherwise play lego.
  22. Ram

    Raid Difficulty

    Don't forget to geht many Black Lotuses and buy them even for 100g each, because they are SO MUCH needed for all those hard raids!
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