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Suiro

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About Suiro

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  1. Suiro

    [GUIDE] 1.12.1 Warrior Macros

    https://github.com/MOUZU/WarriorHUD Warrior Hud is quite usefull too :-)
  2. Suiro

    [GUIDE] 1.12.1 Warrior Macros

    If I try lets say Overpowered macro, it just switches stances.. even if Overpowered is not ready (no dodge..) is there a way how to make it first "check" if you are actually able to use that spell? OverPower: /run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Overpower"); else CastSpellByName("Battle Stance()"); end; I dont understand it so much so.. I thought that "IsCastable" means.. it will switch only if overpower is castable but..
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