+1 but the other problem is that vanilla content has became too easy with actual knowledge and add on, so big guilds can clear and farm all new raid very fast. The situation will become impossible when ~200 players will be full t2 when majority are just hitting 60 or starting raid. So these players will slowly ruin pvp at 60 because unbalance or making twink and ruin pvp at 10-59 and the server will die. In conclusion fast progression = fast death
The solution is to increase difficulty, slow down progression and prevent twinking