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fixpvp

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  1. There is a reason most competetive games released after the year 2010 have a seperate matchmaking queue for solo and team play - queueing as a team creates an unfair advantage and frustration for your opponents. Seems like you don't want to play with bad players on your team but are happy to farm them with your premade when they are on the enemy. If solo queue and group queue are seperate you can still play in a premade if you choose to do so, your appeal to server rivalry, social aspect etc is redundant.
  2. From my perspective the current problems with PvP on the server are: 1. Low active population participating in PvP 2. High frequency of one sided games 3. Queue dodging 4. High queue times These problems are fundamentally related and influence each other. The current state of PvP is not enjoyable for the vast majority of players which results in lack of participation. The majority of Alliance players only queue as premades while the majority of Horde only queue solo or in small groups. Horde players with the highest honor gain are the ones who are best at queue dodging, i.e. waiting for a game to fill to a level where your party number exceeds the available spaces and forcing a new game to start when you queue. When Alliance premades do not queue the same 20-30 horde are taking it in turns to stomp any alliance solo queueing after a 1 hour wait time. From my perspective the best solutions to these problems are 1. Create more enjoyable experience to encourage participation 2. Seperate solo queue and premade queues - this one is crucial 3. Introduce measures to make queue dodging impossible (/who warsong disabled, deserter debuff on hiding a queue) Who wouldnt queue up solo if they knew that everyone else in their game was in the same position? Its a level playing field with higher variance and different players and comps every time. I think it would be a very enjoyable way to experience BGs. If someone wants the inherent advantage of queueing with 9 people they have chosen with comms, let it be applied to both teams for a fair game. I don't care about rank or honor gain, I care about enjoyable PvP. If you truly want this server to last you need a sustainable system that encourages growth not decline of PvP playerbase. There is only so much stomping from premade and waiting in queue a casual will take before calling it a day.
  3. i couldnt care less about world boss or loot please fix pvp
  4. Frankenberry, Removing the option for premades to farm honor cap from pugs all day, and give them significantly longer/ indefinite queues into other premades will force them to play solo. This will increase the Alliance player pool. You will not gain honor as efficiently in a higher variance, FAIRER pug v pug system, and so you will also need to queue more games in order to gain honor. It will no longer be a free ride to cap, so I can see why you are contesting this change, but it will most definitely increase the amount of Alliance players queueing solo. If you only want 1 sided stomps with stacked team in a low population server, instead of fairer and enjoyable PvP, then by all means leave the server.
  5. Glad to see other peoples input on PvP on the server. Just queued today after a 3 day break, 5 games in a row into the same premade for 5 losses in less than 5 minutes each. Honestly if you don't intend to do something please let me know so I can quit now. If you don't want to implement premade vs premade at least remove the option to solo queue. Seriously, get a GM to spectate people queueing solo to get a feel for the match quality - you will see it is unplayable. There are 3 days until Kronos 3 launch. I really fucking hate leveling but at this point it seems more enjoyable than continuing to try and play PvP here.
  6. Once again Mario, you seem to have missed the point and have then proceeded to straw man my previous statement. I never said I expect the population to compare to retail, I was simply explaining why a lower population is exacerbating the problem. Grinding gear becomes significantly harder when 60-80% of WSG games result in zero honor gain. The most effective way to gain from there is to make an alliance alt and use /who to queue dodge active alliance premades, a strategy I believe should not need to be employed. You seem very defensive about this subject, perhaps you are one of the alliance engaging in the said premades? I can understand why you don't want to have a premade vs premade system if that is the case, it may become significantly harder to reach honor cap every week without a guarenteed gear/ comp/ communication advantage when you lack the required skill as an individual.
  7. Mario you missing the point, I got nothing against them organising as a premade and playing the game, but it manifests as a problem due to the low total population of players engaging at PvP on 60 in relation to the amount of time they play. On retail there were more premades than on this server, but also more active players engaging in PvP. This resulted in a lower frequency of games vs premades when queueing solo. Your response fails to take into account players joining the game later than release or playing PvP for fun. Instead of continuing to play in a fairly balanced pug v pug games, contributing to standing and boosting the population, they stop playing BGs or the server altogether. It is a lose/ lose. If you think that 'shooting fish in a barrel' 1 sided matche should make up the majority of active BGs in a game which already lacks any kind of matchmaking rating is acceptable then I guess you care more about grinding than competetive gameplay. Maybe you should try farmville?
  8. Hi, For all that play PvP on this server at 60, it is not news that the BGs are dominated by alliance premades, many of which are using full epic pvp gear. Although this was allowed on real vanilla back in the day, the frequency at which you encounter premades on horde side is something like 60%+ of games, far higher than on original retail. As a player starting the server late without gear or experience on your character, this is incrediblbly frustrating and offputting when trying to grind honor in WSG, and will ultimately cause people who joined the server with the intention to PvP to move elsewhere *cough* kronos 3 *cough*. In my opinion it is in the servers best interest to foster a competitive and interactive PvP experience, with the same PvP feel as live. In its current state (60%+ 5 minute stomps getting farmed at GY), new players will not continue to participate in PvP and this aspect of the server will die. A simple solution would be to impement a premade vs premade only queue system. Teams of 5 should only meet teams of 5, teams of 10 only meet teams of 10 etc. Although late, this change would force premades to disband and queue solo when no horde premades were active, creating a fairer playing field for all. If this change is not possible, I would at least like some recognition that over farming as a premade is a real issue on the server. I know for a fact it is causing people to leave. Shouldnt the goal be to create a PvP environment with a similar feel to real vanilla and to be enjoyable as possible for all, rather than to satisfy the honor addiction of a select few? TLDR - do something about premades farming 24/7 before PvP population on horde dies
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