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Cephei

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Everything posted by Cephei

  1. Cephei

    [H] <Dankk Budz Collective>

    This is intentional.
  2. On the contrary, I think if you disallow the practice entirely, it will be much easier for GM's to determine unruly usage of logging in multiple characters, because all usages would be against the rules. Cutting down on the amount of reports, by making evading the automatic systems significantly harder, would also make manually report the few remaining offenders much easier. The technical know how to run two clients on two different IP's from the same computer/router is not that trivial and thus only a limited amount of people would both be capable and willing to actually pull it off. Since they would be far and few in between, this essentially makes them stick out a lot more. Finally, consider this: Back in retail, barely anybody was willing to pay for multiple accounts, we're talking about a fraction of a fraction of a percent of all players here. Servers were lucky to have a single player doing it on them. It is overwhelmingly more blizzlike to disallow the practice than to allow it. The actual advantages that are left if you disallow all the questionable stuff is also really minor. The benefits just aren't there if you remove the overpowered stuff. There really isn't a point to allowing it at all, if you look at the greater picture, the impact on the server and the real tangible benefits you can get from allowing it.
  3. Cephei

    Few Questions

    There's actually multiple layers of exploits due to the queue at work here. First you have full premades queue dodging other full premades, this can either be done through multiqueing (queueing for 2 battlegrounds and picking the one without an enemy premade) or through seperating groups into a number of 5 mans and counting down. The ideal battleground system matches solo players exclusively with other solo players, so every Warsong is 20 solo players 10v10. Then it matches partial groups with partial groups. So every Warson would be for example 2 5mans vs a 4 man a 3 man and a 3 man. Finally it matches full premades exclusively with full premades. So it will be 10 man premade vs 10 man premade.
  4. Cephei

    Few Questions

    I want to add my own questions: - What is the stance on confirmed vanilla bugs? As an example, farming DM North as a hunter solo was possible during some part of vanilla WoW, but this was patched at some point during vanilla. Will those bugs be left in intentionally or will they be removed? - Which degree of accuracy can we expect for the intricate spell and attack detail mechanics. Other servers in the past have resorted using approximations to the hit formula which changed how good certain items are. To that extend I specifically want to ask about the weapon skill formula that will be in use. - Will the PVP gear be pre- or post-buff? The rare and epic PVP set was significantly buffed in 1.11.0, but as far as content goes, the server will be on 1.8.0 or lower, as AQ wouldn't be available on release, which came out on 1.9.0. - Will Alterac Valley be in its pre- or post-nerf state? - Should the population of the server surpass vanilla classic server levels (~2500), would spawnrates for herbs and ores be dynamically increased to counter the increase in population - Will gear follow the patch progression as well? When the server releases on 1.8.0, will gear also be on 1.8.0 level? - What will the stance on server nomad guilds and their less ethical ways of achieving first-kills? A lession of history: Certain guilds tend to compete for server first kills on all new vanilla private realms. There is nothing wrong with this in and of itself. The problem stems from them willing to abuse every single bug and exploit they can find to gain a speed advantage. I'm wondering what the stance is on this problem? Thanks in advance for the answers. Looking forward to the server.
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