Hello,
Here are a few common bugs, which are seen on every private server. Can anyone confirm/deny that these are fixed here ?
1. Doors in BRD/Strat closing after a wipe, making the dungeon unfinishable
2. Feared mobs dont pull additional packs/mobs
3. Sheeped mob follows players, does not wander like its supposed to
4. Silencing effects dont silence at all
5. Casting mobs dont use melee attack, when silenced/Los-ed (they usually just stand still)
6. Guards in neutral cities (gadgetzan, booty bay..) dont attack or are very weak
7. Debuff limit on bosses working only visually (showing 16 debuffs but an unlimited number is applied anyway) or not working at all
8. Bugged herbs/nodes, spawning 3-4 at one spot or very close to each other (2-3yards)
9. Bugged group loot - when two people shift click at once, they both can loot the one quest item; rolling for items ends prematurely, not possible to loot corpses properly etc
10. Bugged UI/raid frames when people are far away, you can see random debuffs/icons on players
11. When frost nova-ed/rooted, mobs should attack the nearest player
These are just from top of my head Thanks for answers!
Also, do you plan to buff bosses slightly to compensate the new itemization? Would be nice to see some HP buff on bosses, or otherwise boss fights will take like one minute. I am not talking about 300% HP buff, but maybe 50% would be nice (my personal opinion). On the other hand, i think that the dmg of bosses should stay the same, or be boosted only marginally as in vanilla, people dont really have much hp