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kowey

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Everything posted by kowey

  1. I don't understand it either, especially when they said that Valkyrie and Elysium have different cores, and problems that was fixed years ago on Valkyrie might take place again on Elysium. Regarding your original question, before claiming to have known how something should work try to find relevant information that can confirm your words. in Vanilla WoW that spell had no penalty or maybe it had to be penalized but it didn't work and only was fixed in TBC. Patch 2.3.0 (2007-11-13): [Blessing of Light]: Lower ranks of Flash of Light and [Holy Light] are now properly penalized when used with this Blessing.
  2. The problem is you do not understand Russian. The post you linked actually was about different issue, in short, TS reported about: 1)Бонус хил получаем не от наложенного на цель блиса, а от наложенного на себя. You get extra healing if you buff yourself but not the target (what means paladins were getting permanent extra bonus to their abilities when a buff were aplied to themselves) 2. Стакаются одинаковые Greater Blessing of Light от разных паладинов. При этом бонус хил от них соответственно стакается тоже. You can have more than one Greater Blessing of Lights from different paladins on the target, subsequently extra healing bonus summarizes in one from every buff. two last replies have nothing to do with the original issue that has "fixed" status. new issue https://elysium-project.org/forum/index.php?app=tracker&showissue=2859 isn't an issue at all, this spell adds up to 400 extra healing not up to 400 bonus healing. works as intended
  3. kowey

    Few questions.

    I've been testing a warrior for 2 days. Here is my observation for rage generation: a standard formula : Character : 60 lvl "Naxx" warrior ( 440+ def) test №1 1) NPC: Highlord Taelan Fordring 63 Elite (Hearthglen) hits 480 - 520 --> 13-14 rage point (.....?) crushing blow ~ 750 --> 16 rage point (.....?) 2) NPC: Molten giant 61-62 Elite (Molten Core) hits 450-600 --> 12-14 rage (......?) test №2 1) NPCs: 54-56 Elite mobs (around Hearthglen) hits 200-350 --> 3-4 rage point (according to the formula, works as intended) 2) NPCs: 58-60 lvl none-elite mobs (throughout the world) hits 50-130 ---> 1-2 rage point (sometimes their hits do not generate any rage at all, but still works as intended) Conclusion: Rage generation works as intended when a warrior is being hit by any NPC in open world, if NPC's lvl is 60 or below. Being hit by 61+ Elite NPC generates different amount of rage and I can't find any explanation. On the bright side, unlike Kronos server, here rage is being generated when normal melee attacks were parried, dodged, and blocked by a warrior, what, in fact, is the main reason why warriors have bad times on Kronos.
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