Theloras
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Everything posted by Theloras
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No it is Blizzlike and confirmed by Nano that it is NOT abuse: JUDGEMENT OF THE CRUSADER STACKING Since I was able to prove that multiple ranks of the same Judgement are in fact blizzlike in Vanilla and not bug abuse, we are permitted to put up all 6 ranks of Judgement of the Crusader for a grand total of +631 holy damage (provided that the Rets have PvP gloves which add +20 to JotC). JotC R1 +46 Holy Damage JotC R2 +57 Holy Damage JotC R3 +80 Holy Damage JotC R4 +115 Holy Damage JotC R5 +149 Holy Damage JotC R6 +184 Holy Damage If your guild allows multiple Ret Paladins, then I highly suggest that you stack JotC debuffs and use SoC for max +Holy Dmg to the target. In addition to this, I would recommend that you also recruit Discipline Priests who want to spam Holy Fire and Smite to melt some serious unmitigated and unresistable holy face - and don't forget, the Rets bring Sanctity Aura which add another +10% holy dmg to the Disc Priests' damage as well. FYI for reference: Re: Multiple Judgement of Crusade should not be Bannable by Nano » Fri Nov 06, 2015 11:25 am No one has been banned for this and they won't because it's working as intended. This whole thread has run its course. https://forum.nostalrius.org/viewtopic.php?f=5&t=25589&start=30#p182280
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***cough*** Judgement of the Crusader stacking ***cough***
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Hey Poli - good to see you back on the server! Fiery weapon never scaled but Fiery BLAZE and Lifestealing did - however those too have been nerfed. Fiery and Lifestealing are still both good to use even when not scaling because when they crit you gain Vengeance. Plus they both also take out a Shaman's Grounding totem when they proc in PvP. 30 spell dmg is also a good enchant as well to boost SoC/JoC and SoR/JoR but 25 AGI isn't available on any server yet as it was originally released in the AQ 1.9 patch.
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right now Life Drains are scaling here on Elysium but only at 43% instant cast spell dmg rates not 100% so I wrote a bug report about it earlier this week: Multiple Weapons' Drain Life Chance on Hit procs are scaling at only 43% of spell damage when they should scale at 100%
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The rotation you described above was the OLD Ret rotation back on Nost...
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I absolutely hate poorly informed people like this, especially when they play a Paladin class in the first place and even more so when they have no concept on the bug fixes that have gone through since the relaunch here on Elysium. And then of course this is the standard response they come up with when countered with, "I'm already outdpsing people in my guild..." In case you haven't noticed, I fucking hate Uncle Tom Paladins.
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It's working as intended and Blizzlike
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venomhide poison is still good in PvP to prevent runners from bandaging and to cause Rogues who pop Vanish to come out of stealth
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Vengeance (+15% melee and holy damage when a Paladin crits) suffers from the same problem - if it is refreshed, a new combat log is not generated.
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Reckoning charges are being lost in World PvP due to Horde requesting duels with Reck spec Paladins then immediately cancelling them. Resolved - as of this week's patch: Paladins Cancelling a duel request will no longer reset a Paladin’s Reckoning charges.
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new prot paladin bug added: NPC and Boss Knock Back effects are wiping out 100% of tank threat instead of just a % portion
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Venomhide poison has been nerfed as well
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Lifestealing and Fiery Blaze have been nerfed to the ground as well - no longer scale with spell dmg
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yes he only had 1/5 points in Vengeance since he also had Reckoning so he had a 0/25/26 Reck spec - E4E also scales with Vengeance and Sanctity Aura: 1857 x 0.30 = 557 base E4E return dmg 557 x 1.5 = 836 base E4E crit return dmg 836 x 1.13 = 944 E4E with Sanctity and +3% Holy dmg from 1/5 Vengeance (or close enough to the 947 E4E crit back)
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new bug Crits from the Paladin talent Eye for an Eye do not trigger the talent Vengeance for +15% Physical and Holy damage for 8 seconds
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While not specifically a Paladin bug but for those who are now stacking spell dmg and weapons with chance on hit Life Drain to use with SoR: Multiple Weapons' Drain Life Chance on Hit procs are scaling at only 43% of spell damage when they should scale at 100%
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you are very welcome - it was a team effort - but at long last all of my fellow Paladins can now finally enjoy how the class was supposed to play!
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yes you can now go for a spell damage build and use proc items - although heart of wyrmthalak isn't available yet on any server. even though it has the highest proc rate for any enchant, fiery is useless in MC/BWL and doesn't scale with spell dmg lifestealing is 2nd highest proc rate, can be used on MC/BWL and is scaling with spell dmg you want to use SoR - not SotC - even if you are not allowed to judge crusader as SoR is now proccing everything PS a good and fast 2handed weapon easily available with a juicy spell dmg proc + dot available is: Demonshear Binds when picked up Two-hand Sword 163 - 246 Damage Speed 3.80 (53.8 damage per second) Durability 100 / 100 Requires Level 58 Chance on hit: Sends a shadowy bolt at the enemy causing 150 Shadow damage and dealing 40 damage every 2 sec for 6 sec. http://db.vanillagaming.org/?item=13348 Don't worry about the 3.8 swing speed - originally it was 2.3 and was changed during a later vanilla patch.
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<Globo Gym> US raiding guild Open Recruiting
Theloras replied to Divinedaddy's topic in Guild Recruitment
el bumpo grande! -
yes I know that the consecration dmg is static and its damage calculation is fixed at the time of the original cast on all private servers whereas on retail vanilla it would variate depending on if any of the following were added mid cast: - you get a crit and gain Vengeance for +15% Holy damage - you turn on Sanctity Aura - you Judge Crusader - you drink a Greater Arcane Elixir or Flask of Supreme Power - get a Nightfall proc
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can you take screenshots and post them here please?
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Another bug here folks: Paladin Two-Handed Weapon Specialization talent isn't properly boosting Seal of Righteousness damage by 2/4/6/% when using a 2handed weapon
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New bug affecting World PvP for Reck spec Paladins: Reckoning charges are being lost in World PvP due to Horde requesting duels with Reck spec Paladins then immediately cancelling them. #1140
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All the best Nano - you will be missed! :)
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Yes, there are still a few remaining minor and non game breaking bugs affecting the class as a whole, but our core main Retribution abilities, spells and talents are all working properly and 100% Blizzlike for the first time on any private WoW Vanilla server. And yes, I have a guy that fits the nerd nerf rage description you wrote about in my very own guild...
