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vindruvor

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About vindruvor

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  1. vindruvor

    MAIL GOT LOST! PLEASE FIX YOUR ISSUES!

    this happened to me some months ago, but apparently after many hours I received the mail :o
  2. Hey, Just as you announced around 13:41 server time with an in-game system message about server getting shut down in 10 minutes for a quick restart, all progress was lost for me those coming 10 minutes. However, it was not 100% lost, the server remembered that I had emptied my mailbox of around 400-500 gold across different characters. BUT the thing is, no consumables or gold of what I looted from the mailbox were in my bags (or anywhere else) after logging back in after maintenence. So, I have learned a lesson to never loot anything from mailbox during the 10 minutes waiting for "quick restart". Is there in anyway you can trace the items I have lost or is it just gone? P.S. Soulbound Gear I had stashed into my bank before shutdown were back in my bags when I logged back in (still had a lot of bag space though), and 6x Zandalar Honor Tokens that I looted from my bank just vanished. /Arimash (in-game name)
  3. I asked a GM if I should delete my Band of Cenarius on Anathema since we are in patch 1.9 and it shouldnt be available until 1.11 according to this forum post. The GM answered: "Many Web-Databases report 1.11 because that is when they started collecting data. Band of Cenarius was in game before that." (GM = Perembula) So my question is, is this forum post wrong is the GM wrong? Adding to this, is it 100% confirmed that the "simplification of ZG enchant" is in patch 1.11? (Will be really RIP if you add this in 1.10 whilst saying it's 1.11 here)
  4. vindruvor

    [Spreadsheet] Warrior NAXX/AQ BiS.

    I dunno, it's good and all to see what is Written on wowwiki, but we gotta confirm that it is coded in that way on Anathema first before we start changing stuff in the spreadsheet..
  5. vindruvor

    [Spreadsheet] Warrior NAXX/AQ BiS.

    Where is this formula from? I cant find it any of the Sources your provided: Miss chance for player/mob attacking mob: If (BaseSkilldif <= -10) 5% - BaseSkilldif*0.2 - BonusSkill*0.04 If ( -10 < BaseSkilldif <= 0) 5% - BaseSkilldif*0.1 - BonusSkill*0.04 If (0 < BaseSkilldif) 5% - BonusSkill*0.04(count negative miss chance as +hit)
  6. vindruvor

    [Spreadsheet] Warrior NAXX/AQ BiS.

    Does that mean that all yellow hits that Require a melee weapon (except execute) will benefit from +wep skill in the exact same way as white hits in regards to hit chance? Or does it only simply state that they benefit from + wep skill in regards to hit chance, but not necessarily in the same way as for white hits?
  7. vindruvor

    [Spreadsheet] Warrior NAXX/AQ BiS.

    There is a lot of "should" and "should not" in these arguments. Even though it should be in a certain way we still got to fetch the Source Code and see what it says. If we can identify how this server has coded their white hit & yellow attack tables, we can then argue wether it's correct or not. Unfortunately I'm a noob on Reading Source Code so I gotta rely on other people finding stuff :> As I understand it, your last paragraph isnt confirmed by the Source Code (not saying you are wrong or not, but it's nice for everyone to have it 100% confirmed it works like that on Anathema). Hopefully someone can find something in the Source Code that can say how +wep skill affects miss chance of yellow hits.
  8. vindruvor

    [Spreadsheet] Warrior NAXX/AQ BiS.

    Execute: "Requires melee weapon" :o
  9. vindruvor

    [Spreadsheet] Warrior NAXX/AQ BiS.

    One thing I would want to find out is if it is true that you always have 1% miss chance whatever you do (even if you are 100% hit capped). That could explain why yellow hits can be missed if you have at least 6% hit and +5 wep skill. If it is not true then we can more easily determine wether +wep skill affects yellow hits miss chance or not.. I guess
  10. vindruvor

    [Spreadsheet] Warrior NAXX/AQ BiS.

    Well ye, as long as it specifically doesnt say that +wep skill only affects white hits in this manner, I will assume that yellow hits miss chance are affected in the exact same way as white hits. For those who want can dig deeper in the Source Code and see if yellow hit gets affected in another manner than white hits or not (maybe yellow hits dont get as much hit as white hits, but still gets a little(?))
  11. vindruvor

    [Spreadsheet] Warrior NAXX/AQ BiS.

    All I can see in the formulas in this post & netherfrost's is that Base Miss Chance gets reduced by +wep skill. Isn't base miss chance <=> yellow miss chance? Or what did I miss?
  12. vindruvor

    [Spreadsheet] Warrior NAXX/AQ BiS.

    Yes I know, I am replying to the claim by netherfrost that weapon skill does not affect YELLOW HIT %miss chance. Where has he read that?
  13. vindruvor

    [Spreadsheet] Warrior NAXX/AQ BiS.

    I have missed Execute with 9% hit on Firemaw. Now, from what I have heard, even though you are "hit capped" you still always have 1% miss chance whatever you do. However I can't confirm this. On top of that, does anyone really have proof of weapon skill NOT affecting %miss chance of YELLOW HITS from SOURCE CODE? I don't care what someone says on a wowwiki, or what someone has claimed, we need proof from Source code since all that matters is what this server has coded.
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