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Ribar

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About Ribar

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  1. Ribar

    Difficulty

    In my opinion this is the core of the issue, I firmly belive that at the moment with this population a vast majority of the players who plan to do end game content here has done it multiple times over the years on other servers. There just arent that many new people coming to the server, you got your russian base from Valkyrie and you've got players from other servers who are a part of vanilla community and are keeping tabs on all the current and upcoming servers. Everywhere I look I recognize people and guilds from previous servers so I think that by the time it's time to try raiding the percentage of the players that havent done it before wont be around 70%... it will be closer to 7%. And guess what? How do you think those new players flavour and experience will be if they are experiencing content "progression" where everything is one shotted as they are surrounded by veterans with maxed consumables doing 1k+ dps on average? I personally dont think they'll enjoy it too much.. As for itemization I think that would be a good first step and totally agree that community has to get involved to help you guys with this. But I honestly dont think that will make enough of a change. I just cant shake the feeling that this was a good clean slate and an opportunity to create something a bit unique that will make you stand out from the competition utilizing the downsides of the current most populated vanilla servers.
  2. Ribar

    Difficulty

    Hello everyone, First of all I'd like to thank the developers for so far smooth and enjoyable server launch, apart from some minor issues (that I am sure are being worked on) things are looking quite good and I am especially pleased to hear about fast updates and fixes so far. I have been around the vanilla priv server scene for around 5 years and it is nice to see so many veterans from previous servers coming here. The thing I want to point out is that those same veterans are the lifeblood of the endgame scene on any vanilla server, by now they have been to several servers and are looking to for a server that will be as enjoyable as possible. By now everyone knows all the tactics, mechanics, bis and pre raid bis gear, consumables and everything needed to make the raiding this content be effortless experience on 1.12 patch talents and items. Deciding not to buff bosses health and damage and leave it Blizzlike will make those same veteran players simply pick up and leave After doing the same content year after year I belive that there needs to be an element to it that will keep it fresh for the veterans. Of course no one is expecting a reworked MC or BWL that will provide a totally new experience to the players but there has to be an element to it to keep the things interesting. it is as simple as that. There are already servers that cater to those who enjoy zerging throu content. If we take Kronos (who also has blizzlike HP values on bosses ) for example there are pugs who clear MC in blues without a wipe... I agree Blizzard did a terrific job back in the day but do you really think such things will give us "flavour and experience" of past times? I know people and to a lesser extent guilds that refused to join Kronos or quit upon trying raiding because of those retail values on 1.12 patch in 2016... So once again I implore you to reconsider this. You have a chance to make something unique and enjoyable for both veterans and the new players, good word travels fast and far and I think you will be surprised by the interest it will create if buffing and tweaking is done right. Balancing of course is a bit of an issue.. but there's trial and error, there's PTR and I assure you there's enough of veteran players that are willing to help you guys test balancing to everyone's sathisfaction. Just my two cents.
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