Alltheway
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Everything posted by Alltheway
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My guess is there is some work in progress with the new hardware. I am getting the same. It sucks as Sunday is a good day to play but in the end this is all for the better so let's hang in.
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The dedication of the dev team to improving the game are for me the biggest incentive. I do agree transparency on the costs would be a positive thing. Long live Elysium!
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This is great! Awesome work!!
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Yes, keep up the great work! I will keep spreading the word of what is the best vanilla server around
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I do not possess any official information but from what I know there is no PvE server planned. Also considering we have a peak population just over 1k players on Elysium I don't think we have the numbers to open another server. Maybe in the future, if the devs are willing and the demand is there things will change but my guess is not for now. Regards, ATW
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I think you double posted Walgrave, anyway I totally share your point of view and hope this will get the attention of the devs (once they are done with the bugfixing ).
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I have some questions and concerns about this server.
Alltheway replied to enyad's topic in General Discussion & Suggestions
Flash news: none of Elysium staff are paid professionals, only passionate (and quite selfless) people who spend money and take legal risks so you can have fun playing your favorite game for free. I understand where you are coming from, but I would recommend cutting them some slack! Best, ATW -
Awesome news all around!
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Devs should be focused on fixing class mechanics over quests
Alltheway replied to dogg's topic in General Discussion & Suggestions
I agree, I am holding my hopes the next big spell review will also include a review of class mechanics. Official mention here, last post: https://elysium-project.org/forum/index.php?app=tracker&showissue=3105 -
Got it, yes it is like that at the moment, if you keep damaging the mobs they will keep following you. It seems fair, but I know this is not intended. Thanks for clarifying.
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I am Azzinoth, the gnomish warrior
Alltheway replied to kystonio's topic in General Discussion & Suggestions
Pleased to meet you Master Gn0me -
I understand you are frustrated, but unfortunately ranks are restricted by a character level. The change had to be made, and best made now 3 weeks into the server's life than any later. Also, there was no possible fix to this issue outside of this hard reset of ranks as you can imagine. The devs really had no choice. If you have been successful before, you can be successful again. Giving up is not the way to rank up in the old pvp system. You need unwavering determination and no social life, no sleep, only more BGs, won faster (I speak from experience, one that I will never repeat). Regards, ATW
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I remember a time long gone...
Alltheway replied to Shenna's topic in General Discussion & Suggestions
Wohoooooo !!! Goosebumps alert!!!!! Nice video, great voice overs and choice of landscapes! *claps excitedly* -
Hello Lambda, please have a read here on how to report bugs: https://elysium-project.org/forum/index.php?showtopic=21644&hl=report (off the record, for a laugh: stop multiboxing and play the game the way it was meant to!)
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Killerduki has a point: what made Vanilla so special was the struggle. And the feeling of joy and accomplishment in overcoming that struggle. After saying that this issue is entirely up to you (Devs) in the end because it deviates from the original formula. Nevertheless I believe that once we are positively sure that all scripts and abilities are used properly and we see content is cleared too easily, buffing slightly the damage output and hit points of MC and BWL mobs could be appropriate and beneficial. I am oblivious to what happens on the coding/scripting side of things, but I am gonna go out on a limb and propose a flat 5% to 10% increase of HP and damage of all thrash mobs and bosses of MC and BWL (with the exception of particularly deadly abilities which could be looked into on a case by case basis, the same for World Bosses such as Kazzak, Azuregos and the Emerald Dragons). I'd leave AQ and Naxx out of this since they are buff enough as they are. After all like many others have said, we got talents and items which were released to make it possible to crack Naxxramas, which is on an entirely different league compared to the instances before it. This really does make previous content much easier to crack even disregarding the increased average skill level and over-abundant guides and strategies that can be found online. So here you have it, no real substance behind this besides the willingness to keep the content challenging throughout the game.
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I am not sure what does this mean?
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They have guidelines for reporting bugs and I had little problems in complying. Bug report guidelines: https://elysium-project.org/forum/index.php?showtopic=21644&hl=report My first bug report: https://elysium-project.org/forum/index.php?app=tracker&showissue=3350
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Hello everyone, I am starting this topic as I wanted to gather some information regarding the ability raptor strike. From my memory, I seem to recall that raptor strike could be "loaded up" to affect your next melee attack any time a suitable target was selected, regardless of whether such target was already in melee range or not (i.e. regardless of the distance). Currently raptor strike can only be activated in game if the target of the attack is already in melee range, trying to activate the ability when the target is out of melee range will result in a "out of range" error message. I would like to collect other fellow hunter's impression on the matter and potentially report this as a bug. Thanks all in advance!
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Thanks Chunass, I did go ahead and made a report in the bug tracking section of the forum: https://elysium-project.org/forum/index.php?app=tracker&showissue=3350 Hopefully it will be looked into quickly, this is pretty annoying for hunters and it's even worse for warriors.
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Great news! Keep up the good work!
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Thank you well done!! Keep up the good work and keep improving this already awesome server!!!
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Is this already recognized officially as a bug? If so I wont bother reporting it again.
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Feycot go away if you got nothing useful to say. We are just trying to improve the game by fixing bugs and you nonsense is not helping.
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Anyone knows how to change the in-game login password? In case you want to update the password you chose at registration. Thanks !
