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DownToFarm

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About DownToFarm

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  1. DownToFarm

    Rogue bug combo

    I've actually been having this issue too. At first I thought it was just a bug with certain mobs. Then it happened with others. Maybe it it was my ss/aa macro as I tend to spam it sometimes; also not the case. It does seem to happen randomly though, in certain areas/with certain mobs. I could go a whole day or more and not experience it at all. Then I get to some area to quest and none of the mobs will hold combo points. Sometimes they disappear so fast if I cheapshot I dont even have time to snd before theyre gone. With my testing, so far i've found its not to do with any buttons I'm pressing or personal fault losing target. Ie, if i run up to a mob. SS, wait a few seconds with my hand off the keyboard not touching anything, the combo points fall off (again only in these random situations). Possibly an addon messing with things? Im not sure. I use a lot of addons, ones that maybe involved, luna unit frames? probably not as you'd think more people would be complaining. Rogue focus classic maybe? used to watch energy and combo points. Really not sure.
  2. DownToFarm

    Tank Points - By Undertanker

    So for long game its best to take the dps one then, filling in bwl/zg/mc rings until you get exalted/aq drops.
  3. DownToFarm

    Tank Points - By Undertanker

    I understand you have to mix/match items for different fights for tps/def requirements so here's a question. When you only get to choose one, and considering this shows the dps at higher tp than the def one, would you ever take the dps aq ring over the def one for tps set w/ acuria or do you secure the def one and use acurria/qsr/qiraji fury for the tps set?
  4. DownToFarm

    Kangarou the ninja

    13stam 20def 2%crit until 1.9 to be exact. Seems all items on this server will be 1.12 eh.
  5. lol nost even at the end had a rollback at probably once a week.
  6. DownToFarm

    Leveling a Warrior...

    I have to disagree with 2 (UNLESS you tank dungeon ALOT) and 3. 2) Stacking stamina will keep you alive sure, but you'll also take a lot longer to kill mobs, combine that with that spec and you'll have trouble fighting 3 mobs at once maybe even 2. You will have extremely low xp/hr if all you have is herioc strike and stamina. Aside from a few good blues that are easy to get, gun for bear>/=tiger>monkey gear. Killing mobs faster will both help your xp/hr but also help keep you alive as well. (you know the cliche best defense good offense blah blah blah). 3) The biggest pain for a lot of warriors leveling, especially those that level arms, is that you can almost never fight more than one mob at a time or else you die; especially in the 20-30 range. This problem goes away @ 23 if you take imp cleave. You CANT skip imp cleave. If you don't have it you almost always have to run if you accidentally pull 2 mobs. If you have imp cleave, you can almost always just pull to mobs (and I'd suggest doing it, basically allows you to hit 2 HS, for slightly more damage, on 2 separate mobs in one swing). You either drop 3 points out of imp battle shout, (it doesnt do too much at low levels anyways) or out of blood frenzy. I personally just skip blood frenzy. Blood frenzy might work if you're stacking stamina as suggested but (assume level 30) even if you have 2k (more likely to have 1k) hp it will only heal you for 60 damage (3/3). That won't even heal you the entirety of the damage just taken via crit. If you have average gear it wont even heal you for half of the crit. You are better off just DPSDPDSPDPS the фекал out of the mobs in front of you, eat/bandage quickly, and begin anew. I'd spec closer to https://elysium-project.org/?talent#LMGx0IbZVVuV0xoVo (swap unbridled wrath for booming voice for convience if you feel like it)
  7. DownToFarm

    Leveling a Warrior...

    If you dont plan on doing instances go 2h fury. I do ALOT of grinding. The faster you get imp cleave the faster you don't die when you pull more than 1 mob. With imp cleave You can take 2 no problem often 3 if they are green. Use retaliation on cd to fight camps of 4 or 5 gnolls or whatever is clustered. With him cleave and retal and a healing pot its no problem. I tend to stick to fighting beasts because they don't run. Running while fighting multiple mobs is almost always a death especially if they pull more. Piecing howl will save your life almost every-time you get into a jam. Don't even bother with the whirlwind axe if you're alliance. The quest takes long and is not good xp/hr, better off just grinding/questing it out until 34 and get someone to boost you through sm for the bonebiter axe. At 41 if you can get your hands on executioners axe thats a good one, or even warmonger at 47, although its much faster you wont hit as hard but you will hit more (3%hit) and its decent enough dps.
  8. DownToFarm

    Reduce the Rain

    weather is client side im pretty sure. /reload will queue a new setting. not sure how to reduce it or anything. I had this problem on nost a lot, rain isnt so bad, but sandstorms in tanaris were annoying as hell.
  9. Run away script is by far the number one buzz killer in-game. Besides that I notice a lot of things run rather well, better than nost in many departments (escorts for example) The stability this past week has definitely been a turn off for a few people. I know 3 people in my friends group that were trying to make accounts this past week while the server was down and now I think they are just playing destiny instead. Advertising is HUGE. I seen a thread on reddit the other day asking about vanilla servers and with plenty of comments not a single one mentioned this server. I think someone from Elysium should be present in those areas. However, a big part of advertisement is the community itself. I don't believe we do enough to help the cause. People should be mentioning the server, liking the facebook page, and perhaps stop talking about how crestfall is going to kill this server.
  10. DownToFarm

    Elysium Community Update #5 — Focus

    Do you know yet if the team is leaning towards a % based buff, or towards additional mechanics, or a fine balance between both?
  11. DownToFarm

    Fishing floating wreckage.

    I've been searching for hours trying to find which is the correct respawn timers. I know nost wreckage respawned exactly as shown here. Some pools shared with oily blackmouth and stonescale eel, while a couple (54.5,50.4 in azshara and 67.7, 20.0 in tanaris) always spawned a wreckage. I farmed the tanaris pools extensively in my 30/40s while leveling, eventually moving into azshara at 50+ and farming exclusively stonescale pools, (had 1 that was my favorite). The stonescale in ashzara, as well as the oily blackmouth also only had a 3min respawn timer. I will search more to see if I can find which is actually the correct timer. Only other thing i do know for sure is that bloated fish (the ones that contain gems) were removed in 1.11. Ive fished a few up here and am wondering if those will continue to be fished until we reach content of 1.11 or if they should be unavailable now?
  12. DownToFarm

    Fishing floating wreckage.

    Hi, Im actually not sure of which is the correct respawn timer but the current respawn timer for floating wreckage elysium according to db.valkyrie says 2 hours. I havent tested this myself because I have yet to see a floating wreckage (I'm assuming because its a 2hour respawn as I also don't run into other fishermen often.). On Nost the respawn timer for floating wreckage was 2min, 5mins, 15mins, depending on which floating wreckage location you fished. I haven't been able to find which of these respawn timers is the correct one so I have to ask. Is it actually supposed to be 2 hours, or should it be 2min etc?
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