Jump to content

dahlblom

Player
  • Content count

    59
  • Joined

  • Last visited

Community Reputation

4 Neutral

About dahlblom

  • Rank
    Savvy

Recent Profile Visitors

662 profile views
  1. I can't fathom the stupidity behind Nostalrius announcement.
  2. Everything runs perfectly right now with no queue time
  3. dahlblom

    New Server - Horrible Idea

    No, apparently I have no idea about this and yet you claim to provide or conclude arguments using "released player statistics". At least show us the equation to these statements with a 2-6 months timeframe.
  4. dahlblom

    New Server - Horrible Idea

    The theory of supply and demand should be enough of evidence. /Thread
  5. dahlblom

    New Server - Horrible Idea

    There is not enough of data to draw the conclusion that this realm will be costly in the long term. There are no prior events that could relate to this incredible persistent population. Nostalrius release? Really? It was the start of what we are experiencing now.
  6. dahlblom

    New Server - Horrible Idea

    Based on what? If anything this is the stable and viable option in the long run given the fact of a stable 20k+ pop for 2 weeks.
  7. dahlblom

    Prayers answerd bois

    Neat Elysium Team!
  8. "ya come join us care bears" Still toxic nevertheless but that doesn't matter I guess.
  9. Did you take into account the differences in player population and time zone?
  10. dahlblom

    nice 7k que

    You probably woke up knowing that this would be the case, yet you had to make a thread about this.
  11. Why do you insist on playing on a server if you know that you can't be in a queue for 2 hours? The answer seems pretty simple and logical - try a different realm/provider
  12. People completely forgot about this.
  13. Yeah, because the official release 2004 held a capacity of players around "8000-11000". Not even Stormscale was near this figure. A veteran who complains about levelling? I guess that means that you started during CATA.
  14. The spawn rates are based on how often the mobs are being killed in the area. The only difference you are referring to is that you can't "tag" the mobs. The respawn timer works as intended..
×