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Everything posted by Rhena
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Sry i broke it for the last release Sooo what can we do..... I know! Version 2.12 Beta - Fix & convert HealCommLib to proper ACE format - New tag [cnumtargeting], a colored version - Profiles moved to the options menu - Enhanced copy & added delete option for profiles - Fixed castbar nil error - performance improvement when many frames & heals are shown - Incheal no longer uses bar texture (looked dumb for some textures) - Moved Colors to seperate page and gave them an additional reset button (EinBaum) - Added numheals tag for the number of persons healing the unit - Weapon buffs are now displayed in player auras - Aura border colors for weapon enchants & player buffs also black border - Castbar lagging has been fixed - Castbar Spellicon added - Vertical option for castbar - MP5/Energy ticker now works correctly with vertical power bars - Reset instances translation - Feign Death detection performance improvement - Option to invert the tracking of buffs on the raidframes Get it while it's hot: https://github.com/Aviana/LunaUnitFrames/releases/tag/2120
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/script CastSpellByName("Power Word: Shield", true)
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Make sure you have no old settings in your wtf folder. Also use the latest release from the GitHub and not the master. Then it should work since it does for every one else.
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Sounds like you unbound that from clickcasting.
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Buffalojack: I don't think i'll be bringing that back. That position is already taken by the hottracker now. Viken: Thats already an option. monteo: You seem to be using the master branch which has these errors from time to time. While the error has now been fixed the mp5/energy ticker might still be broken. The releases should work fine however.
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Simple answer: No. There are some addons that have been recreated for vanilla though.
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Get X-Perl Unit Frames!
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Its a backport called NyaMap (no options though) https://github.com/Cabro/NyaMap
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[Addon] EnemyBuffTimersVanilla UnitFrames Fork
Rhena replied to Renew's topic in UI, AddOns & Macros
Well use his new one maybe? https://forum.elysium-project.org/index.php?showtopic=24606 -
I have used RAIS myself when i played my hunter for the half of Nost. Its really functional and it works. But i might look into making a standalone castbar (& castbar for your current target) thats highly configurable. However no promises and if i do make it it will take some time so not before new years.
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Nemebetas: Sure! Learn LUA and change it.
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Kes: No, i have no plans to make them moveable.
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Not trying to be disrespectful but I am surprised RAIS even works after looking at its code.
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As for testing them: Just replace the existing ones in the /media/textures/bar folder. But if i remember correctly the dropdown menu has a maximum of entries it can take. So i might be already at the limit of bar textures i can add. Also i don't want to overgrow the size of the addon by adding too many textures...
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Yeah anchoring frames together.. i'll do that when i feel the need for some recursion in my life. And just anchoring to center would make your own use case easier and is not a general improvement.
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Those were the days! When the coding was shitty and the options few. From what i've seen somebody might still be out there using that.
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That would actually be a really good solution. Why did i not come up with this.... Seems even i can't keep track of all features anymore.
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The lagging bars are being worked on. Viken: You can try and edit one of the existing ones. If you are satisfied with it you can send it to me and I will add it. Duality: /lunamo "spellname" is the command that will cast on the unit the mouse is over. As for the other part... I don't think it's possible since the frames don't support config via command line yet. Forexal: As in what? Editing existing textures?
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Here is my feedback to your video: 2:40 broken tooltips: They are not broken. Remember this is a unitframe addon so only tooltips when you mouse over a unitframe are meant to be affected. 4:30 Angel thing: It shows when someone is casting a resurrection on that unit or the unit has a revive pending that has to be accepted. This requires the healer to have it too to show your res. 5:30 status: It shows crossed swords when the unit is in combat and when you are in a place that allows resting when logged off it shows the "ZZ" bubble. 5:55: It does not only show masterlooter but also when group loot is on it will show who is able to loot the next killed mob. 6:00 You could mention that the readycheck requires / is for CTRAID/ORA2 readychecks. It does show those even without those installed but you would have to have them to participate. (The readycheck in 2.08 is a placeholder and does not work you need the most recent version) 8:53 It means that the bar will be colored depending on the units reaction to you when the unit is the type you selected from the dropdown. 10:27 The size slider is for how much it will go over the border of the frame. 12:07 That is for the size of the text not for the bar size. 13:40 You could explain the bar widget a bit more since you can move the bars not only up and down but also to the right. Thats used for vertical bars on the right of the frame. (Remember to also turn the bars growth to vertical) 14:12 The XP bar also shows tracked reputation. 17:24 Sorting by group just means it uses blizzards sorting which is not alphabetical. It has nothing to do with raids. 19:36 This will show colored squares instead if the buff/debuff texture for the things you decide to track. Thats why there are color boxes on the right of the text field. As for the /lunamo command: You can just use /lunamo Healing Touch but the bars will not show the spell status like when you don't have the mana for it. This is fixed by the first part /script if nil then CastSpellByName("Healing Touch") end At least bartender recognizes the CastSpellByName and shows the mana status. Also you could cover all the new things that have been added since 2.08 (the one you reviewed) and the profile options (look into the faq on the first page for some help on that). As a little secret: Luna does share your version number with everyone you come across and will display it in the options menu when it has seen a more recent one than you have. Otherwise a nice video, i like it.
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No. LunaUF is not a Discord replacement. The same way it was never meant to be a GRID, X-Perl etc. The closest it could be a copy of is ShadowedUnitFrames (my own personal favorite). But its not meant to be a 100% copy of that either since its more tailored towards the vanilla expirience. I am really happy for all you people who manage to modify it so heavily to your own liking but i am sorry to say you are on your own at some point. I am not going to cater to every single wish for a feature or aim towards a complexity like discord. Jaseve: 1) Not that i know of. I might make a Youtube tutorial in the future but at the moment i am more busy with working on the addon itself. 2) This depends on what you set up for the ui scale in the graphics options. The defaults are made to fit with the minimum scale since most people are going to use at least 1080p resolution at which point a low scale gives more room to see stuff but still provides big enough elements (minimap etc). I am afraid you have to move the frames yourself at this point (uugh so much work right?). However i will look into improving the default expirience in the future. 3) In the Tags section of each section are sliders to adjust font size. However i recommend using them only to adjust size in relation to overall frame size and then increasing the overall frame scale. 4) Again it is difficult for me to strike a balance for me between low resolution users like you and people with a wall of 4K monitors. I set it the way it is because at some combinations of scale and resolution some elements would lose their description or completly disappear. As a temporary solution you could edit /modules/options.lua and in the very last line set LunaOptionsFrame:SetScale(0.8) to a higher value.
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Remove the Libs package. It serves no purpose as the things in it are already included with the addons themselves. Also i don't provide support for zhCN. Its provided as is by someone who submitted the translation to me. I have no way of making sure it works.
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Yes, since version 2.xx no more config resetting is required.
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After playing around a bit more i can say your are more likely to run into this problem the smaller you set the scale. So if you turned the scale in the graphics options all the way down and use a scale near 1 in Luna you have these problems. Just play around a bit more with scale and width.
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Can't see sh!t captain. Maybe post your custom texture, size & scale settings.
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Version 2.11 is here! - New tags: [namehealerhealth],[shortname] - Improved feign death detection - Fixed timer for early canceled hots (Swiftmend,clicked off or Purge) - Added german translation (me) and chinese (zerosnake0) - Added Silver dragon graphic for rare mobs. (zerosnake0) - Fix cooldown on non timed debuffs (sipertruk) - Added bar for paladins that counts reckoning stacks - Fixed some pixel sized placement errors of bars - Implement explicit placement of frames - make frame 2-9 of the raid save position when interlocking - Fix issues with click casting (slaren) - Added option for casting on mouse down (slaren) - Some totemtimer fixes (zerosnake0) - Speedy fading option for combat fader - Fixed Aimed shot castbar - Performance improvement when DruidManaLib not used - Fixed german translation for priests in HealCommLib - Readycheck now working. It uses the CTRA/ORA2 readycheck since the default blizzard one sucks. DOWNLOAD
