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Everything posted by Rhena
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	This is the official thread for LunaUnitFrames version 2.x. The old one can be found here. Hello Community. It is with great joy that i bring you the second incarnation of my Unit Frame project. After i figured that the old design couldn't handle the feature requests that were coming up i decided it was time to re-do everything. And now again after several months of hard work i am ready to present the result. [BETA] While i do a lot of testing before i upload changes to the GitHub there is still a small chance that something might break. Here are a few thing you SHOULD read before continuing: -This is under constant development that means new features might not fully work in the start. - You NEED to delete (backup) your old settings from the WTF folder (...\World of Warcraft Classic\WTF\Account\YOURNAMEHERE\SavedVariables\LunaUnitFrames.lua) when coming from 1.x - You can submit screenshots of lua errors or bug reports in general to GitHub in the following format: I was doing x and i expected y but instead z happened. Some highlights of LunaUnitFrames 2.xx: - You can enter a config mode to see and move all frames to your liking - An internal clickcasting system that allows to bind spells & lua code snippets to be execute when you click on a frame. - Clique support (plugin is provided in the download) - A healing prediction system that will share incoming healing & resurrections with other users of Luna or HealComm - Additionally to MobHealth3 there is now support for MobInfo2 (although MH3 is recommended because MobInfo2 only supports the target frame) - A tag system that lets you completly customize all text information - Enemy castbars - Class specific trackers: Totems,Druidmana,Reckoning stacks Currently missing: - french locale (this also breaks some features for french clients) Optional Stuff: If you are a healer install BonusScanner so the healing prediction can scan for +heal. For health values on enemy mobs install MobHealth3 or MobInfo2. FAQ Q: How do i use the provided Clique plugin? A: Check out this short guide by kingpizza. Q: How do i use profiles? A: Profiles have recently been reworked to be part of the options menu and to be easier to manage. Q: After downloading your addon doesn't show up in the game. A: You downloaded from the experimental branch. Please remove the "-master" from the folder name or try any of the releases. Q: How do i open the configuration? A: There should be an icon on the minimap / in your Fubar or try the /luna command for help Q: How do i move stuff? A: Go into the config mode and drag things. Or use the placement options in the menu. Q: Can i have aura timers on anything other than player? A: You can check out this project of Renew. Q: Whats up with the range check? A: 40y Range check doesn't work in instances (5man, raid). One workaround could be enabling combat log based range from the general options and making sure your combat log range is set to 40. Alse see https://forum.elysium-project.org/topic/23127-addon-lunaunitframes/?do=findComment&comment=391555 Q: Why can't i see health values for enemys? A: You have to install MobHealth3 (recommended) or Mobinfo2. Q: I am getting tons of LUA errors! If you get LUA errors please post something like a report from ImprovedErrorFrame and what you were doing at the time. Or anything else that might help to describe the issue. Q: Can you add feature x? A: Sure... when i feel like it. You can always ask tho. Also check the list first if its already requested. Q: Why isn't this finished yet? A: Its an ongoing project but its ready to use! Hall of flame: DOWNLOAD HERE
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	Due to lack of complaints pushed to V2.222 https://github.com/Aviana/LunaUnitFrames/releases
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				"AutoMate" : Vanilla Quality of Life AddOn by Wayleran
Rhena replied to Wayleran's topic in UI, AddOns & Macros
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	You have to download the current master and remove -master from the folder name to see the fixes. https://github.com/Aviana/LunaUnitFrames/archive/master.zip I have not made it into a release yet in fear of additional errors showing up. Combat log based range detection is enabled in the general options of Luna and it has nothing to do with the combat log you have on your screen. Setting the range to 40 is correct though. The having a "healing spell on the cursor" means that you turn of auto self cast and press a healing spell. You then have a glow around your cursor that will allow you to click this spell onto any unit. The glow will turn blue when you are able to cast the spell on whatever is beneath your cursor. As long as that spell remains on your cursor Luna will be able to check this spell against everyone you are grouped with and therefore will have an accurate range (fading people too far away). The /lunamo command does this too. It will - disable auto self cast if necessary - cast the desired spell - check everyones range - target the spell on the right unit - re-enable auto self cast if necessary The checked unit will remain memorized as in range for 4 seconds. If it isn't refreshed it will fade as it is deemed as out of range.
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	Thats sraidframes improved.
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	The heals showing up on the player should be entirely fixed now. Please test the current master version thoroughly before i make an official release. It also has continuous 40y range checking now as long as a healing spell remains on the cursor.
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	V 2.221 - Minimize the seeing yourself being healed instead of your target (HealComm). This will not go away if /lunamo and a SpellStopCasting macro are spammed. This will/CAN not be fixed!!! - Attempt to fix Vael/Suppression Room lag. (For other laggy locations (Fankriss tunnel,...) use the General options to generally disable castbars of others and the combat log based range check.) - Reverted quick ToT clearing since it will cause flicker for mouseover casting spam https://github.com/Aviana/LunaUnitFrames/releases
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	It is just a port i don't intend to modify it's original behavior.
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	!Libs is a dumb idea. The libraries it contains should come with the addon. That way even though multiple addons use the same library its only loaded once and you only get exactly the libs you need.
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	https://github.com/Aviana/ShadowedUnitFrames
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				[Addon Request] Power word shield / Mana Shield / Any magic shield : Bar
Rhena replied to Rafale's topic in UI, AddOns & Macros
This will never happen because absorbed damage doesn't show up in the combatlog. - 
	Your spell names were all lower case. That is now supported.
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	New Release: 2.22 - Fix for healing not showing in very rare situations - Fix tracked debuffs not enlarging - fixed group tag (thx Hosq) - Fix debuff position when on top - Molten core enemy castbars - Quicker ToT clearing (thx llacczy) - Fix blessing of light & healing way - Various nil errors - New Bar texture "flat" (thx honeyhoney) - Focus default color set the the vanilla value (thx bagger288) - HealComm no longer requires correct casing when using macros - HealComm: fixed a nil error for people without hats - Fixed Totems without a rank (Tremor,...) - Totems are now cleared upon death or zoning https://github.com/Aviana/LunaUnitFrames/releases
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	During the duration of the macro the mouseover is your current target, it switches back when the macro is over. And yes, the /lunamo and clickcasting can take lua scripts AND spells.
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	I proudly present my newest creation: YaHT - Yet another Hunter Timer It is in essence a revamped Raid_Autoshot. While it comes with the same look as Rais it has a multitude of options to customize it without editing any lua files. Highlights of YaHT: - Aimed Shot & Multishot castbars on oCB, eCastingBar and default castbar that recognize all effects that modify castspeed. - Announcement of tranq shots. - Heavily modifyable looks. Pictures: DOWNLOAD
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	self.ChatTypes = { ["SAY"] = true, ["EMOTE"] = true, ["YELL"] = true, ["PARTY"] = true, ["GUILD"] = true, ["OFFICER"] = true, ["RAID"] = true, ["RAID_WARNING"] = true, } These are the options.
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	Make a screenshot. I have no idea what you mean.
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	Just tested on my hunter on Anathema. It works.
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	There is already a feature that shows predicted mana loss on spellcast. For a castbar you could try OCB3. It has a lot of customization. Copying the settings from one unit to another most likely won't happen. I don't see enough gain by it over the time i would have to invest.
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				How to remove the *whoosh* error sound when spamming spells
Rhena replied to Shlmurda's topic in UI, AddOns & Macros
Not to be the guy who wants to ruin your fun, but be careful with that. The rules for this server state that you can't mess with files outside of the interface folder. There have been other threads about WoD models and gun sounds that all came to the conclusion that its not allowed. So maybe ask for approval first ;D - 
	- YaHT is broken on Elysium (possibly Darrowshire aswell?) because abilities don't consume ammo there (must be clearly a bug since i don't get that on any other realm) *edit* I made a ticket. Lets hope they fix it the right way around :P - You have to have the newest version of LunaUF to have Multishot casts in it. Earlier versions only show Aimed Shot. This is is not influenced by YaHT. - eCastbar, OCB and the default one are supported and work for me (when i enable YaHTs castbars)
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	Looks more like a client problem than my addon.
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	I am currently way to busy for feature requests. I like the idea though.
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	There is basic checking. But it is limited to buffname and i see no reason to extend it or the possibility to do so since the only information available to the ui are icon and name. For any kind of automation you have to look somewhere else. My addons enhance gameplay and don't play the game for you.
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	Fyroshot: Your video shows exactly the problem leastry and Shaze have posted about. In addition you seem to have figured out that the bar won't fade in instances. This is a limitation of the vanilla client. There is no way to know if a character is currently moving or not. But it shouldn't be that big of a deal since you simply have to stop for the shot as soon as the white bar runs out. Its just that there will be no fade. As for the white bar getting fucked up by shot abilities... I am still trying to see why that happens. Its difficult since it doesn't happen for me. Zazabi: Turn off the castbars in the options?
 
