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modernist

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Everything posted by modernist

  1. modernist

    modui

    looking into the bug reports ~ i've so far been unable to replicate them on my end, though the removal of a particular library for mobhealth is causing one of the errors. I'll have a fix for this in a couple of minutes. can those who are experiencing issues confirm that they are all using unitframes_improved. and if so, try updating to the latest version of the addon? if you want to roll back to the last stable version and wait until issues are ironed out, it's available here: v77 a new version that reinstates the library for mobhealth, accidentally removed in v78, is available here: v78.5 let me know if this alleviates any of your issues. i've still not been able to force any of the reported errors even with UnitFramesImproved installed.
  2. modernist

    modui

    hey guys, just to let you know i've been busy and unable to develop too much recently ~ but working on an updated version with some bug fixes to be release ASAP. there's a lot of queries built up here that I don't have time to go through atm, but will try to get to later today or tomorrow.
  3. modernist

    [Addon Database] ClassicAddons.com

    there's also the reason that most authors now choose to use well-recognised and transparent platforms like github: users can freely analyse the code before downloading.
  4. hi rhena, getting this error on login after embedding the latest version of your healcomm library into modui. loading my libraries in this order: am i doing something dumb
  5. modernist

    modui

    ah yes it does, i remember this now — the method it uses is insane so i won't be copying it
  6. modernist

    modui

    not currently in-game, i've plans to add an option for it soon ~ and generally allow for the user to have more control over the enemy castbar. 1. no, class colour cannot be applied to chat in vanilla 2. i'd like to add local time but couldn't find how to format it without also causing an error. maybe in future. 3. this is a long-standing bug that I've been meaning to fix. 4. i'll ensure this stays toggled to your preference in the next version 5. this is a vanilla/private-server bug 6. it'll be better placed once your keyring appears 7. open "dark.lua" in the "dark" folder. go to line 363 and add a space below, then insert the following code: if IsAddOnLoaded'AtlasLoot' then -- ATLASLOOT local _, a = FrameName:GetRegions() table.insert(MODUI_COLOURELEMENTS_FOR_UI, a) end you will have to change "FrameName" to the name of the atlas loot minimap button. you can this by mousing over the button and then typing "/fs" or "/framestack" into chat. yeah, i use a couple of Rhena's libraries (healcomm etc) and have noticed the same issue. this is caused by an addon other than modui. in the past people have reported it from tinytip, questie or another quest tracking mod that duplicates quest data more than once. you can troubleshoot by switching addons off one at a time to see which is causing the problem. currently looking for a fix for this issue, i think it's probably caused by spells inserted into the castbar database in the last revision.
  7. modernist

    modui

    delete ~energy.lua, which is found in the unitframe folder this is a default blizzard option, you can show it permanently with an option in the interface options menu when you hit ESC
  8. modernist

    modui

    v77 + option to position castbar under playerframe + option to move tooltip + option to display outgoing damage and healing in combat text (toggled off by default) + option to switch between 24 & 12hr clock + bag can be moved with shift + drag + slightly slimmer bag space bar + more visible checked colour outline on icon borders + gradient colouring on unitframe hp text + correct text colouring for different class power types + totem tracker will now update based on totem deaths, and now takes into account spell ranks & talent modifiers + totem-specific styles for nameplates + more visible countdowns on nameplate auras + rarer mob spells added to spell database for target castbars - bug where aimed shot icon wouldn’t show when using hunter mods - money frame appearing above tooltip - issue with WSG flag carrier names on HUD - issue with WSG flag carrier blips not updating correctly - issue with questie button appearing outside of world frame see ya online later today 8-)
  9. modernist

    modui

    x-post from the nostalrius forum: working on a version for release before nostalrius goes up this weekend that offers a few new features, including: the option to have the player castbar attached to the playerframe, similar to the option on live servers option to move the tooltip around wherever you'd prefer + new totem-specific nameplates as icons + a few missing spells for mobs and rarer items or professions added to castbar tracking + a bunch of bug fixing + 24hr clock option!! there's a lot of feature requests and conflicts issued as tickets on the git page currently, rest assured im working on these methodically. this option will also be included, with the outgoing damage & healing enabled off by default in the modui menu
  10. modernist

    modui

    im gonna change it so that the outgoing damage in combat text form is an optional extra rather than on by default in an upcoming version
  11. modernist

    modui

    localisation work is underway but needs volunteers to translate the large lists of text or names. Still looking for Russian, German and French translation assistance!
  12. modernist

    modui

    an option for moving the tooltip to a custom position is coming soon
  13. modernist

    modui

    an option for changing this can be found in the UI menu, look for the M next to your bag icons or type /modui do you have the latest version? I'll look into this today
  14. modernist

    modui

    sorry for the late reply. looks like a print return from debugging my code, i'll see if i left something in ~ could easily also be another addon though since it looks like you're using one of the unitframe mods for bigger bars.
  15. modernist

    modui

    hey, you'd probably need to create custom textures for this, changing the texture of PlayerFrameTexture and TargetFrameTexture.
  16. modernist

    modui

    hey, thanks. 1. I've been working on an option to do this as you would in live, choosing the option from a dropdown on the playerframe that styles the player castbar in that way and binds it to the playerframe. ill let you know when its set up. 2. if you mean having bigger style health bars etc, see the posts below yours. this is really cool and saves me a job B-) i'll include a link to it in the OP once post-editing is enabled on this forum. also cool, nice discovering the wider support for the ui over time through plug-ins and elements.
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