modernist
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Everything posted by modernist
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a mod for the default ui, adding some quality of life improvements & visual twists with a focus on clean design & the preservation of Blizzard's original interface form. latest versions is always available here: https://github.com/obble/modui note that your downloaded directories will need '-master' removed from the directory name to function. type '/modui' for a variety of options, or click the 'M' button located on the mainbar (replacing the keyring, which has been moved into the bag frame). All elements can be toggled on or off, and any that have been disabled will not load on login to keep things light. [idle] [party] [raid] Full Feature List, FAQ & Guide Forthcoming...
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hello, some of you may have seen me mention some time ago that i was developing a new version of modui, rewritten from the ground up. i'm still working on this off and on, and hoping to have it publicly available soon. i'm combing through bug reports to fix noted problems and generally build the ui again from scratch ~ as it developed over time there's a combination of old and new ideas that increasingly fought with one another, and it was time for a reset. this means i wont be individually answering tickets or reports on here until the new version is out. most of the changes will be behind the scenes and improve the quality of stuff like using the options menu, allow the toggle of a larger selection of its UIs elements on and off, and aim to reduce the number of conflicts with other addons that users use in combination with modui. it will still mostly behave the same and be the same ui you like doing the same things. there are some new features in it too. like in-game cookie-cutter talent guides: and buttons tucked away in the newly designed inventory, useful for tradeskills, portals, food, hearthstones ~ anything you might need to access quickly from there. more soon, cheers. M.
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im working on a rewritten version of modui that should solve some of these problems and generally update it
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i think its just a photoshop mockup. i am planning on rewriting the one-bag and using that as a design base though — it has some good ideas. it's not currently possible to pull out individual elements beyond the toggles in the modui "elements" menu i'm working on fleshing this out but also have other commitments.
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I'll try and fix this today. Can you double check if the tooltip issue remains with all other addons other than modui turned off? this looks suspiciously like an addon conflict, have you tried disabling other pvp-orientated stuff (BGAssist, MoveAnything) to see what happens? this is unfortunately caused by different screen resolutions, i'm hoping to find a better way to fix the elements to different points so that they don't go weird as the screen size changes
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shift + drag moves the modified bag frame. the code is due a rewrite though, i'm aware of a few bugs including the error message. its my next thing to tackle after the raidframes. tooltip thing is odd. have you tried also clearing your WTF file of modui files?
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can you take a screenshot of which element you mean exactly? i don't really add much to the pvp score frame, assuming you mean this. and don't play with the size of them at all.
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rudimentary sizing for the raidframes has been added to the options menu in this latest version too: i'll be looking at refining and fine-tuning sizing, spacing and arrangement options for them in the near future but this is a nice start.
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wow, i had completely forgotten i'd even snuck in the option for a square minimap behind the scenes. that must be pretty old code. i'll look to updating it and dropping an proper option for it in the menu i guess. you'll probably have to add custom code to hide the performance bar with the mods you've made for the smaller mainmenubar. i dunno, something like this: MainMenuBarPerformanceBarFrameButton:SetScript('OnEnter', nil) MainMenuBarPerformanceBarFrame:SetScript('OnUpdate', nil) for _, v in pairs({MainMenuBarPerformanceBarFrame:GetRegions()}) do v:Hide() end RingMenu error is weird, I've been using it without issue. i've just pushed an update that hopefully patches it. please also make sure you're using the latest version of RM too. The tooltip issue is being worked on. it also stops showing if you bind the tooltip to the cursor currently. bag sorting: use CleanUpGUI. i'll probably embed it into modui at some point soon as shirsig has developed it into a library, but in the mean-time you can type "/cleanupbags" and scroll through until the text in the centre says "modbag_inventory_space" then click where on the bag you want the button. this parents it to the bag (specifically, the statusbar the shows bag space). other stuff is more complex and probably outside the remit of the addon. apparently there's an option for a square minimap buried in the code already which i need to dig up..!
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the keen eyed might have noticed a few bits of code pertaining to raid options in the last few updates. there's nothing public yet but im working on settings that should allow for them to be more useful for healers and utility roles in pve & pvp. here's some messing around with the size (& testing HoT timer stuff that isn't visible because all the druids left): feel free to suggest features.
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hit this option and drag the greyscale slider down to the bottom which is pure black. im not sure about the borders, they should be skinned black. since you've said above that you're using a tweaked version of modui, this could be causing issues with the skin function. you can change the thickness by making the value here (currently 16pts thick) higher or lower. you have to do this individually for each skinned frame because they often have different thicknesses to look "right" on the frame.
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well, i have no idea how you got it working at all because i missed out something fairly integral in the code. fixed now and works in testing, give it a whirl.
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v86 + option to self-cast with “alt + [keybind]” + class-coloured names for friends, who, guild panes + reset button for auction house + action buttons better reflect when skills are out of range + abbreviate some hotkeys (via gashole)
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you shouldn't need to unless you're experiencing issues.
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up to v85.5 — mostly small bug fixes but the latest version adds a numerical count to spiral cooldowns on action buttons and bag items. this can be toggled on or off in the elements menu. thanks to gashole.
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delete "addCP(plate)" from this line here and they should be gone.
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yeah i've been meaning to update the first post too with info & FAQ. i'll try to get around to it tonight. is alt + self-cast an option to toggle on somewhere or built-in behaviour with the default UI? thanks.
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yeah, it shouldn't cause any (? consider this a disclaimer) issues, though i think you might have the same problem with snowfallkeypress. try just dragging the keybind.lua file into your recycle bin and then typing "/rl" to reload the UI. if you get a bunch of errors come back. so i know what to look for when i'm testing this myself, is it spells bound to this set of keybinds?
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toggling the option added today to switch between your spellcasts being cast when the button is pushed down to OFF should fix this, you can find it in the "action button" section of the modui menu. the cause is a byproduct of switching the behaviour round ~ which is fine and useful for DPS but obviously an issue for healers or those who need self-casting setups. i'll add a note informing users about this in the menu in the next version.
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not gonna go through too many individual responses as most bugs have been tackled and fixed, if not please make an issue ticket v83 + auto-search inventory items on auction house with shift + right-click is BACK + local and server time now both displayed on clock + option to position edit box above or below chat frame + option to position auras above or below target frame + option to choose between coloured or white status text on unit frames + option for skills to be cast on key press up or down + strength of earth will now be correctly recognised as a totem, horde guards... won’t be + raid & pvp icons on unit frames will correctly display on elite mobs + better positioning of target of target name + beginning transition to storing saved variables in a table format - durability frame repositioning - skinning for dpsmate (temporary) remember to back up your old version + WTF folder before installing if you're wary of things going cock-eye
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yeah, I've made an issue ticket for it ~ any information is appreciated. are you using UnitFramesImproved (and if so, which version?), are you using an english client, etc etc you can disable the blizzard text by just deleting the "combattext" folder
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79 + correct power colours for druid - slight offset of elite frame textures - bug that caused variables to reset & menu items to disappear (hopefully) - unintended display of energy and rage power text in % please let me know right away if you continue to have issues with settings being saved, menu items disappearing, the elite frame showing at incorrect times, or any other bugs. you may have to delete your modui settings in your WTF folder before saved settings issues are resolved.
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I've managed to locate the issue causing the broken menu & unitframe ~ you can keep track here but it seems there's essentially an invisible hard-limit on the amount of saved variables (stuff that remembers whether you want your gryphons toggled on or off or whatever) you can create. This means i'll switch over to using a table of vars, which is what i should have been doing in the first place. it does mean i'l have to rewrite some code which will take a day or two, hold tight.
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sounds like it might be an nostalrius/elysium bug rather than something related to the UI? i don't influence stealth button pressing in any discernible way within the addon. i've noticed this particular issue happen on my druid a few times: https://elysium-project.org/bugtracker/issue/1401 could be something similar?
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some people use UFI without modui, and vice versa. since Ko0z has been able to provide support for it alongside modui there's really no need to embed it. though its not a hard and fast rule by any means: if something is of a custom aesthetic design or otherwise falls outside the remit of the standard blizzard UI across vanilla or retail editions, i'll probably not include it within modui. it reduces the onset of feature creep and the chances of errors across the UI like these that happen because im trying to balance 100 different things in the code and make sure they don't crash down on top of one another. see also Clean Up GUI. it now works in tandem with modui to the point that there is no reason to include it in my code
