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Mojocaster

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About Mojocaster

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  1. Mojocaster

    Hello Mafia, Good Bye Mafia.

    Here is a copy of the guide that the Mafia uses. https://docs.google.com/document/d/1yHtezu3H5xq0Kqby2piTypf5OaHzp1s5U2N4eqtEAQQ/edit For all of those who wish to contest these losers :) @Spanishboss @phx
  2. Mojocaster

    Honor bug

    Same issue... I had 183k Honor.. Woke up this morning to see that I was only credited for the 1 honorable kill I got yesterday...
  3. So while farming a decent amount of honor over the past couple of weeks I have seen my good share of bug abusers and environment abusers. WSG weekend has been by far the biggest display of this. In particular flag carriers are using many portions of the environment that were never intended to be used in such ways. For instance... Many Alliance flag carriers enjoy running up the Alliance graveyard wall and jumping over the vine wall above tunnel. On the flipside, many horde flag carriers have been running up the far east wall by Horde portal. Watching flag carriers running up these walls and jumping these walls is for obvious reasons irritating. However... The more irritating part is the way GM's have been handling these situations. Within 5 minutes of our (Horde) flag carrier abusing the far east wall in WSG; he was banned. Sent to GM island instantly for 70+ hours. On the flipside... I put in a ticket about multiple flag carriers (Alliance)... But many received no penalty at all for abusing these portions of the map. Why are some players not getting banned for doing the same thing a player that got banned did? It seems pretty obvious the GM's favor the Alliance.. I mean lets be real... The server first Rag kill was a fluke. The GM's didn't even care that the raiders abused the hell out of Rag's broken fireball script. Now they aren't handing out bans equivalently between horde and alliance. Maybe I'm just crazy, but what's going on GMs?
  4. To begin, I never played Nostalrius when it was up. I am happy to have partaken in the recent stress test on the Nostalrius PTR, however the looting system seemed weird. In start zones it seemed like the mobs had a list of 4-5 different possible drop combinations and that the mobs were essentially just shifting which combination of loot I was getting. For instance, three times I got the same loot combination of a plucked feather, 2x cracked egg shells, a plainstrider feather, and a plainstrider meat. (From the plainstriders in the tauren starting zone). For obvious reasons I am concerned about the looting system and drops/drop rates in the upcoming release; as well as how this could possibly effect end game money inflation.
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