Zuat
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No, but armor becomes better as reduction gets higher. That's why you cannot just say 100 armor is "worth" this. Same goes for avoidance and crit shits get worse the more you have.
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Whats wrong with the armor math? "minor gains are what optimization is about". Why would anyone wanting to minmax wanna break down stats into a fixed value when tanking stats are dependant on how much hit, crit, avoidance and armor you already have? It would maybe make sense if you were naked and had 0 stats.
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What it means is that most fights are very short on nost, 2 minutes is a bad example: 2 min is a long fight on nost. most fights are 20-60 seconds. For simplicity lets say a fight is 60 seconds. Boss swing timer is 1,5 seconds. 40 attacks in 60 seconds. out of those a warrior with 18% parry will parry 40*0.18 = 7,2 times. That gives 7,2*0,24 = 1,7 extra attacks. What a gain! That like 2-4 TPS at most FOR YOUR WHOLE PARRY CHANCE. Surely it's nice with some extra attacks but it's not a noticeable gain. +It's rng of rng, as if relying on crusader procs wasn't bad enough when tanking. If you're right about crusader, consider why every tank in top guilds are clueless (?) and don't use crusader. Armor reduction gets gets worth more simply because 1% of reduction is worth more depending on how much you already have. 1% increase at 50% reduction will reduce your physical damage taken by 2% while 1% at 0% reduction will reduce with 1%. I guess saying it gets exponentially gets better is the wrong phrasing for it, rather it doesn't get worse for every armor you get. Unlike Dodge and Parry which will gradually get worth less the more avoidance you have. In essence armor never gets worse.
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[Discussion]Best race/faction/spec for Warrior (Non Tanking)
Zuat replied to Shaylin's topic in Warrior
For raiding on horde nothing beats Orc due to axe skill and blood fury, orcs are also great for PvP and in some PvE encounters due to stun resist racial. Undead could be a choice if you wanna purely PvP as they have forsaken will. Being troll for eskhandar is bullshit, if you wanna pump out fast heroics you will use a 1.3 dagger, period. This is not discussable, the only situation I see troll berserking racial be a prime choice is if you are a caster. Tauren? Pick if you wanna tank. Humans for raiding cuz of weapon skill. Night elf do not really have any excelling racials, maybe shadowmeld for pvp at best. Dwarves makes good tanks because of stoneform. Gnomes is the prime choice if you wanna PvP as they have escape artist. -
1 Str is 0.225 TP.. 14 Str is less than 1 DPS in TP. How does that make sense? 14 Str will give you 1 DPS + shield block value. Parry increases your damage taken by making you attack more often with parry haste. Shouldn't have more tank points than dodge. Block chance is absolutely useless. Should award -TP to discourage ppl to use it. Crusader is useless alliance tanking unless your guild takes 8 min to kill every boss. On 1.3 speed weapons +5 weapon damage gives more DPS than crusader. Armor reduction gets exponentially better, so your idea won't work for it. Avoidance is bad tanking stat, never go for it. To make you easy to heal aquire defense cap, stack hp and armor. Pretty much the only avoidance you should ever be taking is if the gear has higher base stats, armor or offensive stats as hit if you need that.
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Fair enough. But it's still a moot point to tank with slow weapon for higher uptime, you have no instant attacks as protection warrior that proc crusader. Would pretty much be sitting and hoping for parry to occur where you MIGHT get a decent attack timer cut which could give you a small uptime increase best case. I'd go for the highest DPS weapon, that affects your tps way more than some RNG chance for POSSIBLE higher uptime on crusader. Crusader doesn't even give alot of DPS to begin with, ~7 DPS if you have 100% uptime... In other words this increase of uptime from parry haste on slower weapon can't possibly yield more than a few more DPS in best case. Any weapon that has more DPS than deathbringer would definetly be better. TL:DR: Apart from TF crul will be the best tanking wep until AQ hits, in AQ the war hammer is the better choice stat wise and they are pretty much the same DPS wise.
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Crusader is PPM (Read: PROCS per MINUTE). Weapon speed does not affect Crusader uptime.
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Ah ok, thought it was something like 5 rage for dodging. Maybe it only was block that could generate any extra rage after all. Yeah parry haste works but not anything you can do against that as there is no expertise in vanilla. I think using a slow weapon to maximize parry haste wouldn't benefit you, for example a deathbringer would have problem dumping rage fast enough in certain situations and as soon as that happens you are losing much more than what you will gain. I think the optimal speedrange is 2-2.3 seconds for a weapon with correct working rage generation. You have a weapon fast enough at dumping rage but also reaping most of the slower 1hander benefits.
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Weapon skill does not work like that on Nostalrius. 305 Weapon special attack hitcap is still ~8%. Test it yourself with recap tracking for a raid if you don't believe me. It will instead give you 0,2% hit which isn't noticeable. Weapon skill would be more useful for tanking if they fixed rage. I remember seing that thread aswell on Nostalrius that's why I rolled human, sadly it was debunked later when I tested it myself. Dwarf is probably the best tanking race. Rage generation should get fixed, make parry/dodge give fixed rage (5-10 or w/e it was) and make rage gain from damage taken after mitigation. Tanking wouldn't be spamming heroic strike anymore. I think people would be surprised how fast you ragestarve when you parry/dodge 2 hits in a row.
