femdead
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Geared prot with 30% blockchance who blocks for most of a mob's autoattack is worse than a fury tank because you can't hold dungeon mobs without enrage? pull more mobs to match the fury's rage gen/dmg taken, tank them all because you're prot, and the DPS have way more potential to clear the dungeon faster
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What do we win by keeping the chinese in this server?
femdead replied to Jeebert's topic in General Discussion & Suggestions
Sometimes you need to rip off the bandaid -
It probably wouldn't, since the "You gain Fury of Forthwrigjdakfj" comes after the 2 swings in the combat log
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yep sunder is fixed, tested it out works with nightfall as well
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Fiery can proc fiery on this server at least
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It's open source, there are no devs
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cleave is excellent as an opener or rage dump in dungeons, with good target selection you can apply a good amount of snap threat to 3 mobs as soon as mobs reach you with cleave + (ability), plus sometimes you can hit a mob slightly out of melee range (ie. running at the healer) by chaining a cleave onto it
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your question was answered
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So shield slam and shield bash were changed in patch 2.0 to not proc MH effects, and this change was categorised under "bug fixes". Not techinically blizzlike in patch 1.3 but understandable. Sunder and Execute however seem odd to leave unfixed. By the way: is this behaviour confirmed to work for all effects, or just the ones mentioned here specifically? Would something like Darkmoon Card: Maelstrom be worthless when it comes out since it won't proc off anything besides revenge and heroic strike in a typical rotation?
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does the griefing calm down at all?
femdead replied to Orpheus148's topic in General Discussion & Suggestions
it gets worse and worse and worse, and at 60 it's the worst of all (as ally) don't go alone -
Thorium Shield Spike Damage
femdead replied to Undertanker's topic in General Discussion & Suggestions
on the topic of shield spikes, I've noticed that dying with a shield equipped means that after you respawn, you no longer have the shield spike "buff" unless you take off and re-equip your shield -
Drain tanking is amazing when you have access to +damage gear, since it converts life into mana at above 100% efficiency with improved lifetap, then converts mana back into life+damage also with above 100% efficiency with drain life. In a way +damage is a strictly better version of spirit when you're utilizing drain life. This is the spec with the lowest killtime (ignoring destro because it's terrible for levelling) because all your DoTs tick super hard with eg. dreamweave/shadowweave gear along with Shadow Mastery (use lesser magic wand/gravestone scepter when you're too low level for Drain Life to be a better option) and you'll finish every mob with 100% hp/mana or be killing packs of 3+ mobs comfortably. As far as only going 2/5 improved corruption, I can see the logic but it's a huge pain in the попа - same as relying on drain soul to kill every mob. That's more of a personal preference though, important to remember that it's better to choose a spec/playstyle that you "enjoy" playing than it is to choose the spec that levels 4% faster and also possesses zero PVP potential
