Ike
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Everything posted by Ike
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[AddOn] SmallerRollframes - Make your roll frames smaller!
Ike replied to Ike's topic in UI, AddOns & Macros
There is no options window nor any chat commands besides the "toggle move" one. But you could go into the Addons .xml file and alter it if you really want to change how the Addon looks. I honestly like the simplicity of this Addon and I'd rather keep it this way. However, since I keep getting these requests I'm considering to create another Addon that'll provide some extra features for those who want to customize the look a little bit. But that's something that has to wait for a few weeks so that I can finish my current project. So stay tuned if you want more than just sleeker roll frames. -
[AddOn] CastModifier - TBC and above like Conditionals for /cast macros
Ike replied to Ike's topic in UI, AddOns & Macros
Oh, my bad! I've removed that! -
[AddOn] CastModifier - TBC and above like Conditionals for /cast macros
Ike replied to Ike's topic in UI, AddOns & Macros
No worries. I guess this is somewhat advanced to someone who's never done anything like this before. I'm glad to help, so don't be afraid to ask questions! -
[AddOn] CastModifier - TBC and above like Conditionals for /cast macros
Ike replied to Ike's topic in UI, AddOns & Macros
Little update: Fixed a bug that happened in conjunction with SuperMacro, where the entire Macro wouldn't be executed after the first line. Fixed a bug that sometimes caused the wrong target to be re-targeted. Make sure to re-download the Addon! But you can! /cast [myhp<30] Life Tap(rank 1) ; Life Tap This one, for example, works just fine! Check out the Documentation! There you'll find everything you need and then some! /cast [combat] Feign Death; Freezing Trap -
[AddOn] CastModifier - TBC and above like Conditionals for /cast macros
Ike replied to Ike's topic in UI, AddOns & Macros
Yes, there is. It's not very pretty but it works: /run if nil then CastSpellByName("Innervate") end This enables cooldown and range tracking. Tooltips not so much, though, but I believe SuperMacro takes care of that. Just replace "Innervate" with your spell's name (and don't remove the "double quotes"). Edit: Put this line at the beginning of your macro -
Is it possible to make Vanilla WoW Addons like Legion addons ?
Ike replied to ZaWarudo's topic in UI, AddOns & Macros
It's true that Vanilla WoW uses an older Lua version, but that's not the limiting factor here. The old WoW's API doesn't expose as much functionality to us developers. An easy example would be the function "UnitGUID" which was added with patch 2.4 that allows us to retrieve a unit's globally unique identifier (GUID). This is a number that is unique to each creature and such a number allows us to 100% accurately identify any unit (a unit can be an NPC, a player or a pet). This function is needed to make threat meters work properly in situations where you are fighting more than 1 NPC that share the same name and level. In Vanilla, there is no way to distinguish between them, in patch 2.4 and above there is. This is heavily simplified, of course, but the basic idea still applies. Of course, you could hack the client and add these missing features in, but then you're doing just that: hacking the client. You'd have a massive advantage against any other player that doesn't use this client, which just isn't fair. It would also completely break the game since Vanilla wasn't designed around using all these massively advanced Addons we're using today. So, while it is possible, it'd be a bad idea. -
I've also found out that the old Ace2 documentation is pretty much hit and miss back when I was playing around with it. Your best bet is to look at how other Addons do it whenever you get stuck. Alternatively, you could give the Ace3 backport a shot. I haven't been able to toy around with it yet, but it looks very promising! And since it is a direct backport of the current Ace3 library, you should be able to use the Ace3 documentation just fine. But again, I haven't tried it at all, so I can't guarantee anything.
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[AddOn] CastModifier - TBC and above like Conditionals for /cast macros
Ike replied to Ike's topic in UI, AddOns & Macros
I'm glad you guys are liking this Addon! /cast [combat stance:1] Defensive Stance; [stance:1] Charge; Battle Stance Untested, but this should work. When in combat and in Battle Stance, switch to Defensive Stance. When not in combat and in Battle Stance, go ahead and Charge. If neither just go into Battle Stance. -
I'm using the following macros on my twink: (They pretty much all require my CastModifier Addon) Auto stance-dancing Charge / Intercept (depending on whether or not you're in combat) + auto attack: /cast !Attack /cast [stance:1 nocombat] Charge; [nocombat] Battle Stance; [stance:3 combat] Intercept; Berserker Stance Auto stance-dancing spam able Execute / Bloodthirs + auto attackt: /cast !Attack /cast [mypower<26 stance:1/2] Berserker Stance; [hp<20 stance:3] Execute; [stance:3] Bloodthirst Auto stance-dancing Overpower + auto attack: /cast !Attack /cast [stance:1] Overpower; Battle Stance Auto stance-dancing Mocking Blow + auto attack: /cast !Attack /cast [stance:1] Mocking Blow; Battle Stance Auto stance-dancing Pummel + auto attack: /cast !Attack /cast [stance:3] Pummel; Berserker Stance
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[AddOn] SmallerRollframes - Make your roll frames smaller!
Ike replied to Ike's topic in UI, AddOns & Macros
I'm glad you like it! However, I'm not sure about adding too much more to it because I kinda like how slim the addon is. You can just throw it into your addon folder without the need to worry about it increasing your loading times in a measurable way. I might create an "extended" version of it or a second addon which adds all the flashy stuff, but I have to think about it a little bit more. Would you install a second addon that adds extras to the first one? -
DiscordActionBars is my action bar addon of choice. However, it has a TON of functionality and might be pretty overwhelming at first. But when it comes to customizability it is second to none.
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[AddOn] BetterAlign - Make your Interfaces more symmetrical!
Ike posted a topic in UI, AddOns & Macros
Greetings, I've been working on improving one of my favorite Addons ever, Align. While the default version is pretty helpful to place your frames in a very precise manner, I've always found it difficult to use when trying to do so in a more fine-grained way while using a high grid resolution. Additionally, I've always found it unnecessarily clunky the way you have to disable and re-enable the grid, in order to change its size. To help with that, I've implemented the ability to add what I very creatively call "helper bars". These are symmetrically mirrored lines (they come always in pairs of 2) that you can drag across your screen both horizontally and vertically. Combined with a more fine-grained way of changing the resolution of the default Align grid, this allows you to very easily sketch out where you want to place your UI elements. TL;DR: watch this video where I very quickly set up some frames in my UI using BetterAlign: Download from Github I hope this helps you out! Cheers, Ike -
[AddOn] BetterAlign - Make your Interfaces more symmetrical!
Ike replied to Ike's topic in UI, AddOns & Macros
It feels amazing, doesn't it? -
[AddOn] CastModifier - TBC and above like Conditionals for /cast macros
Ike replied to Ike's topic in UI, AddOns & Macros
You just add @unitid into the brackets. In this case, @mouseover since you want to cast on your mouseover target. /cast [stance:2 @mouseover] Taunt; Defensive Stance You can read it as "When you are in stance 2, cast the following on your mouseover target: Taunt. Otherwise, cast Defensive Stance." I'd go even a step further and add "harm" as well. This makes sure that there will be no error messages when your mouseover target isn't something you can attack, like a player. /cast [stance:2 @mouseover harm] Taunt; Defensive Stance When you are in stance 2 and your mouseover target is hostile, cast Taunt. Otherwise, cast Defensive Stance. This should do the trick! -
You can use CastModifier entirely without SuperMacro!
