Ravni
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2 NeutralAbout Ravni
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Warlocks
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Haha 425,000 Firebloom, AQ 2018 :)
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Horde need to pick it up on the War Effort
Ravni replied to Forest_'s topic in General Discussion & Suggestions
After day 1, we're at 6600 / 425,000 (!!) Firebloom, at 15-20g/stack. That's an awful lot of gold for lvl 35 greens :) I think the dude that looked at the stocked-up materials in the database didn't account for firebloom being stocked up for wizard oil & firepower pots. -
Recruiting for warlocks, an spriest, and a hunter.
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Are we ever going to see AQ on any of the servers?
Ravni replied to Erwinst's topic in General Discussion & Suggestions
Given the loss of almost all of the senior development team, I'd expect at least a 6-month delay, and probably not going to be a smooth release. -
If a new patch introduces game-breaking bugs, why not just roll it back to the previous stable version and do some extra PTR testing until the dev team is able to work out the bugs?
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Warlocks
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No idea what this guy is talking about. I solo que or 2-3-man que a little for fun on horde-side, mostly in AB and occasional WSG, and I'd say less than a quarter of the time I face premades, and most of those are pretty beatable especially in AB. Hell, had a recent game against an almost all-r12+ group and they couldn't even 4-cap it. US horde que times got very fast since relaunch too: it used to be that we had to wait anywhere from 20-40 minutes, now it's usually something like 2-4 minutes. With the exception of the first few weeks of the server, this is the best it's ever been for non-ranking players to have fun in BGs.
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Mostly just need a couple locks. Have pre-raid BIS or close to it, or I guess just get a GM-created account with BIS everything. Might also have room for an exceptional shaman or priest.
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Locks & mages
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Still recruiting for caster DPS & maybe one more holy priest.
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Also looking for a new shadow priest.
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Paladins are overpowered as all hell at low gear levels, but once spellpower inflation (& spell penetration) starts to take hold in AQ40 & especially in Naxx, well-coordinated caster heavy teams can just pre-purge and switch targets at the drop of a hat and global down anything within 20-30 yards before a heal even lands. As good as some of the later melee weapons & +heal scaling is, it really pales in comparison to how fast casters will be able to drop people, even those with 5k+ health, and I think hybrid shamans & disc priests shine more in that environment than a holy pally.
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Need cloth.
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You've created a system with a >99% false positive rate, which does nothing to actually deter gold sellers. You might want to rethink that.
