Athene
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Everything posted by Athene
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oCB3 A casting bar replacement. oCB3 is based on oCB2 and is meant to be "the Quartz" that you have all been searching when you started playing Vanilla again. oCB3 brings you, spell icons, latency bar, new skin, crafting icons, mounts icons, many translations and a lot more to come ! Download: Releases: https://github.com/AtheneGenesis/Vanilla_oCB/releases Master Branch: https://github.com/AtheneGenesis/Vanilla_oCB Screenshots: new skin&customization ! objects&Taxi icons true lagbar (blizzard's lag indicator shows the latency, not the ping (back and forth: YOU -> NOST -> YOU) Crafting icons channeling&mount icons Changelog: 3.3.0:New GUI menu When unlocked every bar are now visible New color picker You can now Show/Hide the latency bar You can now change the font used by the spell name, spell timer, spell delay and latency. 20 Fonts added ! 58 Textures added ! New text customization: Monochrome effect, outline, text shadow and shadow offset. Delay text can now be moved to the left and right Spell ranks added All ranks can be displayed using roman numbers Short Rank display (number only) The channeling text is now the spell name and rank 3.2.0:crafting icons channeling icons mounts icons 3.1.1 and below:Shuntertimers compatibility (not checked on NR) Icons ! LagBar Taxi Icons (Fubar To_Fu included) Download: Releases: https://github.com/AtheneGenesis/Vanilla_oCB/releases Master Branch: https://github.com/AtheneGenesis/Vanilla_oCB TODO: Clique rank support. P.S: Feedbacks are welcome (ranks was an idea that someone whispered me) if you think something's missing and you want to see it in the next release, feel free to leave a comment and we'll see if it's possible to add it. You can report bugs on this thread.
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MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output. Download: https://github.com/AtheneGenesis/Vanilla_MikScrollingBattleText/releases GitHub: https://github.com/AtheneGenesis/Vanilla_MikScrollingBattleText/releases Report an Issue: https://github.com/AtheneGenesis/Vanilla_MikScrollingBattleText/issues Old changelog: http://forum.genesis-guilde.fr/Thread-Combat-MikScrollingBattleText-Vanilla Translations: US/FR/DE
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I think he meant randomly assigning the X and Y coordinates of each nodes, but it's way too much work and not blizzlike at all (having to use pathfinding checks for each nodes to be sure it doesn't end up on top of a tree or something). If they want to fine tune the amount of minerals/herbs they want to allow players to get they must play with the respawn timer and nothing else :)
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What greenlight ? Nodes coords aren't secret, I extracted mine from aowow DB's like vanillagaming, hellground, hellfire and have been doing that for ages > never got banned, even on retail you can fill your gatherer in a few seconds, check GatherMate2_Data on Curse^^ It's blizzlike to use this kind of stuff, but so far only a few people knew how to do it properly ;)
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Is it not standard for the Blizz UI to show healing numbers done on a friendly target? I dont see any
Athene replied to whatisgoingon's topic in UI, AddOns & Macros
You can't :) -
Kinda pointless given that there's no addon like Routes in Vanilla :(
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Using a forum as an addon hosting place in 2017 :/
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[Addon] pfUI - An ElvUI inspired Addon entirely written from scratch
Athene replied to shagu's topic in UI, AddOns & Macros
I think it's related to the "Show Game Damage" in /msbt, this thing is enabled by default. -
I think the addon you're looking for is called "Legion".
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"Key-down" / castmodifier script macro - why this error, whats not working?
Athene replied to whatisgoingon's topic in UI, AddOns & Macros
Change this if to an elseif -
Cancelaura script without Supermacro?
Athene replied to whatisgoingon's topic in UI, AddOns & Macros
Not an API call, it makes as if you mouseover the buff and displays it's tooltip on another hidden tooltip then it reads the first line where it gets the buff name and it repeat that for every buffs until it find the correct one, or not. You won't be able to fit that in the 255 char macro limit, you'll have to use SuperMacro and use /unbuff (same goes for your other thread with items). If you really don't like SuperMacro you could browse the code, copy those functions and paste them in another addon (or in a custom one). -
"Key-down" / castmodifier script macro - why this error, whats not working?
Athene replied to whatisgoingon's topic in UI, AddOns & Macros
Yes, that's it ;) You can find the list of functions in the API with correct syntax here: http://wowwiki.wikia.com/wiki/World_of_Warcraft_API?oldid=221250 -
"Key-down" / castmodifier script macro - why this error, whats not working?
Athene replied to whatisgoingon's topic in UI, AddOns & Macros
IsControlKeyDown() -
I have to disagree with that. There are protected and unprotected functions in the LUA API, http://wowwiki.wikia.com/wiki/World_of_Warcraft_API We should be able to use them as we want to automate stuff as long as they are not protected. Automatic buyout isn't protected for example and we don't need user input to buy an item, if the player opened the AH by interacting with the NPC then we can do whatever we want in the addon... Anyway, you can't tell if we're automating buyouts as long as we're not buying a sh!tload of stuff within a certain time.
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Search why this addon was possible to make in the first place before asking for a backport that can't be done.
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Are you using v4.42 ? (If you are using my edit otherwise use it :>) https://github.com/AtheneGenesis/Vanilla_MikScrollingBattleText/releases
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156% hp :O
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This is so 2016 http://realmplayers.com:5555/viewtopic.php?f=11&t=511
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Added the ability to show/hide the icons + slight rework on the settings for better visual with waterfall Master Branch: https://github.com/AtheneGenesis/Vanilla_oCB
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I like these ideas, at first there was only the icon added but now there is a lot of customisation on top of that so it make sense to be able to hide the icon and move it around. I'll be working on the next release with the icon stuff and then I'll add the other suggestions ;)
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Waterfall support added, all credits goes to @laytya for his work on this one. /oCB now opens the waterfall window /oCBdd for the dewdrop menu and the real oldschool ones can use the /oCBcl for the command line Master Branch: https://github.com/AtheneGenesis/Vanilla_oCB
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Loving the optimisation on this addon, started to work on threat plates. Anyone else hate units that shares the same name ? :p
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UI is inspired by TSM, no need customisation when you replicate something people are used to. Don't use the addon if you don't like it and learn to be thankfull for the hard work made.
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Are you using Sunder armor ? If yes you have to make a macro for it with: /cast Sunder armor /script KLHTM_Sunder()
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Hi, Only way I know about to hide the +xp text is to make the game uses a blank font for the blizzard game damage text, this will hide the damage text over enemy's head and hide the XP and the Honorable kills text (it's all or nothing unfortunatly). Adding it to the todo list ;)
