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gamemechanic

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Everything posted by gamemechanic

  1. gamemechanic

    Farewell

    You have already shown that you are unable to have a proper discussion with factual information. You don't have to continue your childish and trolling behavior. If you can't contribute constructively then don't even try
  2. gamemechanic

    Farewell

    Every piece of evidence has been easily disputed as wrongfully interpretation of gamemechanics, assumptions or just false information. There has been no evidence of this mechanic existing in late Vanilla. If you think there is evidence for it, you should check up all the information on github, reddit, open dev discord and from this forum. If you still believe, then i'll be happy to discuss whatever evidence you have. Since the forum discussion is closed, you can send me a message if you are up to the test. Do note that im not affiliated with Elysium in any way.
  3. As i have told you numerous times, i was never a part of this discussion and i have no intention going there. I'm happy for you, that you where right once. You clearly made a mistake here. Its okay. But please do not keep spreading false information to the community.
  4. Nah.. You clearly shown yet again, that you have idea what you are talking about. It isn't exactly the first time....
  5. gamemechanic

    Farewell

    Ofc not. I'm not going to argue about that. But thats a different story than having his account compromised.
  6. gamemechanic

    Farewell

    So someone hacked his account, used time to setup keybind and UI to be completely similar to what Killerduki has posted before, the hackzor then changed gmotd with similarities to KDs rage on discord, compromised his forumaccount and posted a screenshot. Sure...
  7. Impressive dps, but if i look at the damage taken he is also at top. It isn't hard to imagine that he had a different role than the other dps'.... Come on... We know that fight and why he was at the top. Edit: This doesn't look like a ret pala to me....
  8. gamemechanic

    Video Evidence of Multiple Judgements ranks Stacking

    Lets end the discussion here. Thats the difference between rank 5 and rank 6. Not rank 5 + rank 6! First judgement is rank 5, but gets overwritten by rank 6.
  9. gamemechanic

    Video Evidence of Multiple Judgements ranks Stacking

    Still no evidence that this mechanic existed in late vanilla. Come on man. You are the one trashtalking on Discord, Github and now you started here. People have had alot of patience with you, even though you never listened. Lets assume you are right. People was aware of this mechanic since pre 1.8. The best place for using this mechanic would have been Naxx. Why isn't there a single Naxx video where you can see it? Show me one Naxx video where double debuf stacking is done..... Just one video.... It should be so easy.
  10. gamemechanic

    Video Evidence of Multiple Judgements ranks Stacking

    Which has nothing to do with debuf stacking.
  11. gamemechanic

    Video Evidence of Multiple Judgements ranks Stacking

    Nope. I can discuss general Vanilla WoW mechanics, without mentioning the implementation in Mangos. Which btw isnt a client....
  12. gamemechanic

    Video Evidence of Multiple Judgements ranks Stacking

    You said something about assumptions on discord. What was it? :)
  13. gamemechanic

    Video Evidence of Multiple Judgements ranks Stacking

    He is talking about weaponswings and procs triggering manaregen. Not stacking JoW debuffs.
  14. gamemechanic

    Video Evidence of Multiple Judgements ranks Stacking

    I'm not discussing Mangos. I'm discussing basic WoW gamemechanics.
  15. gamemechanic

    Video Evidence of Multiple Judgements ranks Stacking

    This comments indicate some multiprocs where happening and it was not working as intended. Right? It also doesn't mention debuff stacking. Right?
  16. gamemechanic

    Video Evidence of Multiple Judgements ranks Stacking

    Yes, its quite logical. A little copy/paste from the github discussion: "When you are suggesting that a single debuff in a whole category of debuffs behaves differently than anything else in the game that has ranks and is not a DoT (sunders, curses etc) the burden of proof is on you to provide evidence that multiple ranks of the same debuff stack."
  17. gamemechanic

    Video Evidence of Multiple Judgements ranks Stacking

    There is no evidence that this mechanic existed in late vanilla. If i missed it, then please point me to it.
  18. gamemechanic

    Video Evidence of Multiple Judgements ranks Stacking

    I am not affiliated with Elysium, but have been a long discussion on the open dev discord with Killerduki and Theloras. As you can see here, they present a lot of data from TBC. A PTR video which could show damage increase and some live videos that show multiple debuffs, but not confirmed they are stacking. I asked both Killerduki and Theloras for evidence that this mechanic existed in Vanilla, and after alot of namecalling (sigh) i was shown these 3 links: http://wow.allakhazam.com/forum.html?forum=243&mid=11287757594799940 This one is dated pre patch 1.8 and even speculates in that this mechanic is removed in 1.8 http://paladinsucks.blogspot.dk/2005/08/best-way-to-regain-your-mana.html This one is also pre patch 1.8. http://paladinsucks.blogspot.dk/2005/12/super-mana-regen-is-back.html This one post patch 1.8. But both the post and the 4 comments clearly indicates that this a bug and definitly not a mechanic that is working as intended. There is knowledge about this mechanic pre 1.8, but being removed with patch 1.8. Maybe appearing on PTR server. And from 2.0 to 2.4 two debuff icons could be shown on a target, but they couldn't stack. Patchnotes in 2.4 says "Judgement of the Crusader: It is no longer possible to have icons for two different ranks of Judgment of the Crusader appear at the same time when judged by multiple Paladins.". It clearly says two icons, not two effects. If debuf stacking could work is was removed before 2.4... Same patchnotes also contains: "Resistance Auras: It is no longer possible for two Paladins in the same party to make it appear that players have two of the same resistance aura active.". I hope that comparison is quite clear. What the client is showing isnt always a clear indication of what is happening serverside. I'm still waiting for proof that the mechanic was working and intended in late vanilla. Every claim so far has been easily refutable.
  19. gamemechanic

    Snide's END GAME MT TPS Guide for EXPERIENCED Tanks

    You might want to chill a bit about praising your guilds rank 14 players. I admire any player that perfects his playstyle and pushes hard to be in the topbracket... But not if it involves any form of exploitation.
  20. gamemechanic

    Snide's END GAME MT TPS Guide for EXPERIENCED Tanks

    PPM does work and is implemented in the function CastItemCombatSpell in src/game/Objects/Player.cpp A max tps guide is a very nice idea, but it fails when its based on presumptions instead of documented gamemechanics.
  21. gamemechanic

    Snide's END GAME MT TPS Guide for EXPERIENCED Tanks

    Its worth mentioning that parry is the best avoidance mechanic for TPS. I cant agree on your lack of points in Toughness. I checked with the treat formula and i would personally have to lower my armor with about 14,2% before i gain 1 more ragepoint for each unmitigated hit.
  22. gamemechanic

    Notes to self (GM ticket later)

    https://forum.elysium-project.org/topic/39517-elysium-forum-discord-rules-and-terms-of-use/
  23. You would want people to roll horde....
  24. gamemechanic

    alliance griefing

    That source only confirms a change in patch 1.7. It doesn't confirm it is a bug.
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