/run for z=1,172 do if IsAttackAction(z)then if not IsCurrentAction(z)then UseAction(z);end;end;end;
	With this macro you can have attack anywhere on your bars. I combine it with a simple attack. Like if on my rogue:
 
/run for z=1,172 do if IsAttackAction(z)then if not IsCurrentAction(z)then UseAction(z);end;end;end;
/cast Sinister Strike