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AlteracValley

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Everything posted by AlteracValley

  1. Has nothing to do with that. 5 halfass mongoloid allys can defend DB against 40 pro hordes. Horde base has close to 0 NPC's needed to fight. Horde push is severely delayed by mines & NPCs - both of which Alliance don't have to deal with at all. Most uneven veersion of AV found anywhere, not even close to blizzlike, 90% or more of allybase mines are non-blizzlike - all 100 mines at bd are non-blizzlike. NPCs needed to fight before you can start Warmasters in Frostwolf Keep: 0. NPCs needed to fight before you can start Marshalls in Dun Baldar: Over 20. Players(mongoloid skill) required to make Hordes not able to win even if controlling Aid Station: 5-7. Players(mongoloid skill) required to make Alliance not able to win even if controlling Relief Hut: At least 20. Theory based on if a fight where the average player skill level is the same on both teams. Theory is already a fact, most people just too dumb to recognize. Please post this latest AV weekend's win/loss statistics to prove my point, gms. Willing to throw out a rough average myself: ~80% of games won by alliance in less than 20minutes. ~10% of games won by alliance that took longer than 20 minutes. ~9% of games won by Horde that took longer than 1hour. ~1% of games won by Horde that was shorter than 1hour. Compare this to pug statistics of other battlegrounds and you should quickly recognize that there is something wrong no? Xylon666Darkstar is obviously just being ridiculous. If he really belives the map is by any means fair or not extra-non-blizzlikely Alliance favored - hes competence in this matter is insufficient and should be excluded from the converstation.
  2. AlteracValley

    Fix AV back door cliff.

    In Dun Baldar, there are a couple hundred of invisible mines that blow you up if you step on them. Live count of mines inside the Horde base of Alterac Valley: 0 Number of elites and vendors with loads of health you literally have to fight in Dun Baldar: Close to 20. Number of elites and vendors you have to fight in Frostwolf keep: One standing near the Relief hut which can be pulled to the side and then reseted (not needed to kill) This information is valid. This server has the most uneven Alterac Valley ever seen, must be intentional. I don't know why devs favor Alliance so much in AV. Yours Sincerely, Uneven Alterac Valley preacher
  3. I beg to differ, mines are everywhere but in the Horde base. Comparison to alliance base, where there's hundreds of mines everywhere. Looked around the horde base trying to find mines, swiftly concluded not a single one were to be found. Allys already win over 80% of AV's so I do not see why it is needed to make it even more obvious which side is favored. Why must we add hundreds of mines to the Alliance base, which is already superior to the Horde base in all possible ways to be superior? I am serious, not a single mine in the entire Horde base. Allys can enter the base, run up on the snowy cliff right up to Relief Hut without a single Elite patrolling the way. If Horde try to sneak around elites they get blown up by the huge cluster of mines. Can we please fix? Would really like to see an official answer to my post. Alterac Valley
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