tribe
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Everything posted by tribe
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It was a great game, really good fun. Horde team played amazing. They have a really good setup compared to ours, but taking nothing away from them. It was a great game :) This is what we play for,
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You missed Ohari, he deserves a /salute for his autism also. :)
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Hello Mafia, Good Bye Mafia.
tribe replied to DoneAndDone's topic in General Discussion & Suggestions
@Xylon666Darkstar Why not upload the clip of you and your merry band of plebs getting 2v5'd? ;) -
How is the Honor war going Alliance.
tribe replied to Shayss's topic in General Discussion & Suggestions
You're all better players than us, you don't need pvp gear. Lok'Tar -
Best of each class Alliance / Horde (BGs)
tribe replied to MentalPuppet's topic in General Discussion & Suggestions
Mouse targetting is legit better than tab targetting on this server..trust me. -
Elysium PvP - Devilsaur leather at 27,50g per piece / cornered market / mafia
tribe replied to Maynard's topic in General Discussion & Suggestions
Having friends on the other faction isn't bannable, keep dreaming. Colluding with the other faction isn't bannable, keep dreaming. So long as you're not exploiting or abusing anything to communicate with the other faction while ingame, through ingame chat functions, it's not bannable. They've said this 100 times already, put up or shut up. -
Elysium PvP - Devilsaur leather at 27,50g per piece / cornered market / mafia
tribe replied to Maynard's topic in General Discussion & Suggestions
This has been done to death, and the dev team/GMs have already commented on it several times. They're not doing anything about it because it would be un-blizzlike to intervene on ingame manipulations and player activities. There is 0 bug abuse, 0 exploits involved, 0 unfair advantages. In the real world this would be like you going to your government and demanding the ability to drill for Oil at a site already controlled by Petrobas, they'd laugh you out of the room - as do we. The only solution you have, is to beat us at our own game. Quit crying and looking for other people to bail you out, and get good / try harder. -
HOW MANY GUILDS DOES IT TAKE TO STOP IRON EDGE!
tribe replied to Shayss's topic in General Discussion & Suggestions
https://www.twitch.tv/videos/126624701?t=3h16m10s SORRY, NOT SORRY - GRIZZLY ON PRIORITY BTFO -
Level 1-5 in 50 minutes, fresh server exploration guide!
tribe posted a topic in General Discussion & Suggestions
Want to get ahead on Elysium? Take a look at my 50 minute guaranteed level 1-5 exploration guide for Gnomes and Dwarves. Let me know what you think! :D https://www.youtube.com/watch?v=lU6PAnGUKV0&t=621s -
Level 1-5 in 50 minutes, fresh server exploration guide!
tribe replied to tribe's topic in General Discussion & Suggestions
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Level 1-5 in 50 minutes, fresh server exploration guide!
tribe replied to tribe's topic in General Discussion & Suggestions
Glad you liked it lads! good luck! -
Level 1-5 in 50 minutes, fresh server exploration guide!
tribe replied to tribe's topic in General Discussion & Suggestions
bump -
No sir, this thread just proves that people don't want a helping hand and want to experience the good, the bad, and the ugly side of vanilla wow. This is one of them - competition for mobs and/or xp is a part of a launch.
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Release pvp gear just like Nost did
tribe replied to kao's topic in General Discussion & Suggestions
bump -
Something that other servers has
tribe replied to Altiahad's topic in General Discussion & Suggestions
If you're interested in adjustable xp rates or un-blizzlike features like transmog then this really isn't the server for you I think. As far as the updated character models, I wouldn't have an issue with it but some people would have as I can see it spoiling the "authentic" vanilla experience for some. It's something that Warmane managed to implement into their client with some success but it's not something the Elysium team seem remotely interested in. They want to make the server as "blizzlike" as possible. -
Can we at least double the spawn rate of quest items in the new Server...?
tribe replied to Tekdrake's topic in General Discussion & Suggestions
Do you really think that kind of attitude will get you anywhere? : / Regardless of the validity of your point, that's not really the best way to get it across. -
Can we at least double the spawn rate of quest items in the new Server...?
tribe replied to Tekdrake's topic in General Discussion & Suggestions
I can't buddy sorry! I asked the question on discord a couple of weeks ago and I believe it was Pottu who answered. Perhaps I'm not remembering and they said it was something they intended to do and not something that was already implemented? Quite sure it was stated that it was already in the dynamic spawn system though? I remember testing it in the game and stuff like rumbleshot's ammo seemed to spawn quicker than usual but I haven't done any complete testing/comparison work as I just took their word for it that it was in the game. -
Can we at least double the spawn rate of quest items in the new Server...?
tribe replied to Tekdrake's topic in General Discussion & Suggestions
Quest spawns are like mob spawn timers - dynamic zone by zone. This was confirmed by a GM on discord some time ago. For launch they should just give the pick-up items a 5sec respawn time to prevent bottlenecks but...idk really, they can do what they want. Get ahead of the curve and it's not an issue after the first 15-20 hours of the server launch :P -
Release pvp gear just like Nost did
tribe replied to kao's topic in General Discussion & Suggestions
Your stupidity is astounding. Really hope the devs take a look into this, it's disappointing for a lot of players. If you, Bovine, are unable to understand why, then I won't be wasting any more of my time on you. Goodbye. Thanks to the rest of you sane people who are helping to get this issue out there. -
Release pvp gear just like Nost did
tribe replied to kao's topic in General Discussion & Suggestions
Stop projecting your opinions as fact btw. Pvp is about whatever the individual player wants it to be. It's not up to you to tell people what pvp is about or to tell others how they should play the game. To me, it's about the grind, it's about the gear reward, it's about being awarded for the effort and time that I'll be putting in to it. -
Release pvp gear just like Nost did
tribe replied to kao's topic in General Discussion & Suggestions
For hardcore progression guilds, and the people who aim to completely min-max their characters, ranking to 14 is necessary for Warriors and Rogues. Everyone playing those classes is reliant on a solid core of pvp activity for them to reach this goal in an efficient manor. This change will effect pvp activity. It's not going to stop me ranking up either, it's also not going to change your impressions and motivation in terms of pvp. I'm simply stating a simple fact that this timeline will have a negative effect on overall pvp activity. Just because this doesn't necessarily effect you or your gameplay - doesn't mean it's not an issue and doesn't effect other members of the community. If anything is arrogant, I'd suggest that the "it doesn't bother me so it's not a problem" attitude you seem to have, is arrogant. -
Release pvp gear just like Nost did
tribe replied to kao's topic in General Discussion & Suggestions
So what you're saying is let's do a 1400 hour grind for rank 14 and get 0 useable rewards from it? I don't quite understand where you pulled that from but..if that's what you think.. The simple fact is that this will severely hamper pvp activity and make the rewards completely useless in pve. The big guilds on Nostalrius pvp all had premades, they all had rankers, and they all required their top end people to go for high ranks for the slight min-max boost value on the gear. This all helps the profile of the server and means that pvp remains active and competitive throughout the lifespan of the server. With the current timeline, the only classes who 100% need to go for anything over rank 11, are warriors and rogues - this is because the weapons are still updated in 1.6 (bwl) so are superior to the current raid tier (and for warriors they're BiS until late Naxx - KT to be specific). Also, the updated r12-13 pvp gear fits generally in on the spectrum between BWL and AQ tier - therefore the most logical time to update this is ZG, it still provides players with a reason to undertake the grind. If it's updated at any point after War Effort, then there's no reason to have it because the AQ gear is better. That's why it's a problem. There is no bigger grind in WoW than going for Grand Marshal/High Warlord - and any player who plays 18 hours a day for 3 months solid deserves some kind of reward. Outside of those pushing high ranks, it will also hamper the more casual aspect of pvp as people will have no reason to just solo queue their way to rank 8 for the 4set of the updated gear which is sometimes significantly better than their pre-bis gear. It can give quite a nice leg-up to people looking to get into later tiers of raiding. To summarise, Nostalrius got it right - Elysium are getting it wrong. -
Everyone with half a brain completely agrees with the fact that updating pvp gear in Naxx is the worst outcome possible. I'm gonna make a big thread about this if I can which can hopefully generate some traction.
