Ram
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11 On the Road to SuccessAbout Ram
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just get full t2 and profit until naxx release.
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For leveling enchanting and herbing. Disenchant every item that does not have relevant stats for selling on the AH and only herb if it fits in your Schedule. Get +5 herbing enchant on gloves. Later when 60 keep herbalism and level it to 300 for black lotus. Unlearn enchanting for engineering (good for raids and pvp).
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You forgot veil of eclipse, bracers from ossirian, ring of swarming thoughts, Rune of perfection, gem of nerubis. Also not every boss needs spells pen.
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Dem only read DM farm and thought about complaints about the patrols.
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with a bit of gear you can easily solo even the fast patrols. just gather them all and arcane explosion rank 1 for clearcasting, cone of cold (max rank if clearcasting or much mana, otherwise rank 1) and arcane explosion max rank when clearcasting. use frost nova + blizzard as an emergency tool (be sure to wait 4 seconds (2 arcane explosions + coc) until blizz debuff wears off before you reapply coc or just use 2 instead of 3 talent points in improved blizzard).
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Interesting read. Especially interesting g for leveling and maybe useful in BWL in some scenarios.
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The proc rate is shit, even two of them are garbage. Just get a proper weapon.
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I mean clearing raids fast with chain pulling and no big mana breaks kills the moonkin's mana bar easier as the one of locks/mages. Then you do no dps because you drink, while the mages with armor+talent and the locks with life tap can already dps.
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Basic misconceptions in this thread: - combat ress is something that you plan to use in your raids (you should aim for not needing to use it) - only owls are good for combat ress (healing druids can do it, too) - crit aura is better than taking a proper dps class instead of a druids - the whole raid should wait for our special snowflake moonkin to regenerate mana after each mob and waste buffs like pi and innervate on the snowflake, which would have a greater effect on other classes. - the raid is formed to make the moonkin work instead of forming the player to make the raid. Again, moonkin is fun and in short fights it can do substential amounts of dps, but its general performance is lowered by mana inefficiency.
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frost mages have a +10% crit talent fire mages have a +6% crit talent warlocks have a +5% crit talent all comparable with or better as the moonkin aura. For the dps the moonkin aura adds you better bring a proper dps class. 3% crit from the aura for 4 other people does not make up for the damage you lose by bringing a moonkin instead of a proper dps. Plus in short fights the effect of arcane power does have an immense effect, especially when used with trinkets (suddenly your frostbolts crits do 1300 damage more than without arcane power). For fire the fact that ignite seems to be broken (like you say) on elysium, it is not the fault of fire mages per se. If ignite works properly, all fire mages add like 2-3k dps to the raid. The warlock shadowbolt debuff talent makes warlocks the strongest single target caster dps class and latest when you start mixing aq gear with bloodvine you will notice that. If threat is an issue, your tanks suck. You can keep on running blindly through this world. Sure thing moonkin is fun to play and challenging to keep up with others in terms of dps, but your limited by the game design and that will never change unless you go to a custom server that has better stat usage for moonkins. It is not only boss peak dps that counts, but overall damage is much more important than just boss damage. You have mages with 30(!)% mana regen from mage armor and 10-15% (depending on build, so 40-45% total) from talents, evocation and mana gems and a lock with life tap compared to a moonkin with what again? Demonic runes and mana potions. and innervate, which also costs mana to use because you have to shapeshift twice in order to be able to dps again.
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Frost mages have Arcane Power, Fire has Ignite, Locks have improve shadowbolt talent, owls have nature's grasp.
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Yes, I attacked a target dummy. I used naxx gear and prioritized hit > crit (I used e.g. full bloodvine set with tailoring bonus over the naxx spell dmg robe, polarized leggings or whatever they are called and some random epic boots -> using hit where it makes sense) among with Flask, Brilliant Wizard Oil, Greater Arcane elixir, mageblood potion, spirit of zanza, nightfin soup, demonic runes and Major mana potions. I used one innervate and did just cast starfire and moonfire (mainly for the dot dps) and casted until I got major mana pot, demonic rune and innervate on cd and was completely oom. In the beginning my dps was of course higher than 480 (it was around 650), but with shapeshifting for innervate and the flattening dps increase of the initial trinket use, the whole dps flattened down to 480 dps. In a short fight I would have performed better ofc, still 680 dps in full BIS gear is utter garbage.
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Just for the sake of saving mana I would go full hit on every slot where the crit / spell damage item available is not SIGNIFICANTLY better. I just did some tests on Kronos PTR in full Naxx BIS gear and 480 dps was the best I could do before going oom.
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If you do not hit, you waste the full many of the spells, not only dps. Only Hits can crit. So basically stacking hit is most important for many efficiency and to make use of the crit talent (which is totally overrated). The crit talent proc is only worth 0,167 times a starfire (0,5/3) so each starfire crit will give you only 16,7% of a starfire as bonus damage. This means you would need to make 6 crits with starfire and and hit 6 times with the fast cast starfire in order to make up for one spell you did miss due to missing hit on gear.
