Trying to progress in the elite quests can be hard (unnecessary way too hard) when you go further in the elite location and they just respawn on your group.
 
	The dynamic respawn timer could backfire this way (if this affects these), for example only 1 group is on the quest and they respawning way too fast compared to the groups level/ strength, denying the progression in the quest.
 
	There could be a tuned respawn number to set, not necessary to nerf the elite quests.
 
	(Examples:
 
	Redridge orc castle elites respawn seems fine compared to the number of players they are on (sometimes could be shorter)
 
	Hillsbrad Foothills, Battle of Hillsbrad part 6, the dwarves respawn rate seems too fast compared to the number of players they doing the quest (could be longer(?))
 
	)
 
	Well nothing is perfect,(not whining about it) +1 for the cause.