ThreeNill
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Everything posted by ThreeNill
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You can use those two pages: http://wow.gamepedia.com/Base_attributes http://wowwiki.wikia.com/wiki/Race And get your character current base stats; someone else's character current base stats; make a new character; level the new character to lvl 2-3 and compare stats at each level. If all of them match you are safe to use the table in the first link. Good luck. Edit: Spelling/Grammar
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Or what logic does the wipe blamer use? :D
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Looking for way to show total and current health of target
ThreeNill replied to Eastyard's topic in UI, AddOns & Macros
I am pretty sure I can see friendly players' health even though I am not in a group with them. -
PSA: WoW doesn't recognize/list your addons? Read here
ThreeNill posted a topic in UI, AddOns & Macros
Downloading (or "checking-out") from Github nets you with a folder that has "-master" at the end of its name. You have to rename the folder and remove that in order for the addon to be detected by WoW. If the appropriate people can pin this thread it would be great - this has been answered a dozen of times. (Could add more FAQ in the future) Update: Taking these two screenshots as an example (property of @CHIPTHECHIPMUNK) https://postimg.org/image/ktp6tle2p/ https://postimg.org/image/60mut12lf/ You can see that the folder Bongos_v6.10.30 is actually a holder for the real Bongos addon and plugins folders. You have to extract the real addon folders in /Interface/AddOns in order to be detected. -
Looking for way to show total and current health of target
ThreeNill replied to Eastyard's topic in UI, AddOns & Macros
Ok my bad. I am horde and I automatically assumed that target druid is a hostile and the image looked like from inside WSG. Yes.. there's something wrong, though I don't know what. You should be able to see the health of friendly targets. -
PSA: WoW doesn't recognize/list your addons? Read here
ThreeNill replied to ThreeNill's topic in UI, AddOns & Macros
The main issue people have is that if the addon is called "Something" you go and click "download" in GitHub and you get a file named "Something-master.zip" with the same folder inside, you extract the folder in your ../Interface/AddOns/ , launch the game but it's not there? Wat do? This is what I am trying to educate about. For people to delete the "-master". Readme-s and instructions for how to actually use the addon is something else. Edit: I got an example of what you mean, I will update the OP. -
Looking for way to show total and current health of target
ThreeNill replied to Eastyard's topic in UI, AddOns & Macros
This is how Vanilla works. You only get the life of friendly players. Addons such as MobInfo2 and MobHealth3 use calculations based on damage received by the target to calculate its health. -
Somebody should bullet this.. "IF YOU DOWNLOAD AN ADDON FROM GITHUB, MAKE SURE TO REMOVE THE "-master" AT THE END OF THE FOLDER"
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Addons not showing in the Addons-tab - what to do?
ThreeNill replied to CHIPTHECHIPMUNK's topic in UI, AddOns & Macros
If downloading from Github make sure to remove the "-master" trailing in the folder name. -
Informant - it has a lot more info but you can only use the vendor value. (I have disabled a lot of the options) It has prerequisites tho - Stubby and EnhTooltips I heard Aux is very good too, but it is mainly an AH addon, that has Informant-like feature.
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Never used FuBar, but from what it looks like - it might have a WidthToContent property - aka as wide as to fit all the elements you've put inside. Try putting some other shit in there and see if it expands. If yes - look at the options to disable the snap-to-content.
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Logic would dictate "modflag_AllianceFC" would stand for Alliance Flag Carrier, though is it coming from modUI or your BG addons - I have no idea. If I had to take a guess - from the BG addons.
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Or just get TitanPanel which has most of these built-in :D
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http://pastebin.com/LFfgHjWs http://pastebin.com/ZA9dfWhB
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Already answered here: https://forum.elysium-project.org/topic/31347-help-me-identify-2-addons-and-some-x-perl-help/?do=findComment&comment=307290
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Yes.. Open X-perl menu and under Player you will find the options.. Buff timers can be enabled in the blizzard's interface menu (Esc -> Interface Options)
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These are the standard colours since TBC+, the vanilla colours feature both paladin and shaman as pink. However TinyTip messes with the transparency and whatnot, so they look the way they do. They have this matte look and I think glossy would make it easier to read the text information. And I also guess it's a matter of getting used to it...
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Fuuuck me. This was annoying to say the least, since I am not experienced with LUA at all, and that addon is quite complicated... So.. I managed to do it, but I think it doesn't look good and probably won't use it myself. Especially for hostile targets. Since the default "red" highlights the importance imo. You can, of course, find the color table (named RAID_CLASS_COLORS, on line 396) and play with the values. If you manage to edit the colours to something eye-pleasing, please by my guest and post a reply :) NPC's remain with black, pets apparently inherit Warrior colours for hunter's pets and Mage colours for warlock pets. P.S. Rename the file to only "TinyTip.lua" when using it. (And take a back-up of your current one!). Also this would probably only work when ingame /tinytip -> Appearance -> Backdrop Coloring -> TinyTip's Default is used. P.P.S Excuse me to all the players who's characters I randomly snapshotted walking around. Hope you didn't mind. TinyTip_friendly_hostile.lua TinyTip_friendly.lua
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So what does .wr on do? And to repeat @altoholic's question - are there other available commands and what do they do?
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This should work as you have written it. Just remove the second /script and it's valid code. This is how the code looks when formatted for human use (and you can see why having a second /script won't work): i=1; m=0; while(UnitBuff("player",i)~=nil) do if(strfind(UnitBuff("player",i),"Ability_Ambush")~=nil) then m=1; end; i=i+1; end; c=CastSpellByName; if(m==1) then c("Ravage"); else c("Shred"); end; if not IsCurrentAction(36) then UseAction(36) end; Alternatively, as someone already suggested just use a 2nd line in the macro with the 2nd /script. Though it shouldn't have any difference.
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I took a look at it. I think I have done it, however I can't test it right now and there is a relatively high chance that if I did it wrong, the whole thing would crash. So I will withhold my solution until after I had a chance to test it. If I don't reply within 2 days, please remind me :D
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Hi, I have 2 annoying parts of my nearly complete UI, first is this: After each mob kill and it's kinda annoying.. 2nd: I think it even does it on per-mob basis. So when you hit a new mob, it pops a new "record". By the font and position I would assume SCT, but nowhere in the menus I found anything about record hits. And lastly, a little bit of X-pearl help: I am using the class colored nameframes. And it really bothers me that the Shaman is Paladin-Pink, instead of it's supposed Blue. I have looked in the ingame configs, and tried to find it in the x-perl xml files but to no avail. If anyone has a clue how can I edit the color for that I will be very happy.
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Addon that will announce nearby enemy player?
ThreeNill replied to toniplavna's topic in UI, AddOns & Macros
NPC SCAN https://github.com/shirsig/npcscan Originally intended for npcs, works on players too. Showcased here: https://youtu.be/VKRGLiSlLtc?t=36s -
Help me identify 2 addons (and some X-perl help?)
ThreeNill replied to ThreeNill's topic in UI, AddOns & Macros
Bartender, with a skin mod -
Help me identify 2 addons (and some X-perl help?)
ThreeNill replied to ThreeNill's topic in UI, AddOns & Macros
Thanks, I will keep that for reference, shall I choose to go back to X-perl
