With the server pop being what it is and mob spawns to compensate (tyvm btw!) have the devs considered maybe increasing the respawn rates of mining and herbing nodes to something comparable to the population, say x2 or x3? Any thoughts on this? There are many-an-unlooted mob out there in this fresh server so I'm not saying all players are competitive or have a pulse but increasing respawn rates to maybe at least x2 would seem to help the more serious playerbase looking to level profs and wallets (legitimately) so as to remain competitive. Thanks :)