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Aiya

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About Aiya

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  1. Aiya

    Gnomisch or Goblin?

    I went Gnome and I like it. Goblin has better bombs, and as a hunter if you're already used to buying ammo I suppose bombs would be nice. I find them tedious because when they run out you have to go mine again. "The Big One" requires mithril casing, which requires 3 mithril bars to make, which is one of the most contested ores at the moment. However, it has 5 second stun which is more than enough time for you to get some distance. Goblin offers a helmet that lets you charge someone and incapacitate them for 30 seconds. It's really strong, but as a hunter I'm not sure how useful getting within melee range of someone will be. It has a long cooldown, 30 minutes, and is probably something you can use once per battleground. When Goblin boots fail they explode and you have to rebuild them, I think you recover some of the parts. Again, more tedium. I picked Gnome because when you build an item, you keep it. None of this consumable crap. For a Hunter I think Gnome would be better, because as a Hunter you want to get away from people not get closer to them. Gnomish net projector will help you in a pinch. Great for catching people trying to get away, and great for giving yourself a moment to get some distance. It backfires maybe 20% of the time. Cooldown is 10 minutes. The boots are slightly unreliable, I'd say 25% of uses you'll go "out of control" at a random time during your run and that could really screw you up in a PvP situation. Still, I love those boots. Gnomish shrink ray might also help you as a hunter, you can really cut down the attack power of a warrior or rogue giving you the business melee range. Your call mate. I'd say Gnome for the net if you're willing to trade less tedium for a little bit of unreliability, or Goblin for "The Big One" if you're willing to farm a bit every once in a while for reliability.
  2. Aiya

    Night Elf Priests

    Yo! I rolled a Night Elf priest, and Starshards freakin rocks man. It has the most efficient mana to damage ratio out of all your spells. Better than anything Shadow has. Seriously, compare it to anything else, even Mind Flay. http://db.vanillagaming.org/?search=starshards Realistically, a fully fledged Shadow tree will be stronger than Starshards, but until you get there nothing beats it in efficiency, and ONLY because the Shadow tree gives so much +% shadow damage. Also the stun proc is really nifty. *BUT* Starshards gives those who might want to go Holy or Disc a really strong spell that is STRONGER than Shadow if the tree isn't touched at all. Also NE get Shadowmeld, which should not be overlooked. You can camp rough spots in highly contested areas without much fear of getting ganked. Very useful in world and in PvP. Haven't had a chance to try out Elune's Grace, but it looks OK. Where Fear Ward (Dwarf) is great against Warlocks and Priests, Elune's Grace is great against Hunters and decent against Rogues, Warriors and Shaman. Feedback (Human) looked OK, but any player worth their salt would just not cast on you during the duration. Desperate Prayer (Human, Dwarf) is probably better for PvP than Starshards. In conclusion, each race has their advantages. Shadowmeld is amazing, and Starshards means you can still bring something to the fight without being Shadow. I haven't had a chance to try Elune's Grace yet, but it looks really strong against Hunters. Also +10% dodge chance is no joke, that's a 15 second 10% damage reduction to all non-spell attacks. P.S. Cast bubble on yourself because it prevents interruption while taking damage, so you get your full 6 ticks each cast. It does NOT increase damage as time goes on like Curse of Agony, the ticks are the same damage throughout. When soloing I usually do Bubble Self > SW:Pain > Starshards x2 > Wand to finish. With Spirit Tap I have no downtime soloing.
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