Jump to content

Ackerman

Player
  • Content count

    2
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Ackerman

  • Rank
    Newcomer
  1. Ackerman

    Texture Quality

    Detailed question: http://stackoverflow.com/questions/42588340/texture-quality-world-of-warcraft-vanilla. Is there anyway to have a perfect texture in-game that is exactly like the original PNG image? Not only close enough but actually match every single pixel without a little bit of quality loss. local Frame = CreateFrame("Frame") Frame:SetPoint("CENTER", 0, 0) Frame:SetWidth(82) Frame:SetHeight(82) local Texture = Frame:CreateTexture() Texture:SetAllPoints() -- 82 / 128 = 0.640625 Texture:SetTexture("Interface\\AddOns\\MyAddOn\\image.tga") -- .blp .tga Texture:SetTexCoord(0, 0.640625, 0, 0.640625) PNG image. TGA in-game screenshot (it looks that way, no quality loss from my screenshot method).
  2. EDIT: I was looking at the patch 1.1.2 instead of the patch 1.12.1. I would delete the post but apparently I can't. I'm currently trying to do some small self made addons and the way I get the game's UI files is from here. The problem is, I'm not sure if that's exactly the correct code as, for example, I tried to copy paste the function ChatFrame_OnEvent and then I noticed it changes the function and I get mob messages like: So, where should I get the exact code of the game's FrameXML files?
×