Joannax
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hi community. i'd like to ask you for some help! I am trying to change the fonts of my KTM. However I found the problem to be hard to solve since I have no experience with coding. I'd like to change the text seen below into a font that I specify. Not interested in for instance Fontify or other addons that modify the font of the entire game. I've tried to look into the XML file (KTM_Frame) and write some 'clever lines' of code to change it, but I am at a loss. Nothing seems to work. I've managed with other addons, but in addons where I meet a font that inherits "GameFontNormal" I can't work around it. Any leads are appreciated :-)
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Polished it some more. Black bottom bar is xp bar (fill purple/yellow(rested) while leveling). in combat:
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Cool player/target frames.
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you could use buffalo, and hide the buff section.
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thank you check your inbox
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ktm 17.35 modified the lua and xml files myself to make it so re trinketmenu see your inbox
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a question - does healcomm work with discord unit frames?
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How to auto self cast on no luna mouseover?
Joannax replied to Ishwar's topic in UI, AddOns & Macros
if playing with auto selfcast is not an option for you then ofc disregard this -
Try BugGrabber + BugSack.
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How to: Discord Art (and other Discord AddOns)
Joannax replied to Elviss's topic in UI, AddOns & Macros
Hi man, I figured out how to do this with discord frame modifier. Here is how I did it, there are probably other ways, IDK. Using Discord Frame Modifier (DFM), mouseover the debuffs you want to edit while having Discord Unit Frames open. If you are using the Frame Finder, you will see that the debuff frame is made up of four Regions which are named Texture, Text, Stack and Border. To get the result you want, we will have to work with Texture and Border. So you create a frame called DUF_TargetFrame_Debuffs_1_Texture and one called DUF_TargetFrame_Debuffs_1Border. Let's start with the Border frame. What you do is checking the texture and changing into the plain backdrop one. This will make the debuff look like a red square at the moment, but it's okay. Next step changes the position of the red square to hide behind the Texture frame. So we change the Draw Layer setting to Background. Here's what I did for the Texture Frame, only the modifications shown on the picture below. Now before this point your debuff slot might look a bit misaligned. What I did was to play around with the size setting until I found one where there was only 1px left of the red square around the Texture icon. Using the FRAME LOCATION to move the Texture frame helps out here. Might not be the same values for me as for you here, it depends on your debuff size setting in DUF... Play around and find out what works for you here. You have to do this routine for every debuff slot you want to convert... ;) Result? looks like this. If you want more space between the debuffs (like the OG picture you posted), go to /DUF -> Target -> Debuffs and change the spacing there. -
Joannax changed their profile photo
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looks like chronometer. from the readme....
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saved my ass in a couple of bad pulls in strat:UD abomination part! <3 Tranq
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[Addon Question] Enemyframes causing loss of Combo Points
Joannax replied to Joannax's topic in UI, AddOns & Macros
thanks snawfu. edit: yes tinytoes, it did fix my issue. -
[Addon Question] Enemyframes causing loss of Combo Points
Joannax posted a topic in UI, AddOns & Macros
Hi all, i've been using Enemyframes and think it's a great addon with information I find useful. However after doing BGs I noticed that I drop combo points from my targets when I have this addon activated. When I deactivate it, the problem disappears. My question would be if someone has a version of this addon where this is not an issue? Or know of a way to fix this. Addon in question is pictured under the minimap frame below: -
You could also set those as your "Tracked Buffs" ... But you probably already know this :-) Thank you for a great addon...!
