Swagkhalifa
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Everything posted by Swagkhalifa
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Hey @Shino After installing the lastest version of DPSmate I get a couple of errors upon logging in. It seems like the new version of DPSmate messes with the Informant addon which hasn't been the case before.
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[SweetFX preset] Less is more - by MrPresident
Swagkhalifa replied to Undertanker's topic in General Discussion & Suggestions
I realized having Anti-Aliasing on in SweetFx caused all text on my UI (chat, macros, keybinds etc) to be blurry and it also resulted in FPS drops, especially during combat in PvP or raids. So what I did was simply disabling AA in SweetFx and instead I turned on multisampling in WoW video setting (I've set it to x2 but I might set it to x4 or higher), and slightly lowering terrian view distance. Regarding the errors I had before, I fixed that by installing SweetFx 2.0 instead. -
Hello! So i'm trying to make an addon that will move the FPS display to the lower left corner of my screen. This is the core script for my addon: local x = -650 local y = -375 local FPSDisplay = CreateFrame("Frame") FPSDisplay:RegisterEvent("PLAYER_LOGIN") FPSDisplay:RegisterEvent("PLAYER_ENTERING_WORLD") FPSDisplay:RegisterEvent("ZONE_CHANGED") FPSDisplay:RegisterEvent("ZONE_CHANGED_INDOORS") FPSDisplay:RegisterEvent("ZONE_CHANGED_NEW_AREA") FPSDisplay:SetScript("OnEvent", function(...) FramerateLabel:ClearAllPoints() FramerateText:ClearAllPoints() FramerateLabel:SetPoint("RIGHT",UIParent,"CENTER",x,y) FramerateText:SetPoint("LEFT",FramerateLabel,"RIGHT") if not FramerateLabel:IsVisible() then ToggleFramerate() end end) It is almost working, but for some reason it won't stay there. Everytime I enter a different zone or simply go from Durotar in to Orgrimmar, the y-variable will automatically change to something around -270 and then it will just be stuck there. I don't know whats causing this. I've tried to disable every other addon I use but it still happens. As you can see in the script, I've also tried to apply trigger events for the addon such as ZONE_CHANGING etc. but that doesn't seem to work either. I hope someone can help me out. Cheers!
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[Help] Moving the FPS display/meter *SOLVED*
Swagkhalifa replied to Swagkhalifa's topic in UI, AddOns & Macros
Found a solution. -
[Help] Moving the FPS display/meter *SOLVED*
Swagkhalifa replied to Swagkhalifa's topic in UI, AddOns & Macros
MoveAnything cannot move the FPS display afaik. -
[Help] Moving the FPS display/meter *SOLVED*
Swagkhalifa replied to Swagkhalifa's topic in UI, AddOns & Macros
After some research I think I've found what causes the issue but I still haven't found a solution for it. FramerateLabel is listed in UIPARENT_MANAGED_FRAME_POSITIONS in UIParent.lua, which means the default UI moves it around. I've tried to use the following API's: UIPARENT_MANAGED_FRAME_POSITIONS.FramerateLabel = nil FramerateLabel.ignoreFramePositionManager = true FramerateText.ignoreFramePositionManager = true it works somewhat; it still changes the y-variable but not as much as before. I've also tried UIPARENT_MANAGED_FRAME_POSITIONS.FramerateLabel["CONTAINER_OFFSET_Y"] = nil UIPARENT_ALTERNATE_FRAME_POSITIONS.FramerateLabel = nil The first one wasn't different to the API's above and the second one just gave me an error and I couldn't get it to work. My guess is that the API simply doesn't exsist in vanilla but not sure. I found this thread: https://forums.wowace.com/showthread.php?t=21092 where the OP had the exact same problem as I do and he seem to have fixed it, but and can't really tell what he did. Maybe someone with a bit more knowledge for scripting can tell me what he did? Thanks in advance -
[SweetFX preset] Less is more - by MrPresident
Swagkhalifa replied to Undertanker's topic in General Discussion & Suggestions
This might have fixed the text issue. At least it's less blurry now. :) I'm still getting the other errors tho. :/ -
[SweetFX preset] Less is more - by MrPresident
Swagkhalifa replied to Undertanker's topic in General Discussion & Suggestions
bump. No one familiar with these errors? I've tried to search for a solution on google, but no luck so far :/ -
[SweetFX preset] Less is more - by MrPresident
Swagkhalifa replied to Undertanker's topic in General Discussion & Suggestions
I've installed this and I must say it sure looks pretty good! However whenever I launch WoW I get an error: Where my only option is to click "Ok" but then after that my game starts just fine and the SweetFx seems to be working somewhat as intended. When in-game everything looks enhanced except text such as text in chat, my friendlist, guild, macros, keybinds.. basically all text/letters looks kind of blurry and I wonder if it has something to do with the error i'm getting when starting the game. Like maybe something doesn't load up correctly? One last thing is, sometimes I get another error which will give me WoW Error as soon as I launch WoW, basically preventing me from starting the game until I restart my computer. However I might have found a solution for it just now, but in case it shows up again, I'll report it here. I don't remember exactly what it said but it was something about "The procedure entry point CreateDXGIFactory2 could not be located in..." I don't remember the last part. Anyway, is there a way to fix these things? Thanks in advance EDIT: The second error still occurs and it says: -
Aight, I'll try Mobinfo2 later at some point. But tbh it isn't that big of a deal, it is rather that white frame that is annoying me :)
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I use modui which has Mobhealth 3 implemented. I tried using Mobhealth3 as a standalone addon but it still shows the same weird percentages.
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Yep, getting these weird percentages too. Sounds good, I'll look forward to it :) Keep up the good work!
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@laytya Here you can see the white frame i'm talking about. It appears whenever i mouseover nameplate or right click nameplate.
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Will post screenshot when I get home, but I think it has something to do with rightclick look function.
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Hey! Would really like to use this addon, however it doesn't seem to work correctly for me. Whenever my mouse cursor hover over the nameplate there is some white border that appears under the actual nameplate for like 0.5 sec, then it disappears again. And it doesn't seem like i'm able to change any options using the in-game options menu. I tried using this addon with every other addon disabled but the problem is still there.
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@keklol HAHA its fucking GOLD
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The war effort auto-complete, starting 30 days after the war effort is triggered and completing in no more than 30 days after that (if I remember the numbers correctly right now), has been in since AQ launched. It's not something new, nor something we activate manually. It's part of the game system for opening the gates, and always has been. -Thundgot (Blue post) Source: https://web.archive.org/web/20090325053013/http://blue.mmo-champion.com/1/8464977020-aqgates-blizzard-slap-in-the-face-.html
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Hello! I've recently started using ItemRack and I must say it has some potential for being a very nice addon, however some of its features doesn't work properly which is quite annoying imo. I've tried to fix it myself but unfortunatly i'm a noob when it comes to scripting. Therefore I seek someone who is experienced with addon scripting to help me out. First of all a quick explanation of what ItemRack is, for those of you who aren't familiar with it: ItemRack is an addon that lets you swap gear faster. Whats interesting about it is that it has a queue function and can equip items automatically, pretty much similar to TrinketMenu. With ItemRack you can use wow's API events to set a "trigger event" for a set of gear that you've made and also make it run a script when that trigger event is met. To give a quick example: Trigger: PLAYER_REGEN_ENABLED Delay: 0.5 sec Script: EquipSet("PvP Gear") So what that tells me is that it should automatically equip my set "PvP Gear" 0.5 seconds after PLAYER_REGEN_ENABLED (i.e. when i'm out of combat). Now this feature allows for some interesting stuff. For example what i'm trying to do: Trigger: ITEMRACK_ITEMUSED Delay: 0.5 Script: if arg1=="Goblin Rocket Helmet" then EquipSet("PvP Helm") end What this does is, equipping my set "PvP Helm" 0.5 seconds after I have used Goblin Rocket Helmet. Unfortunatly this works in an awkward way, because if I click my equipped Goblin Rocket Helmet, ItemRack will register it as the item being used even though it isn't, and equip my PvP Helm right away. I basically have to target an enemy, be in range, and be able to use Goblin Rocket Helmet BEFORE I click it, in order to make it work. So what I need help with is to make this work properly. ItemRack should only register an item being used, when its actually used. Another thing is (not as important though), as stated, ItemRack is meant to read API events for its trigger function, however it doesn't seem to work for all API events. I've already talked to @shirsig about this issue. He told me that the addon is missing a verification step to tell when something has actually been cast/used, however there's no need to detect if the spell actually went through, so a solution would be to check cooldown. I hope someone can help me with this, I would really appreciate it and i'm sure others would too! :) Thanks in advance! TL;DR: ItemRack not working properly - it registeres items being used even though they aren't. Need help from experienced addon developer to fix problem. EDIT: ItemRack v1.975 : https://wow.curseforge.com/projects/itemrack/files?sort=game-version
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[Request] [Help] ItemRack fix *SOLVED*
Swagkhalifa replied to Swagkhalifa's topic in UI, AddOns & Macros
Update: I've reverted the modification I did to the addon, back to what it was before. Instead I went with this in-game ItemRack macro: if arg1=="Goblin Rocket Helmet" and GetInventoryItemCooldown("player",1)>0 then EquipSet("PvP HELM") end Now it works exactly the way I want it :D -
LF addon that auto accepts BoP items when solo
Swagkhalifa replied to dabadoo's topic in UI, AddOns & Macros
He literally just said it doesn't work while in raid group.. -
[Request] [Help] ItemRack fix *SOLVED*
Swagkhalifa replied to Swagkhalifa's topic in UI, AddOns & Macros
ItemRack.lua Line 1690 has to be changed from if cooldown==0 then to if cooldown > 0 then Now the only thing I have to do is finding a way to make the addon unable to register an item being used upon clicking it when it has 30 seconds or less left (clicking the item after it has been equipped). But this is definitely much easier to work around :) EDIT: After some testing with this solution it seems like one has to click their usable items twice. Once for using the item, twice for putting item in queue. This is because we told the addon to register an item being used when the item has more than 0 seconds cooldown left. Still not as annoying as before but i'll try to find a solution. - Would still appreciate help from someone experienced... -
[Request] [Help] ItemRack fix *SOLVED*
Swagkhalifa replied to Swagkhalifa's topic in UI, AddOns & Macros
/script UseInventoryItem(1); /outfitter toggle pvp This only result in the exact same problem as with ItemRack, as stated in my first post. To make this macro work as I want, it has to look something like: First Macro (the one which should be used): /run UseInventoryItem(1); if IsEquippedAction(x) and GetActionCooldown(x)>0 then UseAction(y) end x = action slot ID for where Goblin Rocket Helmet is y = action slot ID for where second macro is Second Macro (passive macro): /outfitter toggle PvP Helm This would work the way I want it, and can be made with itemrack aswell, but the thing is I don't have room for anymore macros (not using supermacro tho) and I don't have anymore room on my actionbars, therefore I need an addon that can do this for me. ItemRack would do the trick with some minor fixes/modifications but I don't know how to make those myself. EDIT: I think i just found and fixed the whole problem with ItemRack. lol -
[Request] [Help] ItemRack fix *SOLVED*
Swagkhalifa replied to Swagkhalifa's topic in UI, AddOns & Macros
So you're saying I can make a macro in supermacro that will automatically equip or queue up my pvp helm after I've used Goblin Rocket Helmet without having to click anything manually? -
[Request] [Help] ItemRack fix *SOLVED*
Swagkhalifa replied to Swagkhalifa's topic in UI, AddOns & Macros
I did, however (correct me if i'm wrong) you can't write your own "custom" macros in Outfitter. -
[Request] [Help] ItemRack fix *SOLVED*
Swagkhalifa replied to Swagkhalifa's topic in UI, AddOns & Macros
bump :<
