I'm no min/maxer, but the oh miss chance for dw fury is less costly than a slow 2h miss. I've found (subjectively) that dw's dps is more steady if you're on it with rotation. It's also good to practice being "on it" especially in the optimal raid spec so why not level as raid spec. The first 17 points in the cookie cutter hybrid into fury build you spend in the arms tree for obvious advantages (rend is OP at early levels, less cost rage is the same, tactical mastery is crucial and useful for tanking at any level but especially for lowbies, then the obvious cheap overpower damage, and of course deep wounds and impale the whole reason you do arms for a fury build, after 17 points you go all fury. WW axe is definitely fun with no hit rating 1-30ish but once you get into the 40s and you have to spend 5 to 7 globals to kill a mob single target, a 2h miss on the latter half of the fight, in my experience kills you just way too much to not go dw. Yeah so dw you see "miss miss miss" on your screen but I can take 2 mobs to your one as dw (vs slow 2h) and survive (of course all wars have to eat though :P). So my basic rotation is (trying to keep battle shout up usually the last thing I pop/refresh before I polish off a mob): charge, rend (situational), berzerker stance, berzerker rage, /sit (I have key bound to a mouse thumb button and yes I'm practicing getting it in now for +25% damage so I'm on it if I pull aggro in a raid [trash pulls], whichever cool-downs are up (deathwish, bloodfury) which get multiplied by enrage IF you /sit, ww, hs, all while watching for a dodge to stance dance to battle for op, then the occasional hamstring to prevent mob wandering off so I can eat or bandage before next pull. Fury dw is just more steady, and you might as well practice and get used to your raid spec rotation imo.