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ZanathKariashi

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About ZanathKariashi

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  1. ZanathKariashi

    RESERVE RUNS

    I don't mind reserves as long as they're clearly stated at the beginning, so I can know if the run is gonna have the chance of getting something I need myself. There were reserve runs all the time back in vanilla on our server and I did a number myself if i was looking for a specific piece and the potential for another user to roll on it was there. As long as the initial loot rules are followed and no one ML ninjas some non-reserved loot, it's 100% fine and dandy as far as I'm concerned. They're limiting their pool of potential party mates by posting their reserve up front, which means it may take longer to get the group together then if everything was free-roll and that's fine. That's the downside of reserving and the only downside it needs.
  2. ZanathKariashi

    % Hit bugged?

    1% minimum miss ONLY applies to spells. Physical attacks and abilities have no minimum miss chance.
  3. ZanathKariashi

    Stoneclaw Totem

    The warrior talent is actually true though as it does in fact reduce rage decay by 30% when out of combat, it simply doesn't explain that it does so by causing you to passively generate 1 rage per 3 seconds at all times, which is also valuable in combat by giving you a steady trickle of rage.
  4. ZanathKariashi

    deadmines is abbreviated as dm

    yep it was Dm on ours as well. You occasionally got someone calling it VC, but there wasn't any confusion. Dm or VC meant Deadmines, DM E/W/N/T meant Dire Maul. As for dps or DD, we also accepted both terms, though DD was the more common until TBC.
  5. ZanathKariashi

    WoW Vanilla - Shaman Guide - Call of Water

    might as well put that shiny new Ghost Wolf form to work.
  6. ZanathKariashi

    AP, Crit, and Hit

    Because there was a bug that prevented races with bonus weapon skill from being able to gain weapon skill above level*5 so they were stuck at 300/305 and their racial bonus did nothing. And the post is true you COULD have weapon skill above level * 5, which gave you 0.04% hit/crit and reduced the chance to be dodged/parried/blocked and nothing else. It's speaking in past tense because 2.0 removed weapon skill and added weapon skill raiting, which was later removed and replaced with expertise because it was completely worthless with the removal of the glancing blow reduction and a waste of item value. According to EJ's research the only effect of weapon skill on hit was if you managed to reach +15 weapon skill, it reduced the effective hit cap to 8% because the true hit cap was 8.6% but since outside of the bonus from weapon skill, all bonuses to hit were whole numbers which forced to you have 9% to truly cap. This remained true into to TBC which only changed 3 aspects of weapon skill until it's removal in 2.3. Items no longer gave weapon skill directly and instead gave weapon skill rating. It no longer reduced glancing blow damage reduction. Crit per bonus point was upgraded to 0.1 up to from 0.04. Nothing else about it changed, and there isn't a single resource from the time period that mentions a lower hit cap anywhere.
  7. ZanathKariashi

    AP, Crit, and Hit

    Like i said, if it's that way on Elysium it's a bug and needs to be fixed because bonus weapon skill has never affected base hit chance. The weapon skill vs Defense formula has always capped at your level *5, the racial bonus only lets you skill weapons more easily or gives you a free 5 bonus points if you're competely capped.
  8. ZanathKariashi

    AP, Crit, and Hit

    And the wiki is wrong because on the hit portion where the actual weapon skill vs defense formula is it straight up says the calculation is capped by your level *5, so it doesn't matter how much skill you have, it can never apply more than your level *5 to determining base chance to hit. Any extra only applies the bonus listed. Do a little research before blindly trusting a wiki. EJ did extensive testing during late vanilla with weapon skill bonuses and none of them affected the base hit cap but were determined to be valuable for melee due to the aforementioned reduction of glancing blow penalty.
  9. ZanathKariashi

    AP, Crit, and Hit

    +weapon skill and racials DO NOT affect the hit cap. The formula caps at your level *5 for determining hit chance and glancing blows, just like defense does for crushing blows. Extra Racials and +skill from items only gives 0.04 hit/crit/reduced dodge/parry/block per point of bonus weapon skill above your level cap to a maximum of 10, as well as reducing the damage penalty of glancing blows. (weapon skill is essentially worthless for ranged weapons due to having negligable impact and is only worthwhile for stacking with melee weapons since removing the reduction from glancing blows is a massive dps increase) So a Troll still needs 9% to hit cap with bows but will get a free 0.2% hit/crit from racial if they're capped. The only time +skill actually improves your chance to hit dramatically is when your current skill is less than your maximum, with +racial skills allowing you to more easily skill up to your level cap maximum since it has a higher effective limit which means your chance to gain skill is also higher since it only really slows down a lot in the last 5 points. It is however common a lot of private servers to fuck it up to some degree or another, such as letting +weapon skill/defense skill increase your effective level and effectively trivalize raid mechanics. I haven't noticed that happening on elysium yet, but if it is, it needs to be fixed.
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