Everyone who plays a warlock and has tested the Eye of Kilrogg knows that it is completely broken, the biggest problem being if the eye is killed, the player is briefly teleported to the eye's location, the server then thinks you are teleportation/speed hacking, logs you out, and kills you.
However, I have thought of a very simple (slightly hackish) way that the devs could fix this temporarily. If they could simply make the eye unkillable (set it's minimum hp to 1), and then just make it dismiss itself when it hits 1 hp, it would fix this teleportation bug, because dismissing the eye manually works perfectly fine. Of course this would mean the eye would have 1hp less then it normally does, but I'm sure everyone could live with that as long as the eye is actually functioning properly.
I just tested this on the PvE server, and it is still broken, removing strike-through.