Patrykiel
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Everything posted by Patrykiel
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Since #showtooltip is certainly not working with 1.12.1 I wanted to ask if there's any way to enable it in Supermacro? Let's say I just wanna make myself something simple like: /cast Shadow Bolt But with a custom icon and... of course since #showtooltip does not work I was wondering what would I need to do to have a tooltip on my macro? Also, another quick question: /script if not buffed ("Siphon Life", 'target') then cast("Siphon Life") end /script if not buffed ("Corruption", 'target') then cast("Corruption") end This script is good for affliction warlocks but there is MAJOR problem with it, it detects everyone's Siphon Life and Corruption spells, so if there is another warlock in the group (or raid) with siphon life or using corruption the macro fails to work and thinks I already debuffed the target, so how do I make it ignore the debuffs inflicted by other warlocks in the party? Not applying those dots really hurts the damage output (it also doesn't show the tooltip for some reason). And one final little thing, can supermacro cast a specific spell depending on the target's class or race? Like for example - if target is "x" (let's say priest) class then cast drain mana and if not cast drain life.
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I want to resport a bug but I have no idea how...
Patrykiel posted a topic in General Discussion & Suggestions
So, the quest in Thousand Needles in Freewind Post called "Alien Egg" is bugged. It starts and ends with Hagar Lightninghoof but before picking up the follow up quest which is Serpent Wild a certain event should take place. The Alien Egg that you deliver hatches and from it comes a small winged serpent named Arikara (his model is a bit downscaled at this point), the serpent should then kill the village's dog named Sire and quickly head towards the lift where it vanishes. Once the event takes place (you can't attack Arikara at this point since he's friendly to you and others) you can then talk to Hagar Lightninghoof and that starts the Serpent Wild quest. Eventually you have to kill Arikara in a quest titled (you guess it) "Arikara" http://db.vanillagaming.org/?quest=5088 and that finished the chain. Unfortunately this event never happens, you just give the Alien Egg to Hagar Lightninghoof and... nothing... Instead you can just pick up Serpent Wild and go about your business which incorrect behavior. -
I want to resport a bug but I have no idea how...
Patrykiel replied to Patrykiel's topic in General Discussion & Suggestions
But doesn't that still count as a bug? There clearly should be an event before the follow up quest, it's also a very essential as far as the context goes. -
Will it work with supermacro? I got kinda used to it by now and it lets you makes some pretty good stuff. I'm really surprised that no one managed to come up with some solutions yet. I have tried: /script CastSpellByName But that did not work either.
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Still struggling with this...
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Well, too bad for you I have a custom UI, so Alt - z does literally nothing for me. Now, can you make a custom tooltip or not?
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That doesn't solve the problem of there being a text at the bottom of the macro icon. I'd like to remove it and just have a custom tooltip. There's not enough space to name a macro Seal of Righteousness or something like that, so instead it would have to have a custom tooltip description. Then you can for example name your macro " " just one press of he space bar and get a custom description like "Judgment of Righteousness" unless that is impossible because I never seen someone code a custom tooltip.
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It's not my fault that you deleted your previous message and the tooltip is still not working. Is there at least some way I can hide the tooltip's name and type in something like "Judgment" as the description? I really don't need any text at the bottom of the icon.
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OK, I disabled ALL addons, and I do mean ALL, every single one of them, I went in to interface options, Display > Enhanced Tooltips (disabled and enabled it yet again just to make sure) > Pressed Okay, went back in to the game, created a macro, named it "x", script: /script CastSpellByName("Holy Light") And.... nothing! It just show's the macro's name, which is x. That's it, there's northing more.
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Oh I couldn't possibly take part in your little suicide obsession, now are you going to help me resolve the tooltip issue or not? And just so you know they are enabled and still not working!
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So what else should I use?
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OK! /script if not IsCurrentAction(48) then AttackTarget() end /script if buffed("Seal of Righteousness") or buffed("Seal of the Crusader") then CastSpellByName("Judgement()") else CastSpellByName("Seal of Righteousness") end Got on my paladin alt, still absolutely, positively, no tooltip, happy now?
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So I just wrote: /script CastSpellByName("Shadow Bolt") end And.... nothing. Yup, nothing at all. What am I doing wrong here?
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Did anyone of you figure out how to add tooltips to these macros?
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It's working fine now, thanks. Just one more thing, can I somehow remove the glow or make it the same as in oGlow?
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Here's the command I use to remove the ingame tooltips: /run GameTooltip_UnitColor = function() GameTooltip:Hide() end I'm sure I'm not the only person looking for this in case someone is already using functions or AddOns that make the tooltips redundant but every time I log in to the game I have to retype the command for it to work, so I was curios if it can be turned in to a very simple AddOn by someone?
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It worked! Thanks!
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I'm really loving this mod so far but is there any way to change the current glow to be the same one in oGlow? oGlow should normally work with both bags and inventory instead of simply being bags only and it give this nice, immersive and mystical glow to the item frames. Also, is there so way to scale down the bags? I have a very small UI, so I also wanted to scale down the entire bag. The 1.3 version crashes on my end.
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Hello, did anyone happen to come across this addon for Vanilla WoW? Not my vid but this is how it looks. I like immersion so I wanted a bag modification that actually doesn't brake the immersion by adding a solid, tasteless (or transparent) background with adjustable color and instead have a nice, WoW friendly bag addon that actually looks like it should be in the default game. You can see how the modification looks in the link above. If a conversion to 1.12.1 doesn't exist yet, then perhaps someone could create it?
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Thanks again! I found it, it will take some time to get used to but it finally feels like I'm opening a bag now.
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It's great but I seem to have run in to something quite unexpected. Is there a console command to configure this AddOn? When I open up the bag I don't get the sound, it's just... totally silent. When I'm running to the bank and click "b" (which opens my bags) I am not paying much attention to the corner of the screen and instead rely on my hearing. Is there some way to bring the sound back as well configure the rows and stuff like that? I also wanted to make some custom textures but I have no idea what to do with ".blp" files. I used ".tga" instead.
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You sawed my WoW life! It's still not BaudBag but it will do.
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Is there some kind of search function here? I can't see it. Well, all other Bag AddOns are less functional than BaudBag, so I don't see what's your issue. Functionality and appearance should go hand in hand, so what if you have a more functional bag when it looks like crap? I like AddOns that are visually friendly and functional, I don't see why would I have to put up with an ugly bag when there's a great looking and more functional modification out there. It just needs a Vanilla version and all other similar AddOns become obsolete.
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That's not a texture... it's why I would never use such modifications... the mushy transparency, solid colors, no, no, no... Texture, texture is what's most important for me. It's what I have been saying all along, I need an "immersive" bag AddOn, BaudBag has a set of textures that make it look like an actual bag, OneBag... no texture, no immersion, EngBags... no texture, no immersion. BaudBag has 3 unique bag textures that can be customized for different bags.
