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Patrykiel

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Everything posted by Patrykiel

  1. Patrykiel

    The Broken Succubus

    Is this pet ever going to get fixed? It's been weeks and it's the same story over and over again (at least on my end). So what is the problem exactly? She gets stuck in the Seduction channeling animation. As soon as Seduction brakes once or twice she just stands there with no reaction. To make matters worse when I click "Seduction" she doesn't go and cast her "Seduction" on the target, she instead just stands there probably polishing her fingernails while I need her to actually go after the target but NOOOOO! You have to get her in range first instead of her going after the target. As if all of that wasn't enough things get even worse. Oh ye, much worse... Seduction (as far as memory serves) was a channeled ability and it didn't brake prematurely unless you'd WOTF or trinket out of it (or had your succubus attacked by a direct damage spell or melee, thus reducing the length of the Seduction effect, just like you can shorten Drain Life just by attacking a warlock) but instead of having those several short seconds to get away from the target, seduction (a channeled ability used by the succubus) suddenly brakes for no reason, so you never know if will you have 4 seconds to get away from the target, 10 seconds? Who can tell really... It's totally random and that fucks up PvP big time and I'm not talking diminishing returns because I doubt that those are a thing yet. Still, even if they were in the game now, diminishing returns wouldn't kick in till the 2nd seduction and the random braking of seduction can happen after 4-5 seconds (instead of 15) on the 1st Seduction and that is not enough time to gain some distance from the target. It used to be that when the target is seduced he/she is either out of combat for those 15 seconds or trinkets/uses WOTF. In short: -Seduction should never randomly brake for no reason. -When you click on Seduce the succubus should go to the target and Seduce the humanoid enemy instead of waiting for you to run up to the target up to the the 30 yard range. -Channeling seduction should never make a succubus "bug out" and have her get stuck in the channeling animation in which case she just becomes a useless burden and usually dies. I never seen things get this bad in PvP and I don't even think that even one single person reported these game braking problems.
  2. So I wrote myself something very simple: /script if (UnitMana("target")>0) then CastSpellByName("Curse of Shadow") else CastSpellByName("Curse of Exhaustion")end; I also wanted to make it apply Exhaustion on Paladins buuuuut.... this (the way it is now) does not work in PvP, nope! Works on mobs and never on players, honestly, we Warlocks have enough stuff to click as it is, so does anyone have a solution? Right now in PvP, the macro applies Curse of Shadow and never Exhaustion unless I'm targeting a player's pet and it's driving me crazy! And yes before you ask I am using "SuperMacro". Also, I have no idea how to make it work on Paladins, essentially I wanted something that's supposed to snare melee classes and Curse of Shadow everyone else.
  3. This looks perfect! But it's not possible to simply put it in LUA? I have no idea how to make an addon.
  4. I hate to bump this thread but I am pretty desperate for a solution. If that code for Rouge sprints ever gets completed so that amplify curse can work with this macro there might finally be a slim glimmer of hope for Warlocks.
  5. And I'm grateful to asdaaf as well but you were the one who showed how to make it work in LUA. Any chance you could see if you can make something based on enemy buffs? When ever you have the time that is.
  6. No, everything is working perfectly, there is just one problem with LUA and that problem is that it doesn't show the range of the main spell. Normally when I am out of range the icon lights up red but now it stays normal and I do not know when I'm in range or out of range.
  7. You should probably get some sleep? Thanks for your help, now thanks to some of these macros I really feel the burden of Warlock spells/keybinds being much less severe, and being in combat with another player does not end with a quick and very painful death, especially when you hide behind some tough warriors, preferably Tauren with massive HP. Anyway! It would be great if you could code something like this later. A macro which can apply proper curses for right targets and amplify the effects when a Rouge start sprinting at you (which usually ends with a quick death since Warlocks are mushrooms and Rouges are scissors made out of diamonds) would be priceless!
  8. But Natur's Enemy cast bar does actually detect them and shows you durations and everything, so why can't it be done?
  9. Ah I figured it out, thanks. But for someone who's not experienced with this sort of stuff people are looking at this and going "WHAT THE HELL ARE THEY TALKING ABOUT! GAHAAAAAAAAAAAAA!!!!!!!!!" <insert random sounds of electronics being crushed and kicked> So STEP 1 what you do is type: /run a() Inn to the ======> Enter Macro Commands: section, but "a" can be change in to something else like "Curses" STEP 2! You insert the following code: function a() local c,u=CastSpellByName,UnitClass('target') if u == 'Druid' then c('Curse of Shadow') elseif UnitPowerType('target') ~= 0 or u == 'Paladin' then c('Curse of Exhaustion') else c('Curse of Shadow') end end In to the Enter Extended LUA code: section and PEW PEW! You have yourself a macro. Think you could help me with one more thing? I wanted to expand this macro a bit with Amplify Curse/Curse of Exhaustion. Thing is I'd like to amplify the curse when the target is buffed with Sprint and apply the buffed version of Exhaustion instead to actually have a chance at winning.
  10. OK, I am not a programmer, I just copied the code in to the Extended LUA code section like this: /run function a() local c,u=CastSpellByName,UnitClass('target') if u == 'Druid' then c('Curse of Shadow') elseif UnitPowerType('target') ~= 0 or u == 'Paladin' then c('Curse of Exhaustion') else c('Curse of Shadow') end end Wrap it in to a function? Sounds like black magic to me and it doesn't work because I obviously did something wrong.
  11. Yes but how would you write this in lua? I have no experience with it at all.
  12. Man! You deserve some kind of medal for this! Can this macro be expanded even more? Maybe with some addon that increase the number of characters from 255 to 500?
  13. Patrykiel

    Warlock is the best class because...

    Best class in terms of bugs that negatively affect every aspect of a Warlock's life? Ye, totally the best class, 10/10 bugcraft for Warlocks. In that regard we win hands down. Oh and before you make the mistake of rolling a lock, watch this educational video:
  14. Patrykiel

    The Broken Succubus

    Which Wednesday? I'm getting slaughtered here day after day, week after week, month after month, not only does channeling brake randomly (was just about 3 seconds this time on the 2nd seduce while trying to desperately get away from a warrior) but right after I called my succubus back (or tried to) she started jumping up and down like some broken robot and she still tried channeling a failed seduce while glitching :/ This entire pet follow macro doesn't solve the problem at all, combine that with one hella broken death coil and you die all the time. Instead of Death Coil causing the target to run away from you in a straight line, even when someone has their backed turned, players tend to just teleport right behind me or next to me, then pew pew I'm dead in 5 seconds once someone like a rouge or a warrior gets close to me as if attack power was wayyyyyyy out of whack. It's like being a mage with a broken poly and frost nova. It's just that you have no blink and no snares unless you are affliction.
  15. Patrykiel

    deathcoil bug?

    That is unless your pet is a succubus and ends up dying, so you end up with no CC while your all out Shadowbolt PvE spec makes it impossible to dispatch the target without heavy CC.
  16. Patrykiel

    The Broken Succubus

    Still broken to death, still dying, still people abuse her fails. It's a never ending cascade of failures.
  17. Patrykiel

    The Broken Succubus

    I figured that one out myself but there problem is still a BIG PvP problem, sometimes a follow command doesn't unstuck her right away and furthermore - that moment she's exposed and helpless can cost you your life. In PvP even a second of delay can devastate you and people have been using the opportunities that this bugs give them to the extreme. The moment she's stuck she's usually blasted to death in an instant, CCed and sometimes things get even worse. This insane, shitty bug (or actually "bugs" in this case as the problems are multiple) needs a proper fix, this has been going one for too long.
  18. Patrykiel

    The Broken Succubus

    Which is why I said it is a channeled effect, channeled effect like Drain Life and Mind Flay. It keeps getting applied on to the target and lasts full duration until the succubus gets hit with a melee attack, then she suffers a push-back and the duration goes down. It's not poly or sap or any of those apply once effects and since it "BRAKES" randomly, the succubus brakes with it and she keeps channeling the spell none stop thus becoming dead weight. She doesn't even recognize when the target is no longer seduced to go in to invisibility. There is a problem with that too, seduce and auto attack don't go hand in hand. I had situations when the succubus was stuck in a seduction/auto attack loop. How did this look exactly? My succubus was in melee range of the target when I had her use Seduce but she both as soon as it was cast she smacked the target with her whip instantly braking the section <-note that Lash of Pain was not on auto cast, in fact I don't use it since it drains her mana that I need for seduction. Broken doesn't even describe it. See what I mean? I can't get away.
  19. Patrykiel

    The Broken Succubus

    Give me one example of seduce suddenly braking in Vanilla since I haven't seen one. Just one, common, you can do it if such a case even exists because I don't see one and I've been trying to find it fo hours, so go. Of course not, the succubus should attack on her own and get in to range first, i shouldn't have to macro it, which is not reliable and a lot of bad shot happens. It happens constantly, even seen a gnome lock have the same damn problem. His pet was stuck seducing me after I used WOTF and ran circles around it long after WOTF already ran out. She was just standing in one place for 15 seconds or longer, maybe 22+ untill the other lock ran out of pet range and she despawned.
  20. Patrykiel

    deathcoil bug?

    Ye, if you got your full set of T2 and enough firepower to make all the old gods fear you. /clap /clap/ clap
  21. Patrykiel

    deathcoil bug?

    Oh, ye, ye, just quit PvP entirely right? Or fall asleep when you get attacked because you will never land a proper finisher. Better yet, let's have Warlock pets removed from the game because who needs all that code right? Or better yet, let\s turn all the Warlocks to mages in order to compensate people for leveling a broken, bugged to death class that's been already hard to play while attack power was probably not even normalized, thus giving melee a big advantage. Let's totally do that! Great idea! 10/10
  22. Patrykiel

    deathcoil bug?

    Happening all the time. Just today I've tried to dispatch some douche rouge guy who enjoys killing AFK players, was just about to give him a dirt nap after a Death Coil with a Shadow Bolt & Shadowburn finisher but he suddenly teleported and I had no line of sight to finish the job. That coupled with broken Seduce cost me the battle.
  23. Patrykiel

    Lazy One Button Macro (help)

    These macros are crap, how are you supposed to function with them when you are in a grp with another warlock? Corruption and Curse of Agony is Corruption and Curse of Agony, if it detects that one effect has been applied by a another warlock it won't care that you too wanna apply the same effect.
  24. Like the title says -> How the hell do you report bugs? Some time ago I picked up "Fool's Stout" from booty bay, finished the quest and that's about it. Problem is I can't start a quest called "Zanzil's Mixture and a Fool's Stout", of course I picked up and finished "Back to Booty Bay" given by Kravel Koalbeard before trying to do "Zanzil's Mixture and a Fool's Stout" since this is quite a chain of quests but after delivering the Kravel's Scheme the follow up didn't pop up and I have met all the requirements for it. I even threw out my Fool's Stout quest item, to see if it would chnage anything but it didn't. Now I don't have the Fool's Stout quest item (http://db.vanillagaming.org/?item=5806) and I can't pick up the rest of the chain (http://db.vanillagaming.org/?quest=1119) I'd like to get my quest item back and finish this chain.
  25. So I had a run in with some gnome mage today while trying to get around him without making much fuss, of course he didn't like my peaceful ways so a fight quickly broke out between me some warrior and the mage. I got counterspelled instantly while trying to defend myself from the two attackers as they jumped me and I noticed something really odd. Every single one and I do mean EVERY SINGLE ONE of my spells went on lockdown for 10 seconds after being counterspelled. Normally it would mean that when I'm casting searing pain or fear only one spell school would go down. As the description of the spell says: But that was not the case. All of my spell schools went down and I could either A) Try to wand them to death or B) Slap them with my stick and Warlocks aren't exactly a melee class. I've tried asking if such a bug was reported or noted or if other caster classes have the same problem with counterspell (or a certain counterspell rank) which may cause the problem but apparently most folks who were playing don't know English all that well... So I was curious if anyone else noticed this bug? Or is it being fixed? Perhaps it's only Warlock specific when counterspell is cast on our characters or maybe it's just one faulty counterspell rank that mages get around lvl 32-33? So far I wasn't able to test if the problem persists but for some reason it did happen.
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