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Diogenes

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  1. Diogenes

    PvP Scene Community Feedback

    I realize I'm a bit late to this discussion since I don't actually post on the forums a whole lot, or even pay them much attention. I tend to stay away from quite a bit of drama. But here I find a post from you, Elyssium, who have followed a path so clearly divergent from that of "original Vanilla Wow," only to wonder why it is exactly that the "pvp scene" seems so much different from original Vanilla wow. Well, go figure, you'd think you would have your answer right there, but let me break it down for you. First thing is first. There were a myriad of retail servers in Vanilla. Each individual server had its own pvp community. Yea, they all probably had some traits that you could classify them under, but I just think its worth mentioning that there really is no concrete "original Vanilla Wow pvp scene to actually aspire to." With that said, I think its rather obvious that making decisions to "make players happy" is obviously going to have a detrimental effect if you're trying to achieve an "authentic vanilla experience" (whatever you determine that to be, as that's quite a nebulous concept in itself). It is very important to remember that Blizzard released expansions and changed the pvp honor system for reasons. Yes, those reasons may have been motivated by making money and selling expansions and subscriptions, but you got to remember that if people aren't enjoying those systems, then they probably won't make a whole lot of money off of it. So, at the end of the day, you've got to ask yourself: "what is it that you really want to achieve here?" Who do you want to cater to? Because, honestly, if you're worried that the "pvp scene" isn't as vibrant as you'd like, and you've produced a vanilla wow system, then its just not going to happen. You could do something, like increase gear rewards for pvp play, but that's going to be sacrificing the blizzard authenticity for your desired "scene." I know it might be frustrating for someone to sit here and tell you that changing the system "wouldn't be blizzlike," but the honest truth is if you don't like the amount of pvp play on the server in relation to how it was in vanilla, then you honestly need to take a look in the mirror and decide whether or not your pvp system is blizzlike or not. I'm done ranking, I don't have any incentive to advocate for more "blizzlike" queues, in actuality I have the opposite interest. However, If you're going to sit there and act as though you don't understand why the pvp scene isn't like it was in vanilla wow, without taking the time to sit down and reflect about the kind of "scene" you've incentivized (or disincentived), then I think it is necessary to give you guys a cold hard explanation as to exactly why things are the way they are. Don't get me wrong, you need to punish win traders (win trading happened back in vanilla btw, as well, that isn't in and of itself evidence that the "scene" isn't reminiscent to vanilla wow). However, you might ask yourself why so many of your "serious" pvp players had to resort to win trading. I'm not suggesting that what they did was excusable, but what I am saying is that I think you have set up a system that doesn't encourage efficient and "politically gifted" players that was such an important element to the vanilla wow pvp system. I mean, if some random pleb complained that he couldn't get into AQ40 because he had full greens, no consumes, and no guild, most everyone on these servers would look at him and say "this is vanilla man, deal with it." But for some reason when it comes to the pvp queuers we actually listen to those kinds of players when they complain about getting stomped by premades. Sorry, the community is only consistent in their inconsistency when it comes to this issue.
  2. There is a neutral ah Feel free in posting firebloom for 1c a stack to help out the horde. Hell, there's not even anything to stop you from rolling a horde alt to "pick it up." So many fucking whiners about everything.
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