Jellydonut
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	Thanks! What about the application of slow effects tho (e.g., hamstring). Can someone confirm those are working correctly?
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	"Chirp chirp"? Comon guys this is mob behavior 101. I know its the holidays but... The "other" vanilla server doesn't seem to have this problem.
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	Any update? This server is pretty much a non-option, for me at least, while this bug exists.
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	So movement slowing effects are not applying correctly either? This is a separate but related issue that also was previously “fixed”.
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	This issue is back AGAIN. Fleeing mobs running at full speed. You've already "fixed" it at least twice, but it keeps returning. What gives?
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	Server is totally borked while this bug exists. Fix asap please.
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	Just got these from the Herald in Scholo, but they have 20 agi and 7 spi. All the pre-BIS list show them as having 20 agi and +1 hit (hence the pre-BIS status). Are the stats here wrong or do they undergo a stat revamp at some point?
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	Poll is pretty self-explanatory. Do you think the lag is bad enough that they should focus on fixing that instead of releasing more raid content or not?
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	So I checked both the Announcements forum and Twitter as far back as when the ZK merge was done, and I can’t find ONE post or tweet addressing the cause of the lag on Elysium and any potential steps being taken to remedy it. So could someone in the community who is sharper than me clue me in as to where these supposed communications are, because I just don’t see them. Oh, and forum mods, I’m asking this OF THE COMMUNITY NOT YOU so there is no need for you to post a generic non-answer and lock the thread like the others (although I suspect you will anyway).
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	What has been communicated about what is CAUSING the lag, and what has been communicated about what is being done to FIX the lag? Seriously, I’d like to know when/where these specific issues have ever been addressed.
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	Seriously, what is the deal with the horrid lag? You need to like cut the current cap to HALF of what it is now, or reboot the server every 8 hours, or get entirely new hardware, or SOMETHING. Can’t say for sure because YOU DONT COMMUNICATE ANYTHING ABOUT WHAT IS GOING ON. Btw, if you had listened to the people who said allow transfers from from Ely to ZK you probably wouldn’t have this problem. Told ya so.
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				Consider rolling an ALLIANCE warlock. Looking for PvP-focused tips.
Jellydonut replied to Armkron's topic in Warlock
Nightfall/soul-link with felhunter set to aggressive will ruin any rogue’s day. And just because they have wotf/trincket doesn’t mean you don’t fear. The time they’re breaking out of fear is time they’re not attacking you and the dots continue to tick. Finish em off with a drain-tank. Nothing more satisfying than watching a rogue die while you stand there and soak up the damage. - 
	A 30/21 feral resto build will let u tank, dps, or heal just about anything. I don’t know that you need to “collect” a healing set (until later levels) - just pick up stuff as you level from quests/dungeon drops and you should be good. Personally I went 13 feral, 13 resto, back to feral to HOTW, then back to resto to NS. Some of those early resto talents are actually crucial to a feral (furor, imp enrage). For tanking, your stat priority is off. Bear stat priority is Armor>Stam>Agi>Str (dodge and defense help too but that is for main stats). While leveling though I found it best to just try to keep stam str and agi as balanced as I could - then you can swap bear/car pretty easily. Str seemed to be the most challenging to keep up. Armor will sort of take care of itself as your gear upgrades while you level, but at or close to 60 there are several key pieces you should try to acquire quickly (check the BIS post in this forum). Demoralizing roar is more than damage mitigation btw - it lets you get threat on a larger group of enemies quickly. Costs less rage, affects more than 3 targets, and they don’t all need to be in a frontal arch. No it’s not a “hard threat” generator, but it can rapidly put the mobs’ attention on you, then you can build “hard threat” to keep it that way.
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				How do class populations REALLY affect the experience with that class?
Jellydonut replied to Rumpe's topic in General Discussion & Suggestions
This is bullshit. Even with 9k+ players, the server is short of tanks. Groups often go long periods waiting for a tank, and sometimes fold or resort to paying someone. Tanking takes work and leadership, and most people don't want to be bothered. I feel like vomiting every time I see "dps warrior". So it's not so much about class as it is about role. Tanks > heals >>> dps. - 
	You're curious, I'm curious, we're all curious, but we get no answers. Hell, they can't/won't even make the server status page reflect the actual realm status, so /shrug.
 
