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Spaztick

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About Spaztick

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  1. I'll only roll on a fresh server if I get a r14 60 at the start.
  2. Spaztick

    New Priest, introducing myself.

    Shadow is the better choice. It is more efficient and more damage with shadow talents and no spell damage (which you will have little of while leveling). If you want to learn to heal while leveling go do a dungeon. First five points into spirit tap, read the guide for leveling and wand selection.
  3. Spaztick

    Feral 5man tanking

    You will be healing at least a little. If you don't want to heal/rebirth/innervate but want to tank you should roll a warrior, so collect a healing set and be a druid, which is to be flexible. I like druid tanks over warrior tanks while leveling as they usually have the bear threat/cat stealth talents and hold better threat. Crushing blows and threat issues aren't a problem while leveling, and druids bring more to a dungeon as a tank versus a warrior. And of course you will always find groups as a tank. My druid is in the mid 50s and I've always used him as a tank in dungeons. Occasionally I would heal instead and I can only remember once I was asked to DPS.
  4. Spaztick

    PvE Shadow Priest Basics

    I put together a math formula for calculating your DPS as a shadow priest assuming all debuffs and buffs are up (shadowform, darkness, shadow weaving, warlock debuffs). Some of the numbers are rounded but otherwise accurate: y = 1.7((.055x+47.33)+(.15x+142)+1.025(.0573x+55)) where x is your spellpower. ((buffs and debuffs) x (SW:P)+(mind flay)+(mind blast considering cooldowns and cast time)) I did this with a smite build as well (assuming you are in a group with a ret paladin with sanc aura and improved judgement of crusader: y=1.3(.055x+47.33)+1.175(.357x+240)+1.3(.0452x+55) ((buffs and debuffs) x (SW:P)+(smite)+(mind blast)) These formulas: assume certain specs: 3/5 Mind Blast, Shadowform, Darkness, Shadow Weaving for shadow and Improved Smite, Force of Will for holy; and do not take hit into account and; do take crit into account. This means the holy formula is slightly higher than realistic as you will never be hit capped with current itemization as holy without gimping dps; and unrealistically assume 100% SWP uptime and mind blast usage without interrupting mind flay or smite. Someone will have to double check my math but at ~430 spellpower you should come ahead of shadow in pure dps. Of course, you will have to get a lot more to make up for the warlocks not having shadow weaving. Still if you are a priest on loatheb and want to put out some extra DPS shoot for a lot of spellpower and you will equal the shadow priest in raw damage!
  5. Spaztick

    Mind flay tic fix

    Perhaps the bug was fixed in a previous patch but I've noticed losing the last tick again.
  6. Spaztick

    PvE Shadow Priest Basics

    I'd like to discuss the power of spirit on spriest gear when accounting for druid innervates. This would make 2.5 a little more valuable mana-wise, What would the math work out when accounting for an innervate on spirit's value? Twenty seconds of mana regeneration is equal to 24-28 normal ticks of mana, roughly 2500-3000 mana for myself, but with 2.5 pieces in place it would be more.
  7. Spaztick

    [Anathema] BWL, unable to loot to raid member

    Can do, the in-game message says forums are "quicker & casual" support, but I suppose it's a meaningless phrase?
  8. Couldn't loot Netherwind robes to Lacunera (died too far away from Nef). Raid ID 426. http://i.imgur.com/IqrFwHa.jpg I've looted it to myself and am waiting for GM response in-game (no ticket submitted). http://realmplayers.com/RaidStats/FightOverview.aspx?Raid=81738&Fight=8
  9. Spaztick

    Definitive Warlock Guide

    I would add engineering as a viable PvE profession. Two shadow reflect trinkets combined with demo is 100 free shadow resist for twins on top of goblin sappers for viscidus, and grenades are useful on Nefarian. The bloodvine goggles are nice for extra hit/crit/mp5.
  10. Spaztick

    Nerf Will of the Forsaken

    The changes to WotF continuous (meaning Blizzard new it was OP, but was slow to change it) and the addition of EMFH made the racials unbalanced in the other direction (Humans had an even better form of CC break than WotF).
  11. Spaztick

    Nerf Will of the Forsaken

    I agree it can be easy to overdo tuning. Blizzard has been notorious for it; particularly I believe EMFH was overcompensation and damage control to not upset the throngs of subscription-paying undead (and coincidentally re-rolling race was a (payable) option from Blizzard). Most people are complaining because the idea of a balanced sheet of racials is different and not what their childhood emotions experienced, and is therefore scary and bad. I played WoW from launch until WotLK on Alliance and Horde.I was a R14 UD rogue and an alliance shadow priest. Up through TBC the only solution to counter WotF was rolling Horde (and I did, because playing as a priest on alliance side was misery). Despite flyheal's awful rhetoric they put forth the counterpoint that vanilla is PvE first and PvP tacked on and its imbalanced, but I've yet to be presented with an argument and a solution. Blizzard is a business and they have to make a profit. Their game design choices for vanilla were influenced by the fact that they need to make money, from as many people as possible. Elysium is unburdened by that. It's a non-profit server with volunteer staff paid entirely by donations. If WotF was changed tomorrow undead players would complain and either reroll another race or stick with what they have, and perhaps a few would quit. Players who would quit over a racial are unlikely donating to help cover server costs. What does it say about a racial that would make a player quit if it was balanced?
  12. Spaztick

    Nerf Will of the Forsaken

    Do you have any evidence to back this claim up?
  13. Spaztick

    Nerf Will of the Forsaken

    So our two arguments so far are "Vanilla is imbalanced deal with it" and "it's supposed to be shitty like Blizzard intended," as if Elysium were supposed to be a pure recreation of Blizzard's (shitty) early incarnation of the game. Both seem to only agree with my point, so I'm not sure I understand.
  14. Spaztick

    Nerf Will of the Forsaken

    Excellent counterargument. You're right, time to pack it up, I'm convinced.
  15. The most broken OP racial in the game that didn't receive adjustments until WotlK, and was actually balanced in Warlords (too much, unfortunately, and everyone rerolled their race to the new OP Human racial instead). Even then the cooldown was only equivalent to other racials (EMFH aside, which was a dumb overcompensation). In Vanilla WotF has the following: 2 min cooldown (lower than any other equivalent racial other than warstomp) Immunity for 5 seconds (far better than a pvp trinket), as well as breaking Charm/Fear/Sleep. Shares no cooldown with trinkets Elysium isn't Blizzard, and doesn't have to follow Blizzards retarded idea of balance or act slower than molasses to make changes. Having the immunity duration removed, cooldown raised, or allowing immunity but not breaking CCs would balance it. But WotF is balanced! Of course it is, which is why half of Horde and 2/3rds of active 60s are Undead. It's not because of an OP racial, people just happen to like the look of Forsaken (the OP racial being a bonus). Nullifying entire classes because you picked a certain race is Blizzard's definition of balance, after all. Blizzard wasn't motivated by profit either, and didn't have to worry about people quitting because they nerfed a racial.
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