Pleasant
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15 On the Road to SuccessAbout Pleasant
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I'm not part of the Elysium Project leadership. I'm an active Anathema player (just like you supposedly) who is participating in the Naxxramas development and helped the AQ40 development prior. Your vitriol can be targeted at someone else.
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We're on target for a September release for Naxxramas. While the public PTR is currently down, we have our local servers where we are actively pushing fixes and debugging every day. The sky is not falling for Anathema. Soon, every other server will be jealous of your t3 gear.
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Patch notes since Naxxramas Test release: GENERAL Fixed issue with Naxxramas Slime debuff not applying properly Releasing spirit inside Naxxramas now releases you to the nearest graveyard TRASH Added immunities to various Crowd Control abilities. Increased damage dealt and attack speed of various creatures Improved Venom Stalker charge AI Increased Poisonous Skitterers speed and lowered its scale Fixed AI for Spirit of Naxxramas Fixed Naxxramas Acolytes’ spells Added Kneel animation for Naxxramas Acolytes and Cultists Fixed “Web-pull” effect. Plagued Gargoyle Acid Volley now stacks in one debuff. Plagued Ghouls should now also cleave ANUB’REHKAN Fixed issue causing additional Crypt Guard adds spawning at zone-in Fixed issue causing Crypt Guards to not properly despawn or spawn Fixed bug with Impale ability Reduced Corpse Scarab damage Fixed AI for Corpse Explosion ability Fixed bug causing Corpse scarabs to not despawn FAERLINA Appropriate Crowd Control immunities added to Worshippers and Followers Fixed Poison Bolt AI Fixed an issue with Enrage MAEXXNA Maexxna’s Hitbox increased drastically Spiderlings damage and attack speed increased Added missing taunt immunity
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Please post issues / feedback to this tracker: https://github.com/elysium-project/naxxramas_ptr_feedback
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Thanks to some additional effort from Staden, all players from any realm will be able to participate in the Naxxramas test realm, beginning tomorrow. Your characters have been copied already and will be available, as is, on the PTR starting tomorrow, July 12th. There will not be a gear vendor however a consumable vendor will be available outside the instance.
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As I said in the post, it's our intention not significantly overtune bosses. If, however, the testing reveals that some bosses are able to be cheesed past their intended fight mechanics, we may look at some standard or creative ways of ensuring fights feel as close to retail-like as possible. The reason why we don't intend to do any tuning is because we believe the retail-like values should provide the appropriate challenge for the vast majority of players who will step into Naxxramas and we would like to provide the Elysium Project with the real Naxxramas 40 man raid, not our personalized version of it.
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Greetings! My name is Pleasant and I’m part of the open-source raid development team. Our team has been working hard to prepare for the release of the most exclusive World of Warcraft raid that has ever been released, Naxxramas. Less than 1% of the active player base during the end of vanilla killed Kel’Thuzad. For many players, including myself, the dream of finally seeing and clearing Naxx40 has been a long time coming. That dream is taking one giant step forward to reality. The Naxxramas Public Test will officially begin on JULY 12th, 2017. Naxxramas is a large instance featuring 15 bosses with a significant amount of trash. The most incredible thing about the instance is the diversity of boss encounters that reward highly coordinated and prepared players. In order to make sure the instance is as close to a retail-like experience as possible, we need a lot of focused and intelligent feedback. To accomplish this, we have developed a strategy to maximize player feedback and maintain the integrity of the raid. The PTR will feature a transferred database from Anathema and every guild is invited to join the PTR to test. There will be an automated limitation on the amount of time a guild will be able to spend on each boss. The testing will focus on one wing at a time, beginning with the Spider Wing. We will provide a vendor for consumables and may, at various times, include other vendors to test set bonuses and quests. We expect every guild participating in the PTR to record their raid in some form and provide detailed and cited reports on their experiences and any issues they may encounter. As the PTR progresses, we may limit the ability for some guilds to test further if we have found no evidence of their participation in the testing feedback. We currently plan to limit the testing of the most difficult encounters to a small handful of guilds who have provided the highest quality feedback. Each test session will be short in order to allow our team to fix and iterate on the encounters quickly and speed up our feedback loop. We will also rotate the days of the week each session will be open to allow the maximum number of guilds the opportunity to provide feedback. The first PTR schedule will be as follows: Spider Wing Test Schedule OPEN — July 12th, 13th (Wed & Thurs) CLOSED — July 14th, 15th (Fri & Sat) OPEN — July 16th, 17th (Sun & Mon) When Naxxramas is released, it will be released in full with all bosses available. We currently have no plans to significantly buff specific encounters to artificially inflate its difficulty because we believe the retail-like difficulty of the instance will bring the intended challenge. Thanks in advance to all the guilds who will volunteer their time to help the Elysium Project deliver the best Naxxramas experience possible.
