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Agnome

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About Agnome

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  1. Agnome

    New lock player

    Quote me something, ELI5. Because, as far as I know, you reach 99% hit on lvl 60 enemies with 4% bonus hit. Anything above that, does literally nothing for you, as far as lvl 60 enemies go. Spell penetration will, but hit won't help with partial resists / spells breaking earlier or whatever. I can only quote wowwiki since that's all the info I can find on it, maybe I misremember from EJ forums or warlock's den. But ofc, if you find a more reliable source and quote me how it works rather than having wild theories, enlighten me. Thaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaanks
  2. Agnome

    New lock player

    Evidence that a 2% gain on a drain life is more than nothing? What kind of evidence do you need? 100+2 is better than 100+0??????? A this point you're just trolling me, so I'll go ahead and ignore w/e you have to say on this subject.
  3. Agnome

    New lock player

    2% hit does literally nothing whereas 2% improved drain life does something is my point, it's seriously laughable that you can't understand that those 2% hit are literally wasted. It's 0>almost 0 is what you're saying. I'm saying 0<almost 0. Math so hard. Hit doesn't help with that. Or well, it shouldn't. Idk how they mathed everything out on this server. Only spell penetration helps with spell resistance/early breakage and the likes, given you've reached the hit cap, which is 4% for pvp.
  4. Agnome

    New lock player

    In pvp? Please elaborate how going over 99% hit chance works
  5. Agnome

    New lock player

    Seriously dude, go ahead and take 0 gain over however marginal gain you can get, it's dumb. How hard is it to do that math? nothing < something ALL DAY EVERY DAY
  6. Agnome

    New lock player

    2% more drain or nothing is what it comes down to, in terms of pvp. Feel free to take nothing.
  7. Agnome

    New lock player

    No point taking a 3rd point in suppression, you only need 4 hit in pvp
  8. Agnome

    Bloodvine vs T2.5

    What math, what bloodvine logic?? I am mostly trying to give perspective to an otherwise very one-sided bunch of opinions. In answer to your weird reasoning: 1. Over 6800 mana raidbuffed with Bloodvine is quite hard to reach even with full consumables. 2. The notion that you would be grouped with a shaman is a little bit silly if not extremely laughable because: Windfury goes to melee groups, Mana tide goes to healer groups. 3. BoW gives you about a shadow bolt/min. About the fights where you just stand still and cast: Ebonroc, Flamegor, Nef p2, Rag, Huhuran, Patchwerk, Geddon, there are probably a good bunch I forgot about.
  9. Agnome

    Bloodvine vs T2.5

    I'm going to list the pros for both: Pro Bloodvine 5/5: 4 more spell hit Pro Doomcaller 5/5: 30 spell pen, 15% cheaper SB, 20 more spell damage, 22 more int (2% more crit if you're not a tailor) Once you get 10ish hit w/o bloodvine, I would gladly drop it for full Doomcaller. There are plenty fights that last longer than 15-17 shadowbolts. (calculated for an AVG of 5700-6800 mana raidbuffed with bloodvine)
  10. Hello fellow Warlock, I have the mats for the final part of your dreadsteed quest. Save yourself the insane mat cost and hire me to summon the dreadsteed! Pricing: 50g gets me to help you clear the dungeon with the summon included. 25g due before run and 25g after summon. 30g gets me to summon the demon and help you during that event, you will have to summon me to Dire Maul. You can split costs if you're multiple warlocks, it's the same effort for me. Thanks!
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