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Ringringring

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About Ringringring

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  1. Ringringring

    Cant get past "Connected"

    Happening to me as well.
  2. Ringringring

    PvP Huntard?

    Incredibly false information you're spreading. Paladins are a free kill for any hunter with a brain who has room to kite. Why? Aspect of the cheetah combined with a 41 yd range, 'nuff said. Let's dissect your claims: PoJ: is an 8% movespeed buff that doesn't stack with other buffs. It's basically a free boot enchant. Completely moot point, and even if it DID stack with boot enchant, it's less than cheetah's +30% (+36% talented) perma boost. Blessing of freedom: it makes you tougher to slow. Doesn't matter, because hunters move faster than you and outrange you. Aspect of the cheetah. Eye for an eye: Only works on spells. Do you even read tooltips? Hunters don't cast spells. Bubble: You get to live an extra 12 seconds, cool. Doesn't slow the hunter. Doesn't teleport you next to him. Doesn't make you sprint... All it does is prolong the inevitable BoP: See above. Prolongs the inevitable. Doesn't even work against lupos, arcane shot, serpent sting, etc., either. Cleanse: Once again, just prolongs the inevitable. Holy Shock: 20 yard range. Not 41. Nothing in a vanilla paladin's kit lets him catch a hunter at range. Your ONLY hope is to sneak up behind the hunter and get in melee range before they notice. But even then... feign death, freezing trap, scatter shot, intimidation, wyvern sting...take your pick and good luck. Realistically you should try to run away to a teammate/town if a hunter is coming after you.
  3. Ringringring

    Best PvP-melee class right now

    Just to cement the decision... definitely rogue.
  4. Ringringring

    PVP pet training points

    For PvP, I'd worry mostly about resistances to avoid CC. Shadow: Fear, psychic scream, scare beast, blackout (SPriest talent) Frost: Frost shock, frostbolt, frost nova Fire: Blastwave, I guess. Arcane: Polymorph Nature: Crippling poison, Entangling roots I'd say that frost and shadow are the most important for pvp, followed by arcane. With extra training points, do stamina, since it helps against everyone, while armor would only help against some.
  5. Ringringring

    Indecisive of what class to roll >.< !!!

    Shadow Priest is generally regarded as the ultimate 1v1 spec. You already know that rogues and mages are good so I'll spare you an explanation of them. You might consider a hunter, if you never played one. They level easily and farm quickly. The skill cap is high, and once you become skilled at one, there's almost nothing you can't beat. In fact, I'd be so bold as to say that, if you can get the jump and have enough room, nothing can beat you. How can a mage nova and deadzone you if you never let him get close? How can a priest fear you if you don't let him get close? Warriors can't intercept, rogues don't have shadowstep, warlocks drain life is channeled and 20 yards. Heck, every spell in the game except fireball has a max range of 36, but you can get 41. That being said, if YOU get jumped, it's an uphill battle. Still doable in a lot of cases though, Feign death/freezing trap helps a lot along with scatter shot or intimidation.
  6. Ringringring

    What class?

    Still the only thing that can tranq! And yeah I'm pretty damn ignorant about Warlocks. Care to enlighten me/others as to the raiding spec for locks? Weird shadowbolt spec?
  7. Ringringring

    What class?

    Warrior: ----- Protection: The best tank in the game, hands down. ----- Arms: Extremely strong in PvP. Source of the only 50% healing debuff in vanilla. Grab a pocket healer and you're unstoppable. Alright for PvE dps. ----- Fury: *Once you get geared* Extremely strong PvE dps. Very, very gear dependent, but once you get going, you'll be up there with Rogues and Mages, plus you'll be able to offtank in a pinch. (As a Warrior, you are very gear dependent, and leveling will be hell unless you have a main character to feed you gear... but any Warrior will tell you, it's worth it.) Paladin: ----- Retribution: Very self-sufficient. DPS is noticeably lower than other classes/specs, but you have very powerful utility to more than make up for it in 5mans and PvP. One of the very few specs that can give a frost mage a run for their money in PvP. ----- Protection: Very good for tanking 5mans, but not really viable for raiding unless you are overgeared. More than enough for dungeon leveling, though. ----- Holy: The most mana-efficient healer in the game. Arguably the best tank healer for raiding. Incredibly sturdy. Best PvP healer. (As a Paladin, your blessings and offheals are incredible, and you'll be able to provide extremely powerful defensive utility.) Shaman: ----- Elemental: PvP powerhouse. PvE, acceptable dps with strong utility... nobody will come looking for you but you likely won't be turned away, either. ----- Enhancement: See above. A string of windfury crits can bring down anyone, but it's quite RNG. ----- Restoration: Very powerful raid healer. Quite good for PvP as well. Strong damage for a healer. (As a Shaman, you'll always bring strong utility in the form of totems and offheals, and offensive purges are a powerhouse in PvP. You can self-rez to help ) Hunter: ----- Marksmanship: Strong damage and brings a nice buff. Good for middle-of-the-road gear. ----- Survivial: Best for raiding with high-end gear. ----- Beast Mastery: Absolutely incredible for soloing and leveling. Great for low-geared PvP. (As a Hunter, you will across-the-board have an easy time leveling and PvPing against most classes. However, the skill cap is rather high. You have a very niche role for raiding in Tranq shot, so you can get a spot rather easily compared to other pure DPS classes, as long as you're hit capped.) Rogue: ----- Assassination: Great for PvP. Tons of burst damage and control. ----- Combat: One of the most powerful PvE dps builds in the game. Not much more to say. ----- Sublety: Tied with frost mage for the best control specs in the game for PvP. (As a Rogue, you'll have an easy time leveling in a PvP environment, and always bring high damage.) Druid: ----- Balance: Not that great in vanilla. Damage is alright, and utility is strong, but you'd only be brought for your buff. ----- Feral: See above for DPS(Cat) spec. For tanking(Bear), you're in the same boat as the Prot Pally: More than enough for dungeons, and you can do some raiding if you're overgeared, but you'll never be picked over a warrior. ----- Restoration: Outstanding healers, both for tank and raid healing. Interestingly, one of the best 1v1 specs for PvP, if played as hybrid cat/resto spec. (As a Druid, you are inherently powerful in PvP due to your mobility, offhealing, and self-healing. Battle rezzes are great too.) Priest: ----- Holy: Arguably the most powerful healer in the game, very well-rounded. Not much else to say here. You don't have the HoTs of a druid, or the mana efficiency of a Paladin, or the zzzz chain heal raid healing prowess of a shaman, but you are the most flexible healer, and can put out some serious HPS. Decent off-damage when needed as well. ----- Discipline: Kind of a niche spec, worth having one around for Pain Suppression though. ----- Shadow: Not the best for PvE dps, but your auto-raid-healing and shadow weaving makes having one desirable. However, an absolute monster in PvP, capable of melting any spec in the game, and laughing while you do it. (As a Priest, you'll always be able to bring some off-healing or off-damage, and fort is a great buff. Mana burn and mind control are a lot of fun!) Warlock: ----- Affliction: Amazing for leveling, PvP, and raiding. Infinite mana. Regarded as the best warlock spec for everything, I think. ----- Destruction: I'm pretty ignorant about this spec. I'm under the impression that it's inferior to affliction. ----- Demonology: Soul link is great for PvP. Not sure why else you'd pick this over affliction. (As a Warlock, you'll bring very high dps and utility in the form of soulstones and SUMMONING!!!!!) Mage: You're an asshole. You do the most damage, have the most control, beat 99% of people in pvp, free food and water, can teleport to where you need to go... Ok, but seriously. ----- Fire: Tons of damage. Lots of it. Rolling ignites are serious. But, you can't do MC as Fire! And you're actually not that great at pvp. ----- Frost: Still buttloads of damage. Arguably the *best pvp spec in the game*, right up there with Shadow Priests. ----- Arcane: Ever wanted to blow someone up instantly with a single button press? This is the spec for you. (As a Mage, you'll get... everything the opening joke said. It's all true.)
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