Fleurty
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I put this suggestion, because by the time, players seek new fresh servers, either they already are playing on Elysium or have not played here before. With this suggestion, it will always be a newer server, or a new server that is starting up soon, for everyone. I figured about some alternatives in this suggestion: Alternative 1. If using 4 month as an example: Then this server will progress 4 month from lowest patch and up to highest patch, transfer/merge characters to an older server that is permanent (that is the end-station for characters), and then restart from lowest patch again. Alternative 2. Using 2 temporary servers instead of one, and the time can stretch to 8 month instead, before mergeing with the permanent server. The 2 servers lasts 8 month each before a reset, while there is a 4 month difference between them in timeline. Sum: In the end, there would be 2 or 3 servers that is part in this "layout", one permanent end-server, and 1 or 2 progress-servers. (The 4 or 8 month is used as an example, where I have no really insight what the best time-line would be.) Partial ideas or rules that come to mind: - Players are not allowed (or allowed) to start a new character at the end-server directly (or if not already have a character there). - The same with middle-phase-server if there is 2 progress-servers (to be allowed or not allowed to start a character there directly where 4 months already have past). - There could be an option for players, to transfer a character to the server with lower progress-stage, when the server and character is about the merge with the permanent end-server. This would be as a way of getting more time for a player/character to progress at that stage, and have some advantages (?) in compare to the timeline of X months. Basically, it means that the realm-characters stay at that server when it resets. What they get to keep and lose, would probably be a discussion of its own, but reputation, professions and mount is what I first think of. Other items that belongs to a higher patch, is perhaps not legal on a lower patched server/or not usable. If there is 2 progress-servers, this could be enabled at the second stage right before a merge will happen to the end-server, while the newest server would be "clean" from higher leveled players. - Competition. First to level 60 on a new server, gets a reward. Free epic mount-training + a mount / or code for some epic tradecard. Second and third price, gets a reduced price on mount-skill / less valuable codes. And perhaps other rewards for different achievements on the progressive server(s) for being first.
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Perhaps you have the folder in a place on harddrive that is write-protected? Move the wow-folder to some other place, or rightclick wow-folder, choose properties and remove write-protection for folder+all files.
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Move wdb, wtf, and interface to some other temporary folder, and check?
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A third type of server, something between PVE / PVP
Fleurty posted a topic in General Discussion & Suggestions
I suggest, a new type of realm where the zones switch between PVP and PVE. Examples: Some zone could switch between PVP/PVE in a 3 hour cycle. While other zones could last 24 hours before it switch. Some zones is connected in a cluster, so they switch together, or relate to eachother. Some zones count the amount of player-kills (?) and switch to PVE after the number of kills is reached, and a cooldown is started (while another zone that is connected to this one, is switched to PVP). If there was a way of counting the completed quests in a zone within x time, that could also be used as reference for shorten the time before a zone switch (PvE<>PvP). Some zones would not change at all (and always be PVP. Like STV). That is just examples, but you get the idea. I think like this, because there is a lot of ganking going on in zones, where it can come to a point you want to go to an alternative place that time/that day. And where there might not be an alternative, because there is ganking "in just every zone". (Except for the alternative to change to a whole new server.) I experiance honor-ganking in WPL at the questgiver-place, Burning steppes, and Searing Gorge. And where 3-4 level 60's farm ungrouped lower level players together constantly in all these zones, and also waiting at the flightmasters to gank incoming players. As for a vanilla-exerience, this feels more like an anarchy-server than a PVP-server, (especially if combine it with killing the questgivers / flightmasters). But a PVE-server, would also feel to flat, where PVP is also part of the game -alliance vs horde. So therefore, I suggest to make a third type of server, where PVP instead is ruled by a system, and where zones switch between PVP and PVE. It would feel interesting with a type of realm where PVP/PVE does not feel as static, or a server where PVP-rules is not given away to the players to much, and PVP is instead part of a game-ruling-system. And also give alternatives to players like me that want both PVP and PVE, but where PVE-only is to flat, and PVP is to much player-anarchy.
