Kr3llz
Player-
Content count
19 -
Joined
-
Last visited
Everything posted by Kr3llz
-
Can we stop acting like spoiled kids and complain to dad when we lose a game of tag? The difference between having fun and whining like a little bitch is literally a few minutes of your time watching either a YouTube video or, I don't know... Trying it yourself? Imagine learning how to play a 15 year old game. All it really takes is a little dedication and not being a complete retard. Anyways, good job triggering me. And honestly get your priorities right. This goes for both Alliance and Elysium. Do you really wanna look this bad when Classic is about to be released? *EDIT* Define 'hard to reach' and 'unreachable' when half the WSG players are standing on the same spot with me with exception of alliance who obviously are too dense to figure out how to even click the flag when a friendly player drops it.
-
Really, Alliance? Really, Elysium?
Kr3llz replied to Kr3llz's topic in General Discussion & Suggestions
How am I the spoiled one here? I'm the one being punished for my knowledge and way of playing the game. The spoiled one is obviously the guy who can only win a battleground by calling the GMs on the enemy team for being better than him. No, I call flaming because your messages are obviously flaming. That's why I told you to go look up the word. Stop trying to define what it is when you don't even bother to check the definition. Nothing I have ever said here 'hurts me'. Ask any DECENT PvP'er here and they will tell you exactly the same as I have. You see these kinds of reports from players who are completely clueless about game mechanics, battleground jumps and everything else that a regular newb doesn't master. There are countless so called 'exploits', to use your term, similar to the one I got a ticket for and they seem to be allowed? We're obviously at two different levels regarding skill and knowledge of this game and I see no point in trying to convince you that this ticket is retarded. Have fun trying to play the game 'like it was meant to be played'. You will eventually find out that every other player will grow and you will remain the same inferior you for trying to avoid every 'exploitation' (lol) in the game. Take care brother -
Really, Alliance? Really, Elysium?
Kr3llz replied to Kr3llz's topic in General Discussion & Suggestions
Oh I'm totally aware. But I can sort of guess what happens next time I casually play a WSG and Alliance is about to lose the game. In the end this all comes down to one player being punished for having learned certain things about the game (which is not a bug) and using it to his advantage. Once again let me remind you how everyone can do exactly the same for THEIR advantage. Funny how WSG is completely fair but someone still has to twist every mechanic making it seem like the winning side is cheating or 'exploiting'. -
Really, Alliance? Really, Elysium?
Kr3llz replied to Kr3llz's topic in General Discussion & Suggestions
You're free to point out whatever you like. But using the language you chose in doing so is definitely flaming. Go look up the definition yourself if you're still in doubt. And yes, one in-game mail is exactly just that. Also let me just make it clear, that there are very different kinds of exploitation. If you have in fact paid attention to what I said in my first post, you'd know that what I did was hardly an exploit but simply knowing the battleground. Something that I'm dead sure that 90% of the servers playerbase does too. And without doubt also uses. I was hardly breaking the game, but apparently a report from one triggered player seems have much more value than the entirety of the servers population. I was addressing the Elysium staff and not you, when I was referring to the treatment of their players. I'm happy you enjoy the game if only for a couple of hours. So do I, but punishing people like this based on one whiny report by a guy who lacks the brain to fully know the advantages of the battleground he's in does in no way seem fair. Go watch the Classic beta players do this everyday without consequences (because this is a part of the game whether you like it or not). I'm sure things will change once Classic is released (maybe even prevent players from physically going to such places?), but I can assure you that Blizzard will not ban people for something as simple as this. There would be no players playing the game in that case. -
Really, Alliance? Really, Elysium?
Kr3llz replied to Kr3llz's topic in General Discussion & Suggestions
I'm struggling trying to figure out where to start as you seem to have forgotten your punctuation. As far as I'm concerned private servers is supposed to be a representation of something that once was. If not, then excuse me for misunderstanding. But changing everything in WoW while still calling it vanilla doesn't add up now, does it? Also seems quite hypocritical flaming on a post on the General Discussion forum which is flaming the way of handling players playing the game as it has always been played. The flameception is real here, although you seem to not be able to spot it yourself. I've been playing on this server for several years now, so I'd define myself as being a somewhat dedicated and happy player. Weird how one cry to the admins suddenly gives me a warning although I haven't changed my way of playing this game since I joined the server. I'm not here for lack of options. I'm here because I enjoyed playing Vanilla and I thought this was as close as it could possibly get, and I was completely wrong. I have plenty of other things to do, and if this is in fact how you treat people playing on this server I certainly wouldn't mind giving this up. Breaking the game? Breaking the game?! Wow. -
Really, Alliance? Really, Elysium?
Kr3llz replied to Kr3llz's topic in General Discussion & Suggestions
You know this shit is inevitable right? This is happening all over the beta right now, and I don't expect Blizzard to ever shut this down completely. It's been in WoW forever so I honestly don't see why you're gonna take such huge dumps on your dedicated playerbase. It's all on you though. I for sure know where I'm going on August the 27th. Most likely to a place where they won't ban the players for playing the game -
Hello Elysium So after the merge I ended up having two shamans. I wanted to sell one on the auction house but as it's required to have at least 6+ days of /played I wasn't able to. It seems that there's a bug with the old Anathema chars and they all have only 3 days playtime. All of them. Any chance you can fix this issue somehow? I see no point in having more than one of the same class, and would very much like to clear my character window with chars I don't use. Thanks a lot :)
-
So you can set every Anathema characters playtime to 3 days but you can't switch it to 6 so people can auction their newly revived chars? Hmmm... Alright then. Thanks for the answers though
-
So what does this mean? Do I have to be AFK for 72 hours before I will be able to sell my second shaman on the auction house? Also thank you for looking into it and for the quick replies
-
Much appreciated man, thank you.
-
I'm interested in buying a shield with nature spell damage. Should be level 45+ Please post armor + spell damage
-
Hello everyone. Short introduction: 'm currently leveling my first shaman on Anathema. I've played Shaman in retail and on Feenix too. Back in the days I have vague memories of tanking certain 60 instances with some success. However, I feel way more sure of how I play my class now and would like to give it another go with the tanking. I've always been very unorthodox in my builds. Sometimes they work and sometimes they're just too weird. Specs: As of now I have two specs in mind that I'll share with you guys. I will explain myself shortly regarding each spec and the thoughts I put into it. I would like to know if you have any adjustments, if there is something you like about it or if you think it's utter crap. Please be detailed in your comments on the specs. I would like to know why you think it's bad and where you'd prefer to put the points 1. http://db.vanillagaming.org/?talent#hxfzhZVV00E0uZx0e This is definitely the weird hybrid spec. I'm confident I will be able to hold aggro with Earth Shock and Rockbiter. I'm aiming for the most necessary tanking talents in Enhancement along with mana reduction talents in Elemental and Restoration. This way I'll be able to last longer in fights and hopefully maintain aggro with Earth Shocks and Fire totems. The reason I'm not going full Enhance is the fact that the points spent in Elemental and Resto will have a bigger effect in fights than for example Weapon Mastery and Toughness. My goal is not to deal damage but to tank, and my increased attack power on Rockbiter from Elemental Weapons will make up for the damage lost from Weapon Mastery. I'm going back and forth between Toughness. I'm not sure if 5 points is worth the amount of armor I get. The extra totem cost reduction in Restoration along with the +3% hit chance on melee attacks and spells is something I consider quite useful as the mana pool of a tanking shaman can easily feel very small. You'd want to land every attack you make for increased threat. 2. http://db.vanillagaming.org/?talent#hxfzxZVV00Exut This is the more straight forward Enhancement build. I've picked every possible tanking talent making along with Stormstrike for this extra hit and a debuff which most likely will work as a taunt if I use it for Earth Shock. I believe this build will make me way more tanky than number 1 due to the fact that I get 5/5 Reverberation for 1 second reduced cooldown on my shocks. The thing about this build is that I will lose some hit chance and some mana reduction on my totems. My experiences as a Shaman so far is that in a matter of seconds they'll run oom due to their fairly short cooldowns on shocks and expensive totems. I don't know if this spec alone will help you maintain aggro with auto hits and a few Earth Shocks here and there. I do get the extra weapon damage which will probably be of help. The reason I haven't considered going for Nature's Swiftness at all is because I'm confident that the healer I have in my group will handle the healing if I handle the tanking. I know this is not always the case, but there are roles for a reason, and I want to focus on being a good tank and not having to sacrifice certain tanking talents for a 3 minute cooldown in case shit hits the fan. I'm open to suggestions for a more Restoration oriented tanking spec, but as of now I believe one of these is the way to go. Gear: I'm gonna go ahead and try to make this short. I'm a Troll Shaman and I've been wondering whether spirit gear would be useful. It will boost my regeneration in combat, allowing me to cast more shocks before running oom. But it will also increase the Regeneration passive. Most people think this is a useless passive, but I've found it to actually save my ass a couple of times during combat. And I don't have a huge boost to spirit. I'm not saying I should ditch all stats for spirit, but do you think it'll be viable to hold onto certain mail spirit items, or would you rather go for Int, Str, Agil? Looking forward to hear your thoughts on this. I'm pretty serious about this tanking thing because I know a proper shaman can pull this off with success.
-
So far I've tanked all SM dungeons and RFD with succes. I haven't specced into resto yet and I'm currently not healing myself in any fights. I have 45% damage reduction and around 25% avoidance. I pull with chain lightning with on packs with 2 or more mobs. I've had no problem with aggro so far as I tab-attack every enemy and so far it's been more than enough for me to hold aggro. I know it will probably be a lot more tricky once I start doing the high level intances but as of now it would just be a waste of talent points if I chose to go into the resto tree. And heals in fight is not necessary at all either at this moment.
-
It's tough. Different views different play styles. I'll definitely try working Healing Focus in there in case shit hits the fan. Appreciate the exchanges, my spec sure looks different from when I started this thread.
-
I gotta admit I don't quite follow your logic. To me it seems you weigh the Restoration tree above the Enhancement. Don't get me wrong. I know you can get both, but there're plenty of other talents in Enhancement that will boost your tanking capabilities. I know you left out 9 points in your spec but that alone won't be enough to get 5/5 Flurry, 3/3 Elemental Weapons or 3/3 Nature's Guidance. Apparently you'll have to choose from those. You could probably argue that Elemental Weapons won't be necessary but another 20% bonus to attack power on Rockbiter will certainly increase your damage and threat. While I agree with you that Healing Focus definitely will make a difference if you're trying to heal in a fight, I do believe there are plenty of other ways to avoid death. Potting, kiting etc. I don't plan to stand still and just let my death happen if I can avoid it in any way. I am aware of the fact that healing generates threat and contributes to your survivability, but so does the fact that you can hold aggro off of your party. There is no specific rotation I would use, but since I have no taunt I would probably prefer hitting my target as many times as possible to not lose aggro. I have tried losing aggro and it's not always easy getting it back. Another option would be going 18 points into Elemental to get Eye of the Storm. That way you'd have a fairly large chance of getting the 6 second buff which will allow you to either heal or cast spells while tanking. This I have definitely considered since I still get some mana preserving talents in Elemental, along with the cooldown on shocks. And by the way I did read your post. Sorry if I misread or misunderstood something. Might have gone through it a bit quick as I was responding. Chill with the saltiness. EDIT Correct me if I'm wrong but I believe Reincarnation has a cooldown of 1 hour, so I don't think it will be much of a difference even with 2 points in Improved Reincarnation.
-
Oh yes. The ignorance of some people. It really doesn't bother me that much though. I'm pretty confident that I can pull this off better than most warriors, druids or palas. And even they wipe from time to time. I've been doing various SM runs with a fellow Tank Shaman of mine and so far it's been wipe free with me healing and him tanking. While I agree with the fact that shamans have no way of instantly mitigage incoming damage they do have quite abit of damage reduction from wearing mail gear and shield. Along with healing stream totem and stoneskin they really do become quite beefy. Also their avoidence is way above 15%. Closer to 30% really. As of level 35 I have 5% Parry, 15% dodge and roughly 10% block. There's a good chance this won't last until 60, but with proper tanking gear you have a perfectly fine chance of maintaining this. Might actually go as far as to say you can get way above 30% if you aim for avoidance gear and trinkets. I know I asked for a more Restoration oriented spec and I appreciate your feedback. But I honestly don't see the pros of going this deep. It's not like you're losing your heals just because you don't spec resto. I still have plenty of opportunity to save my own ass if it comes down to it. While being aware of the situation you should know if off-heals are needed or not way before you end up wiping. I'm stating again that my goal here is to tank and I believe that with the talents in Enhancement shamans are perfectly capable of doing so without having to waste all mana on self healing. Depending on what gear I pick at level 60 my mana pool might be very low, and I would prefer to actually do my job and hold aggro with spells while counting on my healer to do his job at keeping me alive. Shamans are a hybrid class. And regardless of spec they have the spells to fill any role technically. Wouldn't it be better to aim for tankiness and mana reduction for your damage/threat spells instead of acting like a second healer while having to hold aggro with the only two threat generators you have? Also I don't quite understand your choice of picking improved ghost wolf. A talent which will do absolutely no good in dungeons. Never been a huge fan of improved Reincarnation either even though I kinda get why people like it. It's still a fairly large cooldown and as with Soulstone I would rarely use it during combat anyway since most of the times a wipe is a wipe and it would be better to resurrect out of combat. You didn't pick Nature's Guidance either. Honestly that would be the main reason I would go into the Restoration tree. +3% hit chance on attacks AND spells is something I would definitely want as a shaman tank where your only chance of holding aggro is melee attacks with Rockbiter and your Earth Shock. Anyway. I appreciate the thoughts but as of now I'm still not convinced that a deep resto spec is optimal for tanking.
-
This is some pretty solid information. Although I'm sad to see that the troll passive Regeneration kinda loses it's effectiveness the higher level you are. That is, of course, unless you're a healer which stacks spirit. In that case it might still be of use. Well then. It seems I'll be aiming for a mix between intellect and agility for more mana for shocks and more avoidance + crit for my flurry. Appreciate the help!
-
I'm interested in gearing up a rogue in the mid 40s. I'm looking for someone who can solo stairs + last boss in Zul'Farrak along with various bosses in Maraudon. I don't care about trash drops, exp or quests. All I want is the boss loot. Please let me know if you're able to do this and if you charge per run or per item obtained. Thanks in advance.
