Storpappa
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why is it so inaccurate?
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There is no clear answer to that. He gives a pretty good guidlines towards doing as much TPS as possible tho. If you have something to add please do. I just don't like these kind of comments where someone goes: What he says is wrong. without telling why.
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This guy gets it. the second patch 1.4-1.5 hits everything will be changed. Some guilds maybe never have an issue with threat since their dpser aren't using every single consumable and buff possible with the BIS gear to ever have a problem. I can tell you that me and snide do have that problem, We do not want to limit our best players. If they ever have to worry about aggro i'm sure there is something we can do better. Looking at undertankers raid stats you can easily see that his guild has never done anything impressive other then just clear content. And are probably the reason why he speaks from a progression view. Most of us in our guild has already cleared everything before. And we're just intressted in clearing shit as fast as possible. Which actually do make content more diffucult and opens up alot of new fun tactics etc. There are always something that can be improved and thats the reason for this guide. And i think it fits its purpose
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I'm well aware there are items to help out on that fight. I just meant that if you miss a taunt IMP taunt won't help you. He compared it to something critical like its impossible to play without it. I don't understand that reasoning at all.
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Omfg how ignorant are you? End game is what's currently available on the damn server. We are talking about ELYSIUM PVP Patch (1.3). Its like saying that there is no endgame on private servers implying that only retail has endgame. I looked over your realmplayer logs and we have people doing more dps then you guys are on your current patch with all the worldbuffs and better gear. I mean you're clearly only a good source of information when it comes to standard tanking mechanics that litterly everyone knows off. Not END GAME TPS for Experienced tanks which this forum post is about. I've tanked everything before and Imp SW and Imp Taunt are never "critical to success" they are at most saftey nets for when your raid fuck something up. even if you miss your taunt you still got challenging shout and mocking blow to cover for it for almost EVERY instance it ever misses. And on bosses like four horseman you're screwed anyway regardless if you got the IMP taunt or not. With your values on realmplayers you wouldn't be able to MT in my guild. You're simply not doing enough threat. Please come back here after you've actually tried hardcore speedrunning since right now you're talking from a progression perspective or just clearing shit at a slow pace which is totally unintressting for a player like me or snide.
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Generally you dont want to use fast weapons such as daggers when tanking unless you're in a situation where you need to dump rage fast. For like really short boss encounters during speedruns. Our guild kills lucifron in 23 seconds on elysium pvp. So a dagger could argueably be good there. I pref Ironfoe tho. Humans are significantly better then both dwarfs and nightelfs. Its not even an a close comparison. The weapon skill increase the amount of damage your glancing blows does by quite alot, Which increases your rage gain by set margain and your Dps --> Tps. Nightelfs reduce your tps with their stupid dodge. and dwarfs racial is very situational and reduces the rage you gain from damage taken. Could be good for progression but its not worth it compared to humans. Humans are just flat out best. The best tanking weapons in the game is maces and swords aswell so it goes without sayin.
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Yes... Thats why i said that you can have over 30% crit up to 35 with a feral druid. you stopped at 25. The conclusion is that it is signicantly more TPS with Impale then the 8/5/38 thing you're trying to shine light on. We do not need Improved taunt, Improved shield wall, Defense for molten core. Rendering that specc totally pointless. I know its a good one for progression but there is 0 progression on elysium. Everyone is competing on realmplayers. You even said earlier how you thought avoidance would increase threat generation (parry). And how 3-4% would be less then 3-4% TPS. I'm not sure if you've ever done speedruns or if your guild/raid or whatever pushes records on realmplayers. We have warriors doing 800 DPS on magmadar on 1.3 content. Btw there is nothing about gears and buffs. you've just compared higher crit values with impale vs going 5 cruelty. I would hardly call it a "break-down" since the only thing it says that Impale scales with crit.... Like that wasen't obvious already Just FYI i crit 1000-1200 with shieldslam over 1k with heroic strike on 1.3 content so those values are abit off.
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"The strength of Impale came from being about to SPAM heroic strike with a 1.3 Dagger which is impossible other than Val. While doing a comparison of threat of Impale vs 8/5/38, always have to remember you have 2% less crit using impale spec. It's such a small difference in raw DPS / TPS while sacrificing tankability. Sunder isn't about just getting 5 stacks early and stopping, it is your 3rd best threat per rage ability. Heroic strike is used at the cost forgoing shield block a lot of times, potentially being counter productive to your revenge on cooldown and leaving you open to crushings/crits." Is the only thing at the end? Is that the "break-down"
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You can have over 30% crit easily with impale specc, And you're still under the impression that the damage taken is a problem on the content that elysium is on?? I mean you could generally tank without a single point in defense and it would be completely fine. With a feral you could even go beyond 35 % crit Try to remake the calculations where you don't limit the amount of crit I'm sure you'll reach a different conclusion.
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Yes please enlighten me how that is just a 3-4% dps increase in a raid with worldbuffs/all consumables etc. Please tell me I hope you know that Anathema and Elysium are on different patch notes. Which kinda contradict the whole point of comparing them.
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Indeed and thats the first thing he stated in the video. That this is not a basic "how to tank guide" look for any those elsewhere. Then he says its more towards end game optimatization and speed running, Which it is. So before people start throwing shit around about wether or not this guide is good, they should probably check towards what audience its directed at.
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I agree on everything you are saying. But its going to be a very poor guide if you say "Use what's best". People wants to know which things are best etc without conducting any research or testing themself. Snide is pretty far ahead of the curve when it comes to this. And people are bombarding his guide with basic knowledge and horrible talent setup/gear setups with things that doesnt even exist in the patch yet. like "use crystal flask"... Trust me i would if i could. Both of these guys @Garun and @Undertanker seems pretty clueless when it comes to speedrunning and advance tanking tactics etc. But they still bother commenting on this thread, and shit like this piss me off. Stop spreading incorrect information around.
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I dont know what threat cap means, Probably not a term i would use since it would mean that someone is doing everything perfectly 100% of the time with the best possible gear which never is going to be possible. Taking fewer healers are going to increase downtime which is not an option in a speedrun. All our healers are already popping every consumable possible to gain mana and you need healing rotation on trash to let the healers regen. BossFights only makes up a small % of an entire MC raid. Third. Druids sucks.
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Comments like this makes me furious. First of all this guide is only for people who knows ALL the basics and are solely pointed towards those who wants to compete on realmplayers. This asshat here is claiming that first of all that impale is a 4% dps difference!? 20% increased damage on your crits is only 3-4% DPS? how fucking bad at math are you. Secondly 4% dps difference not a 4% threat difference........... There is a fucking 1.495 multiplier on every point of damage you deal in defensive stance with the defiance talent which means that every point of damage is 1.495 threat. so 4 dps is MORE then 4tps And then you claimed that parrying a attack gives you more rage then getting hit by a boss? Ooh lordy that reset in auto attack swing will never net you much rage compared to getting crushing blowed by the boss or partially blocking the attack or just a ordinary auto attack. I mean Snide is even using an alcors because he wants to do as much TPS in the start as possible. I chose to go another way by trying to do as much DPS as i possibly can.
